Card file of didactic games in the nursery group card file on speech development (junior group) on the topic. Do-it-yourself didactic games and manuals for kindergarten Games with didactic material from the nursery

Card index of didactic games in the nursery group

A game: "Hide the mouse"

Goal: to consolidate the names of colors, to promote the accumulation of ideas about the main varieties of color, to develop hand coordination and fine motor skills of fingers in children, to help consolidate the qualities of objects.

Demonstration material: pieces of paper of 4 colors (20 - 15, in the middle there is a white square (8-8, on which a mouse is drawn (mouse house), squares of the same 4 colors - doors (10x10, large cardboard toy - cat, soft mouse.

Handouts: 10x8 colored sheets, 5x5 white squares on them, colored squares.

Progress of the game:

Look, guys, what a little guest we have today. Who is this, right, a mouse? How small, fluffy, and gray she is. Pet her. Children take turns petting the mouse.

Do you know where the mouse lives? In a mink. Who is the mouse hiding from? From a cat. Look if there is a cat somewhere, otherwise our mouse is afraid. Can we help the mice hide in the hole? Now we will play a game with you "Hide the mouse". We will learn to play it together. I have mouse houses. I arrange three houses on the demonstration board, next to them I place 4 squares of four colors. You see mice looking out the window. To hide the mouse, you need to close the window with a door - a square of the same color as the house, otherwise the cat will come and see where the window is, open it and eat the mouse.”

I call 3 younger preschoolers in turn and invite them to close three windows in turn, I find out whether all or the windows are well closed.

If someone has made a mistake, I call the child to correct it. I take out the previously hidden cat, which is walking "to catch mice".

“I’ll go and find where the mouse lives here. Children, have you seen the mouse? The cat leaves without finding the mouse. Children are given one piece of paper - “mouse house” (I give leaves of different colors to those sitting next to them) and 4 squares of all colors. “Now you hide your mice while the cat sleeps. From the squares that lie on your plates, choose a square of the same color as your mouse’s house.” When all the children have completed the task, the cat again "goes hunting". I walk at a stealthy pace with a cat in my arms, walk through the rows and see whose mouse is poorly hidden. At the same time, I give the children the opportunity to correct the situation before the cat approaches them. If the mistake is not corrected, the cat takes the piece of paper with the mouse from the child.

Conclusion. “Everyone played well today, everyone hid their mice, only some guys made mistakes (I indicate exactly what mistakes were made). Next time they will definitely hide the mice well.

A game: “Who has what dress?”

Goal: to teach children to choose objects based on the word denoting color. group shades of the same color tone.

Material: Demonstration material: Dolls. Cut from cardboard in dresses of different colors (plain dresses, flannel, magnets.

Progress of the game:

1. Look, guys, what beautiful dolls dance in a circle on our flannelgraph. Let's take a closer look at them and find out how they differ from each other.

2. How do our dolls differ from each other? That's right, the color of the dress. I will show you a doll, and you will tell me what color her dress is. I show one doll at a time and interview younger preschoolers one by one, clarifying and correcting their answers.

3. Conclusion: Well done guys, many of you named the colors correctly. Our dolls are happy, because now they know what color their dress is. We also found out that primary colors have shades and they have their own names.

Game: Hen and Chicks

Goal: to draw the child’s attention to the fact that color is a sign of different objects and can serve to designate them.

Equipment: A box with a mosaic containing six yellow elements and one white.

Progress of the game:

The teacher shows the children toys: a white chicken, followed by yellow chickens (or picture) . Then - a white mosaic element and says: “This is our chicken. She is white". Shows a yellow mosaic element and explains: "The chicks will be yellow". The teacher puts a white mosaic into the hole in the panel, reminding once again that the chicken will be this white, and places one yellow mosaic after the white mosaic, saying that the chickens will be this color. Then he gives the child a box with a mosaic and asks him to find another chicken and place it after the mother chicken. Once all the chicks have been found and placed "in single file", behind the chicken, the child repeats the task independently.

Game: Christmas trees and mushrooms.

Equipment: a box with a mosaic containing ten green and red elements.

Progress of the game:

The teacher shows the children the mosaic and explains that Christmas trees are green, and places a Christmas tree on the panel - a green element. Shows an element of a red mosaic, explains that mushrooms come in this red color. Having placed a Christmas tree, a mushroom, a Christmas tree, a mushroom on his panel, the teacher invites the child to continue the series of Christmas trees and mushrooms. The game is played as a reinforcement after the corresponding lesson.

Game: Multi-colored beads.

Goal: to teach the child to alternate objects by color.

Equipment: Four white and four red beads (other colors may be used) in a box, cord or soft wire.

Progress of the game:

White and red beads are alternately strung on the thread. The basis for the successful alternation of other color combinations is white, a well-known color that is often mentioned in everyday life. (white snow, white hands, etc.).

Game: Let's treat the bear with a berry.

Goal: to teach children to choose objects of a given color from several offered, to develop hand coordination and fine motor skills of the fingers.

Equipment: a box with a mosaic containing ten red elements and five yellow and green elements each.

Progress of the game:

The teacher shows the bear to the children and examines it together with the children. Then he invites the children to treat him to a berry, emphasizing that the bear loves only ripe red berries. Next, the teacher takes a red mosaic element (a berry) from the box, inserts it into the panel and invites the children to also pick berries, making sure that the children take only ripe red berries. When all the red berries are collected "basket", the bear thanks the children.

Game: Place the bouquet in the vase.

Goal: teach children group objects by color.

Equipment: four vases of yellow, red, green and blue colors, made from plastic bottles, paper flowers of the same colors.

Progress of the game:

The teacher shows the children flowers that are randomly mixed on the table or carpet and offers to collect bouquets from them and put them in vases. Then, the teacher takes, for example, a red flower and places it in a red vase, emphasizing that the flower is the same color as the vase. The teacher does the same with flowers of other colors. Next, children are invited to collect bouquets.

Game: Multi-colored balls.

Equipment: Card with multi-colored stripes glued vertically on it - "threads" parallel and at some distance from each other, cut from cardboard balls of the same colors.

Progress of the game:

The teacher shows the children the balls and offers to tie strings to them so that the balls do not fly away. Then he takes a ball, for example yellow, and places it on the yellow stripe - "thread" yellow color. Next, the children complete the task. This game can be played with other equipment: multi-colored cards-"books" with cut out "windows"- balls, cards- inserts of the same colors. Then the move will be like this: the teacher shows the children cards with balls and invites children to paint these balls with the appropriate color, after showing how to do this.

Game: Match the cups to the saucers.

Goal: to teach children to match objects by color.

Equipment: cut from cardboard cups and saucers of different colors.

Progress of the game:

The teacher shows the children saucers and offers to put cups on them and clarifies that each saucer has its own cup of the same color. Then the teacher shows how to do it. Next, the children complete the task.

Game: Mittens.

Goal: to teach children to match objects by color.

Equipment: cut from cardboard several pairs of multi-colored mittens, dolls.

Progress of the game:

The teacher tells the children that the dolls are going for a walk, but cannot find their mittens, because the mittens are mixed up. Then the teacher takes one mitten (for example, a red one), asks the child what color it is and invites the child to find the same red mitten. The child completes the task and the game continues.

Game: What shape is this?

Goal: teach the child to alternate objects according to shape

Equipment: Four round and square clay beads of the same color (diameter 2cm). Cord or soft wire, doll and basket.

Progress of the game:

Conducted the same way as a game "Big and Small" the only difference is that round and square beads are alternately strung on the thread. The teacher invites the child to touch each bead on the string with his hands, fixing the child’s attention on this and saying: "Ball, cube...".

A game: "Circle, square"

Purpose: Teach group objects by shape.

Equipment: Five cardboard circles and squares of the same color.

Progress of the game:

The teacher shows the children geometric shapes randomly mixed on the table. Then he says: “This is a circle, this is a square. I will put the circle on a round plate, and the square on a square plate.” Next, the teacher invites the children to put the figures in their places and activates the children’s speech with questions: “What is this? (Circle). And this? (Square) and so on.".

A game: "Mand your pants"

Purpose: To teach children to insert objects of a given shape into the corresponding holes.

Equipment: Cardboard image of a wolf(matryoshka dolls, dolls, etc.) with round, square and triangular holes on the pants and, correspondingly, circles, squares and triangles, the same color as the pants.

Progress of the game:

The teacher shows the children the wolf and draws their attention to the fact that the wolf has holes in his pants. Then the teacher shows the children geometric shapes - patches - and offers to help the wolf mend his pants. The children complete the task, the wolf thanks them. This game can be played with complications, for example - "darn" The nesting dolls have sundresses of different colors in various large and small geometric shapes of corresponding colors.

A game: "BIG AND SMALL"

Goal: To teach the child to alternate objects by size

Equipment: Four large and small beads (approximately 2 and 1 cm) same color. Cord or soft wire, doll and basket.

Progress of the game:

The teacher shows the child a beautiful doll and says that the doll came to visit the child and brought something in a basket. Then the teacher places the doll on the table and, taking the box out of the basket, shows the child that there are large and small beads and thread there. Having said that the doll asked the child to make beautiful beads for her, the teacher draws the child’s attention to the fact that beads can be strung in different ways. First, the teacher himself shows how to collect the beads, and then asks the child to do it. It is important to start alternating with a large bead, because if you alternate beads the other way around, that is, first take a small one, then a large one, it will be difficult for the child to complete the task, because he is primarily attracted to large beads. Then the doll is shown how the beads turned out.

A game: “WHAT BALL IS BIGGER?”

Goal: To learn to distinguish objects by size and select them according to verbal instructions.

Equipment: Large and small balls, randomly mixed.

Progress of the game:

The teacher stands at a distance of 3 - 5 m from the child and asks to bring him a large ball. If the child makes a mistake, the teacher explains and shows the difference by giving the child to hold a large and a small ball. With the child’s hand, the teacher traces the circle of a large and a small ball, while saying: "big" this or "small" ball. The game repeats itself.

A game: "ORDERS"

Goal: To teach children to distinguish and name toys, as well as to identify their size; develop auditory perception, improve understanding of speech.

Equipment: Large and small dogs, cars, boxes, balls, cups, cubes, matryoshka dolls.

Progress of the game:

The teacher shows the child toys and objects and asks them to name them, noting their size. Then he gives the baby the following tasks: Give the big dog tea from a large cup, and the small dog from a small one; Ride the nesting doll in a big car; Place a small dog near the nesting doll; Build a house from large cubes for the big dog, and from small ones for the little one; Take a small dog and put it on the carpet; Take a big dog and put him in a big box; Collect small cubes in a small box, and large ones in a large one, etc. If the child makes a mistake, the dog or matryoshka shows its displeasure (growls or turns away).

A game: "TREAT A BUNNY"

Goal: Teach children group objects by size.

Equipment: A toy hare, a large and a small bucket, five large and small dummies of carrots on a tray.

Progress of the game:

The teacher shows the hare, invites the children to examine it and stroke it. Then he says that the bunny asks the children to help him collect carrots and shows a tray with carrots, emphasizing that the carrots are large and small. Next, the teacher says that the large carrot should be placed in a large bucket, and the small carrot in a small bucket. The children complete the task, the bunny thanks them for their help. (Fig. 23) By the same principle you can group and other large and small objects in containers of various sizes. For example, playing the following games “Help the doll collect the cubes”, "Put the balls in the baskets", "Put the cars in the garage" etc.

A game: "THE DOLLS ARE LOST"

Goal: Teach children group objects by size.

Equipment: Several large and small dolls, a large and small house.

Progress of the game:

There are toy houses on tables or carpet in different directions. On the contrary, dolls are sitting at a short distance. The teacher shows the children dolls. He examines them together with the children, noting that the dolls are large and small. Then he says that the dolls are lost and offers to help the dolls find their house, explaining that big dolls live in a big house, and small dolls live in a small house. Children complete the task, the dolls thank them for their help.

Game: "Wonderful bag"

Goal: To teach children to recognize objects by their characteristic features, finding familiar objects by touch.

Equipment: opaque bag and objects of different shapes, sizes, textures (toys, geometric shapes and bodies, etc.).

Progress of the game:

There are items in an opaque bag. The child is asked to find the desired item by touch, without looking into the bag. When organizing the game, the teacher selects objects familiar to the children. Having seated the children in a semicircle, so that all objects are clearly visible to them, the adult has a short conversation. Then he asks several kids to repeat the names of the objects and answer what they are needed for.

Now we'll play. The one I call must guess what I will put in the bag. Masha, look carefully at the objects that are on the table. Do you remember? Now turn away! I'll put the toy in the bag, and then you can guess what I put. Place your hand in the bag. What's in there? (Child's answer) You named the item correctly. Other children can be called in this way. In order to complicate the game, another rule is proposed: several toys are placed in a bag. None of the children know about them. The called child, putting his hand into the bag and feeling for one of the toys, talks about it. The bag will open if the children recognize the toy by the description.

A game: “Determine by touch”

Purpose: determining the differences between familiar objects by touch; comparison of objects by touch by length, size, width.

Equipment: an opaque bag and paired objects that differ in one feature (long and short pencils, large and small buttons, wide and narrow rulers, etc.).

Progress of the game:

An opaque bag contains paired items. The child is asked to identify the object by touch and name its characteristics: a long pencil; short pencil; large button, etc.

A game: “FOLD THE MATRYOSHKA”

Purpose: to learn to distinguish objects by size

Equipment: Matryoshka doll that holds several smaller dolls nested inside each other.

Progress of the game:

The teacher opens the matryoshka doll together with the child, saying: “Matryoshka, matryoshka, open up a little!”. He takes out a smaller doll and places it next to the big one, inviting the baby to compare them by size and color. When all the nesting dolls are open, the teacher invites the child to fold them back, starting with the smallest one. We are nesting dolls, we are sisters, Play hide and seek with us, All little friends. Gather us quickly - Once we start dancing and singing, If you make mistakes, No one will be able to sit still! We won't close! (S. Reshchikova) First, the game should be played with a two-syllable matryoshka, then with a three-syllable one, etc. In the same way, instead of a doll, you can use barrels, cups, opening boxes, inserts of various shapes, etc.

A game: "ASSEMBLE A PYRAMID"

Goal: to teach children to arrange objects in descending order

Equipment: A pyramid consisting of 4-5 rings, decreasing in size.

Progress of the game:

The teacher shows the child the pyramid and helps him take it apart. Together with the child, the teacher examines the rings, noting their shape and color and focusing on their size. Then the teacher asks the child to assemble a pyramid. He explains that you first need to choose the largest ring and put it on the shaft (baby completes the task). Next, the teacher suggests doing the same with the remaining rings until the pyramid is assembled. In the future, the child is given the opportunity to independently manipulate the pyramid, trying to assemble it correctly. You can collect different pyramids depending on what goals are being pursued. For example: a pyramid consisting of rings of the same size or color; from cubes, balls, prisms of the same or different sizes and colors; from objects increasing in size, etc.

Exercises to help develop fine motor skills

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Didactic games are a type of games for the purpose of teaching and raising children. Didactic games were specially created by teachers to teach children. They are aimed at solving specific problems of teaching children, but at the same time, they demonstrate the educational and developmental influence of gaming activities. This is one of the methods of active learning for preschoolers and elementary school students, and this is no coincidence. A child will not sit and listen to a boring lecture or report; he will not remember anything, because he is not interested in it. The child loves to play. Therefore, pedagogy has combined business with pleasure; by playing didactic games, the child learns without even knowing it. He's interested. He remembers. We offer many educational games on completely different topics to educators and primary school teachers, as well as parents on the 7guru website.

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Educator: Lyalushkina Anna Petrovna

D/I “LONG - SHORT”
GOAL: To continue to develop the sensory abilities of children, to be able to distinguish objects by length, to use “long - short”, “longer - shorter” in speech, to develop imagination and thinking.
GUIDE: The game is played with 2-3 people. First, we consider the ribbons by length, then the children are offered cards and flat sticks of different lengths and colors. By unfolding, the child determines where the long and short sticks are.

D/I "INSERTS"
GOAL: To be able to perform actions with geometric shapes (circle, square, triangle), insert shapes, develop memory, thinking and attention.
GUIDELINES: The game is played with a subgroup of children of 4-5 people. The teacher first shows geometric shapes, names them and shows the children how to insert them into stencils. During the game, constantly fix the names of the figures - circle, square, triangle.

D/I “WHAT COLOR IS MISSING?”
GOAL: To develop observation, attention, memory and sensory abilities, the ability to tell what color the disk is missing.

D/I “NIKITIN’S CUBES”[/color]
(see Colored Dominoes)
GOAL: Fixing the 4 primary colors (red, yellow, blue, green

D/I “FIND THE SAME FLOWER”
GOAL: Continue to develop children’s sensory abilities, consolidate 4 primary colors, and the ability to name flowers by demonstration.
GUIDELINES: The game is played with 4-5 people. First, the teacher shows the children large illustrations of flowers of different colors. Children tell what color these flowers are. Then the teacher hands out small cards to the children; after examining them, he offers to show them the same flower as the teacher shows.

D/I “CIRCLE AND SHAD”
GOAL: To develop and consolidate children’s sensory abilities, the ability to shade a circle, square, triangle using a stencil on a white sheet, and to consolidate primary colors.
INSTRUCTIONS: First, the teacher shows the children (2-3 people) stencils of geometric shapes. The children look at what color it is, then the teacher shows how he shades on a white sheet of paper with the same pencil as the stencil. The teacher distributes paper, stencils, pencils, and he himself makes sure that the children correctly select the color of the pencil to the stencil.

D/I “ONE IS MANY”
GOAL: To develop first mathematical abilities, develop attention, thinking, and the ability to distinguish the color of objects.
GUIDELINES: Games are played with 2-3 children. The teacher shows pictures of toys, one or many, on a magnetic board, and fixes the color. Then he invites the children to find and attach the same pictures as shown.

D/I “MULTI-COLORED BALLS AND CLOSES PEGS”


GOAL: Continue to develop fine muscles of the hand, consolidate knowledge of color, develop attention and imagination.
GUIDE: The game is played with 2-3 people. “Granny” comes and complains that the kittens have unwound all the balls, invites the kids to wind up a ball for each, and then hang the clothespins on the handle of the basket. Constantly involve children in productive activities.

D/I “BIG, SMALL, SMALL”
GOAL: Continue to develop the ability to distinguish geometric shapes by size, develop conversational speech, thinking, memory, and the ability to distinguish primary colors.
GUIDE: The game is played with 2 children. The teacher shows a set of geometric shapes (circle, square, triangle) of different colors, and suggests showing first a large figure, a smaller one, then a small one. You can complicate the game by asking: “Show me a small red triangle”; "Large circle of yellow color"; “A smaller yellow square,” etc. at the discretion of the teacher's imagination.

D/I “MULTI-COLORED DROPS”
GOAL: Continue to strengthen children’s sensory abilities in color, the ability to pipet as directed and drop into cells according to color, develop memory and thinking.
GUIDE: The game is played with 2 children. The teacher shows jars with multi-colored gouache. At first 2 colors, by the end of the year 4 main colors. Gives everyone a drawing and a palette with cells by color. Shows actions. Then he invites the children, following a verbal guide, to type in a jar and drop into the cells without mixing the colors. Each action is discussed with each child.

D/I “SHOW THE SAME”
GOAL: Continue to strengthen the ability to find the desired geometric figure (circle, square, triangle), develop thinking, conversational ability to name the color of the figure.
GUIDELINES: The game is played with 2-3 people, because We need to focus the children's attention. Bunny comes to visit and brings a box with geometric shapes and asks to tell the children what it is. First, the teacher shows the figure and its color separately. Then he distributes sets of figures to the children and, according to his demonstration, asks to show the child, constantly involving him in speech activity.


D/I "RED, YELLOW, BLUE, GREEN"

GOAL: To teach to distinguish, name and show pictures by the color of objects, to develop children’s sensory abilities.
GUIDELINES: The lesson is conducted with 5-6 people. Each child has a picture of objects on the table (toys, flowers, clothes of different colors). The teacher shows either a picture of a certain color or an object of the same color. The child must show his own picture with the same image and color.


D/I “FIND A BUCKET FOR MATRYOSHKA”
GOAL: continue to consolidate and name the 4 primary colors, develop thinking, memory, and speaking.
GUIDE: The game is played with 2 children. A set of matryoshka dolls of red, green, blue colors and buckets of the same color are separated. First, the teacher shows which bucket each nesting doll needs. Then he invites the children to find a bucket for the nesting doll, fix the name of the color of the matryoshka dress and the bucket, and involve the children in speech activity with various questions.

D/I “INSERT BUSHING”
GOAL: Continue to develop hand motor skills, attention, and thinking.
GUIDELINES: The game is played with 4-5 children. The teacher shows the planes, along the edges of which there are holes for bushings. He shows and discusses his actions, then invites the children to repeat what they saw.

D/I "BUSINKS"
GOAL: To develop motor skills of the hands, the ability to take beads with tweezers and arrange them into cups according to external features, to develop thinking and memory.
GUIDELINES: The game is played with 2 children because it requires a lot of attention. First, the teacher shows actions with tweezers and beads, and then invites the children to sort the beads into cups.

]D/I “LACE YOUR BOOT”
GOAL: To learn to perform actions with screwing, to develop small muscles of the hands, and to develop thinking.
GUIDELINES: The game is played with a subgroup of 4-5 children. A child from another group comes and asks to help him lace his shoes. The teacher performs the action. And then he hands out “boots” and laces to the children and offers to lace the doll’s boot.

D/I “COLORED CAPS”
GOAL: To consolidate the ability to operate with objects and arrange caps according to the same color.

D/I “ASSEMBE AND DISASSEMBLE A PYRAMID”
GOAL: Development of sensory abilities, the ability to act with pyramids of different shapes, observing consistency in collecting.

D/I “STRINGING A RING ON A LACE”
GOAL: To consolidate the ability to act with objects, develop motor skills: hands, practice distinguishing 4 primary colors (red, yellow, blue, green).

D/I "COLOR DOMINO"
GOAL: Continue to develop children's sensory abilities by finding an object of a given color, fixing the 4 primary colors.
GUIDELINES: The game is played with 4-5 children. 2-3 colored dominoes are distributed to everyone. Children are invited to lay out a path, looking for dominoes of the same color as the color of the domino the previous child placed.


D/I “TURN ON - OFF, OPEN - CLOSE”

GOAL: Continue to develop hand motor skills, the ability to use switches, latches, latches, and hooks.

D/I “FIND THE RIGHT COLOR”

GOAL: To strengthen children’s sensory abilities, the ability to select corks or beads of the desired color according to a sample and lay out a drawing on the sample.

D/I “LAYOUT OF HOMOGENEOUS OBJECTS OF DIFFERENT
VALUES"

GOAL: To learn to find the same geometric shapes (circle, triangle, square), but of different sizes.
GUIDELINES: The game is played with 4-5 children, each with plane images of a circle, triangle, square of different sizes and can be of different colors. The teacher suggests choosing your own geometric shapes based on the demonstration.

Municipal budgetary preschool educational institution

Child development center kindergarten "Bear"

Card index of didactic games

in the first junior group

Relevance

The preschool years are the period of the most intensive development, active knowledge of the world around us, the manifestation of the child’s first creative abilities and his individuality.

How to help a child enter the world around him and explore it?

One of the accessible and interesting means of understanding the modern world for children 2-3 years old is a didactic game.

A didactic game is a game with a clearly defined goal and a system of control over its achievement and the process of the game. This is an educational game in which life situations are simulated. Didactic games for children are very important, because the child learns new things and gets to know the world through the game, and the more interesting and exciting it is, the more effective the learning process will be.

Today, stores offer a large number of various educational games. But when it comes to buying a game for young children, we often face several problems. Firstly, the bulk of games are aimed at older children. Secondly, it is not always possible to find a game on the required topic. Thirdly, the prices for educational games are very high, so not everyone has the opportunity to purchase them. But children need to develop in different directions, and besides, the same game gets boring and children become uninterested in playing it. Therefore, the simplest solution to the problem of purchasing didactic games is to make a series of simple educational games, because This saves us money and takes very little time.

Didactic game "Christmas tree"

Target: to develop in children the ability to distinguish between primary colors: red, yellow, green and blue, and to develop fine motor skills.

Material:

Participants: children 2-3 years old (6 people), teacher.

Progress of the game:

The teacher reads a poem:

Soon, soon New Year -

The holiday will come to you and me.

Guests are already rushing to see us,

To please the guys.

Someone is hurrying from the forest,

There is already rustling outside the window.(Listen)

All fluffy, covered in needles,

And that guest's name is.(Christmas tree.)

(The teacher shows the preparation of the Christmas tree)

What a beautiful Christmas tree came to us!

Guys, while the Christmas tree was visiting us, it lost its needles. Let's give her new needles. What can we make needles for her from?(Children's options)

(The teacher takes out buckets with clothespinsgreen, yellow, red and blue).

What's in my buckets?(Clothespins)

Let's make her some needles from clothespins.

What color is our Christmas tree?(Green)

What color will we make the needles?(Green)

(Children choose a bucket with green clothespins; if they are wrong, the teacher corrects them, then they attach the clothespins to the Christmas tree)

2. Didactic game “Pick up a feather for the cockerel”

Target: to develop in children the ability to distinguish between primary colors: red, yellow, green and blue,

Material: Christmas trees, clothespins in green, yellow, red and blue.

Participants: children 2-3 years old, teacher.

Progress of the game:

In front of the children there is a magnetic board with a beautiful cockerel without a tail. Nearby on the table are tail feathers of four primary colors: red, yellow, green, blue.

The teacher shows the children an image of a rooster with a bright bushy tail. He explains that the first cockerel also wants to have a beautiful tail and asks the kids to give him feathers: red, green, blue, yellow (shows).“First, I’ll give you a feather,” says the teacher. “Cockerel, what feather should I give you?”“Red,” the cockerel answers.The teacher finds a red feather.“Let Olya give me a green feather,” asks the cockerel.If the child makes a mistake, the cockerel crows: “Ku-ka-re-ku! I want another feather. I want a green feather!” (this continues until the end of the game)In conclusion, the children admire the beautiful rooster tail. "I have a beautiful tail!" - the cockerel rejoices. "Very, very beautiful!" - the children and the teacher confirm.“The cockerel is happy,” says the teacher, “listen to a poem about him:"Our cockerel is loud,In the morning he shouts: “Hello!”On his feet are boots,Earrings hang on the ears,There is a comb on the head,That's what he is, a cockerel!"(G. Boyko. “Rooster”)

Didactic game "Hedgehogs"

Target: consolidate knowledge of colors (yellow, blue, green, red), develop fine motor skills and a friendly attitude towards animals.

Material: hedgehogs of four colors (red, green, blue and yellow), clothespins of the same colors.

Participants: children 2-3 years old (4 people), teacher

Progress of the game:

The teacher reads the fairy tale “I don’t want to wear thorns!” to the children and shows them hedgehogs.

"I don't want to wear thorns!"

Everyone knows that the hedgehog is a prickly animal. Many people don’t like it, but what can you do: he was born that way. Just as he put on his prickly caftan, he walks around in it, winter and summer, and never takes it off. And everything would be fine, but living with thorns is not always pleasant. For example, a hedgehog is playing catch with his friends, and suddenly the thorns - suddenly! - how they prick a baby squirrel, and the friend is already offended. But the hedgehog is not to blame for anything!

Or he runs through the forest, and leaves keep clinging to his fur coat - and then he can’t get them off. So you have to wear a multi-colored suit all fall. You never know what else... That's why this story happened one day: the hedgehog got tired of wearing thorns on himself.

I don't want to be prickly! - said the kid. He threw off his caftan, hid it in the farthest corner of the hole - and went for a walk without needles.

A hedgehog walks along the path and rejoices: how nice it is to walk without thorns. The blades of grass stroke his back, tickle him quietly, and no leaves try to catch on. Suddenly the hedgehog sees that a fungus is growing. He wanted, as before, to rip it off and put it on his back, but nothing happened. Previously, the fungus held on to the needles, but now - plop! - and keeps falling to the ground.

Well, it’s okay, the hedgehog thought, I’ll run for a mushroom later.

He ran through the forest for a long time and could not get enough of it: how great his life is now! Only suddenly it seemed to the hedgehog that a red tail flashed behind the trees.

Fox! – the baby got scared and immediately curled up into a ball. - Now let him try to come up - I’ll instantly touch her with thorns...

And then he remembered that his clothes were left at home, and now there was no one to protect the little animal from the insidious and evil fox.

Oh no no no! What have I done? – the hedgehog cried and ran quickly to his house to hide. He ran and trembled with fear, and when he found himself in the hole, he put on his prickly caftan - and immediately calmed down.

Well, no, I’d rather be prickly, the kid thought. - And my friends won’t be offended by me - they’re friends!

So the hedgehog realized that he loved his thorns very much and no longer wanted to part with them.

The naughty animals got their needles mixed up and now they can’t figure out which hedgehog has which needles. Let's help the hedgehogs choose needles for them according to the color of their legs.

(Children attach clothespins to hedgehogs)

4. Didactic game "Assemble a toy"

Target: contribute to the development in children of the ability to correctly assemble a whole image from individual pieces and identify the different colors of objects.

Material: pictures of toys cut in half and whole (samples)

Participants: children 2-3 years old, teacher.

Progress of the game:

The teacher lays out cut up images of toys in front of the child.

Guys, the doll Masha brought us pictures of toys today. But along the way, trouble happened with the pictures. A boy named Kolya took the pictures from the Masha doll and cut them into two halves. The doll Masha is crying very much and asks you to help her.

​ Shall we help her?

Let's collect pictures.

(Children collect pictures, compare them with the sample. Then name the toys that are shown in the pictures and name the primary colors)

5. Didactic game “Magic Bag”

Target: strengthen children’s ability to name vegetables and their colors; develop visual memory and attention.

Material: “magic bag”, vegetables (cucumber, tomato, cabbage, green and yellow pepper)

Participants: children 2-3 years old (entire group), teacher

Progress of the game:

The teacher invites the children to take turns removing a vegetable from the “magic bag”, name it and its color. The teacher can offer, without looking in the bag, to find what he says. All the children take turns playing.

6. Didactic game "Butterflies"
Target:

Material: image of a clearing with flowers (red, blue, green and yellow), butterflies (red, blue, green and yellow)

Participants: children 2-3 years old (4 people), teacher

Progress of the game:

Each child has a butterfly.

The teacher asks the children to hide the butterflies and explains how to do it (you need to plant the butterfly on a flower of the same color). The teacher asks the kids: “Where did you plant the butterfly?” (On a red flower);
Then the teacher asks to plant butterflies under the flowers. A red butterfly under a red flower, a blue butterfly under a blue flower, etc. “Where did you plant the yellow butterfly?” (under the yellow flower)
If the child does not answer the questions, the teacher pronounces the answer for him.

7. Didactic game “Building a turret”

Target: consolidate knowledge of the color red, learn to place one cube on top of another.

Material: red cubes.

Participants: children 2-3 years old, teacher.

Progress of the game

The teacher comes in, holds a beautiful box of cubes in his hands and asks you to guess what’s in it.(Child's guesses) . Asks a riddle:

I have a box
My friends live there
They are very different
Yellow, red,
Green and blue
Everyone is friendly and strong.
They like to get together
And turn into buildings.
(Cubes)

Here's a look at what's in the box:(Cubes)

Look how beautiful the cubes are.

What color are they? (Red)

What can be built from them?(Child's guesses) .

Let's play an interesting game called build a turret.

Children build turrets, then say whose turret turned out more neatly.

(An option for this game is to take cubes of a certain color to each construction lesson so that the children gradually remember all the basic colors).

8. Didactic game “Colorful buckets”

Target: consolidate knowledge of colors (yellow, blue, green, red), develop fine motor skills.

Material: buckets of four colors (red, green, blue and yellow), a red apple.

Participants: children 2-3 years old (4 people), teacher

Progress of the game:

What buckets are on the table? (red, green, blue and yellow)

Now you close your eyes, and I will remove one bucket. You have to guess which bucket is missing.

You need to answer like this: “The red bucket is gone” (repeat the exercise 4-5 times).

The teacher hides a red apple in one bucket. You must look carefully and notice in which bucket I will hide the red apple. You need to talk about it like this: “the participant hid the red apple in the green bucket. Then another participant hides the apples in different buckets. Children make sentences about his actions.

9. Didactic game “Pick a cup for the doll”

Target: consolidate knowledge of colors (yellow, blue, green, red), develop fine motor skills.

Material: dolls of four colors (red, green, blue and yellow), mugs of the same colors.

Participants: children 2-3 years old (4 people), teacher

Progress of the game:

The teacher shows the dolls and says that the dolls mixed up the cups. Therefore, they ask the children to help them. To do this, each child chooses a doll for himself and, by selecting a mug from the four proposed colors, selects the desired mug to match the color of the doll’s dress.

Children complete the task, the teacher addresses each child individually

What dress is your doll wearing? (red)

What kind of mug do you need to get for the doll? (red)

What dress does your doll have?

So which mug will you take? etc

And so with each child, such questions during the game take no more than 2 minutes, so the teacher must constantly conduct a dialogue.

10. Didactic game “Match the color of the object”

Target: introduce children to the four primary colors, exercise their ability to match color cards with the color of an object.

Materials: cards with different colors, cards with images of objects.

Participants: children 2-3 years old (4 people), teacher

Progress of the game.

Children take one colored card, each child must choose from the pictures provided the image of the object that matches its color.

1st week

"BY CAR"

Software tasks: develop the ability to interact with an adult, fulfill his requests, and participate in joint activities; cultivate a friendly attitude towards each other.

Material and equipment: magnets, cards with images of characters from N. Kalinina’s story “By the Car,” a basket, medium-sized inflatable balls, steering wheels of different colors - according to the number of children, a magnetic board.

Brief lesson plan.

The teacher and children are located near the magnetic board. The teacher introduces the children to the story and attaches cards with images of characters to the board using magnets.

Reading N. Kalinina’s story “By Car.”

Questions:

—What were the mouse, the bunny and the dog riding on?

— What happened when they were driving the car?

- Why was everyone crying?

— Why couldn’t the mouse lift the stone?

- Who raised it?

- Why didn’t the car move?

— Who pushed the stone aside?

- Why were the mouse, the bunny and the dog able to push the stone?

Outdoor game "Chauffeur"

Target: expanding the range of motor skills with objects.

Children take multi-colored steering wheels in their hands, “get on cars” and “drive” one after another, stop, “press the pedal” and go in the other direction. The teacher reminds that it is necessary to drive slowly, without interfering with each other.

I myself am a driver,

And the motor itself.

I'm swinging and flying at full speed.

I press the pedal -

And the car rushes into the distance!

B. Zakhoder

The teacher discreetly scatters inflatable balls so that children cannot pass through and offers to bring the cars into the garage.

Exercise “Collect balls”

Children collect all the balls in a basket.

PLAYING WITH CUBES

Software tasks: develop the ability to interact with an adult, fulfill his requests, and participate in joint activities; develop the ability to distinguish objects by color; cultivate the desire to be independent.

Material: dolls Masha and Misha, basket with cubes.

Brief lesson plan.

The teacher and children sit on the carpet. The teacher introduces the children to the story using dolls Masha, Misha and cubes.

Reading the story by Ya. Taits “Cube upon Cube.”

Questions:

- What did Masha build?

— How did Masha build the tower?

- Who came running to Masha?

- What did Misha ask?

— Why did the tower collapse?

- Which cube should you take? Why?

The teacher shows the children a basket with cubes of different colors. Names what color the cube needs to be taken, the children take the cubes one by one and name their colors.

Exercise “Let’s build a tower”

The teacher invites the children to build towers from cubes. Children build and then take turns answering questions.

Questions:

- What did you build?

-What did you build the tower from?

— What color is the tower?

The teacher summarizes the lesson.

2nd week

LET'S TEACH THE DOLL KATYA TO WASH

Software tasks: form ideas about the washing process; develop the ability to wash your face and hands independently, use a towel correctly, tell a nursery rhyme, and join a group game; cultivate the need for cleanliness and neatness.

Material: paper boats according to the number of children, a “Washing Sequence” poster, Katya doll, a towel, a basin of water.

Brief lesson plan.

The teacher and children are sitting on the carpet. A doll sits nearby. Her hands and face are dirty.

Educator (V.). The doll Katya came to visit us. She doesn’t know how to wash herself and asks to teach her.

Exercise “Let's teach the doll Katya to wash herself”

The teacher shows the poster “Washing Sequence.” Children, leaning on the poster, tell the doll what to do when washing: roll up your sleeves, soap your hands, thoroughly rinse off the soap suds with water, wash your face, dry your hands and face with a towel. Everyone goes to the washroom and shows the doll how to wash.

During the washing process, the teacher several times introduces the children to the nursery rhyme “Water-Water”. Children repeat the words of the nursery rhyme after the teacher, wash themselves, and dry themselves.

Reading and memorizing the nursery rhyme “Water-Water”.

IN. Doll Katya has learned to wash herself. Her face and hands are clean. She thanks the children. Now the Katya doll offers to play with boats.

Each child takes a boat.

Game-entertainment “Sail, little boat”

Target: relieving emotional stress.

Children launch boats into a bowl of water. Everyone blows on their own boat.

Along the waves, like in the ocean,

A boat floats in the bathtub.

The water is boiling ahead -

Watch out, it's a whale!

T. Koval

The teacher summarizes the lesson.

HONEY FOR COOKING

Software tasks: to form ideas about elementary methods of communication; develop the ability to fulfill the requests of an adult, engage in joint play; cultivate a friendly attitude towards each other.

Material and equipment: magnets, cards with images of characters from L. Tolstoy’s story “Aunt Gave Varya Honey,” a ball, an audio recording of cheerful music, 2 flags for each child, a magnetic board.

Brief lesson plan.

Reading the story by L. Tolstoy “Aunt gave Varya honey.”

Questions:

- What did your aunt give Varya?

—Who did Varya treat?

- Why were Masha, Vasya and Katya happy?

- What should I say for the treat, for what was shared with you?

Exercise “Share with a friend”

The teacher and children stand in a circle. The teacher invites the children to pass the ball to each other, saying: “Take the ball, please!”, “Thank you!”

Dance game with flags

Target: development of coordination of movements.

Children take 2 flags and dance to cheerful music, repeating the movements after the teacher.

The teacher summarizes the lesson.

3rd week

FRUITS

Software tasks: develop the ability to distinguish and name fruits in the immediate environment; develop the ability to distinguish between a part or a whole, fulfill the requests of an adult, and participate in a joint game; cultivate a desire to play alongside and with peers.

Material: Katya doll, cards with images of fruits, cut cards with images of fruits.

Brief lesson plan.

The teacher and children are sitting on the carpet. The doll Katya sits next to her. Near it are cards with images of fruits.

Looking at fruits.

Questions:

- What is this? (Apple.)

— Is the apple red or green in color? (Green.)

— Is the apple round or square? (Round.)

— Is the apple large or small? (Big.)

Exercise “I’ll name it, and you show it”

The teacher asks the child to show the fruit. The child points and names.

The children sit down at the table.

Didactic game “Part-whole”

Target: development of sensory processes.

In front of each child is a card with a part of the fruit depicted on it. Half cards are laid out in the center of the table. You need to choose a card so that you get a whole fruit and name it.

The teacher summarizes the lesson.

LET'S TEACH THE DOLL KATYA TO BRUSH TEETH

Software tasks: to form ideas about the importance of hygienic procedures for health, about elementary methods of communication; develop the ability to brush teeth; develop the ability to fulfill adult requests, distinguish objects by color, and engage in joint play; cultivate emotional responsiveness.

Material: poster “Sequence of brushing teeth”, Katya doll, brush and cup for the doll, 2 jars with yellow and red lids, according to the number of children: brushes and cups, silhouettes of red and yellow apples.

Brief lesson plan.

The teacher and children are sitting on the carpet. A doll sits nearby.

IN. The doll Katya came to visit us, she was crying because her teeth hurt. Let's take pity on the doll Katya.

Exercise"Let's feel sorry for the doll"

Children take turns taking the doll in their arms and feeling sorry for it: rocking it, stroking it, saying: “Don’t cry, Katya.”

IN. What should you do to prevent toothache? (Children's answers.) Remember, Katya: every day you need to brush your teeth, rinse your mouth after eating, eat more vegetables and fruits, and don’t eat a lot of sweets. Let's, children, teach the Katya doll to brush her teeth.

Exercise “Teach a doll to brush its teeth”

The children take their brushes and cups and go to the washroom. The teacher draws attention to the poster “Sequence of Brushing Your Teeth”, tells you how to brush your teeth correctly, and the children show how to do it.

IN. Doll Katya has learned to brush her teeth, she thanks us and asks us to help her arrange the apples.

The children sit down at the table.

Didactic game “Red and yellow apples”

Target:

In front of each child are silhouettes of two jars: one with a red lid, the second with a yellow one. Nearby are silhouettes of red and yellow apples. It is necessary to put red apples in a jar with a red lid, and yellow apples with a yellow one.

The teacher summarizes the lesson.

4th week

"TURNIP"

Software tasks: form ideas about parents and close adults; develop the ability to fulfill adult requests, engage in joint activities, distinguish objects by color; cultivate awareness of one’s involvement in the family.

Material and equipment: magnets, cards with images of characters from the Russian folk tale “Turnip” (design by K. Ushinsky), 1 large and 3 small yellow circles - according to the number of children, magnetic board.

Brief lesson plan.

The teacher and children are located near the magnetic board. The teacher introduces the children to the fairy tale and uses magnets to attach cards with images of the characters to the board.

Reading the Russian folk tale “Turnip” (arranged by K. Ushinsky).

Questions:

- What did grandfather plant?

- Why couldn’t grandfather pull out the turnip?

- Who did the grandfather call for help (grandmother, granddaughter, dog, cat, mouse)?

- Why were grandfather, grandmother, granddaughter, dog, cat and mouse able to pull out the turnip?

Exercise “My Family”

The teacher invites everyone to remember their family, talk about it, naming the names of its members.

The children sit down at the table.

Didactic game "Turnip"

The teacher suggests laying out the turnip: the large yellow circle is the turnip, 3 small ones attached to the top are its leaves.

The teacher summarizes the lesson.

VEGETABLES IN THE BASKET

Software tasks: develop the ability to distinguish and name vegetables in the immediate environment; develop the need for play activities, the ability to fulfill the requests of an adult, and engage in joint play; cultivate interest in the environment.

Material: dummies of vegetables according to the number of children, Katya doll, basket.

Brief lesson plan.

The teacher and children are sitting on the carpet. A Katya doll sits next to her with a basket of vegetables.

IN. The doll Katya came to visit us, she brought us a basket of vegetables from the garden.

Looking at vegetables.

Children take turns taking vegetables out of the basket, looking at them and naming them.

Questions:

- What is this? (Tomato.)

— What color is the tomato, green or red? (Red.)

— Does the tomato feel smooth or prickly? (Smooth.)

— What shape is the tomato, square or round? (Round.)

— Is the tomato large or small? (Big.)

— Where did the doll Katya bring the vegetables from? (From the garden.)

The teacher lays out models of vegetables on the table.

Exercise“I’ll call you, and you show me”

The teacher asks the child to show a vegetable. The child finds it among other vegetables, shows it and names it.

Exercise “Errands”

The teacher places a basket on the table, invites the children to pick up one vegetable each, then put the vegetable in the basket, near the basket, under the table, near the table.

The teacher summarizes the lesson.

5th week

"GRANDFATHER ROCH"

Software tasks: to form ideas about the work of adults, about tools; develop the ability to fulfill adult requests, engage in joint activities, distinguish objects by size; cultivate a desire to provide all possible assistance.

Material and equipment: silhouettes of large and small baskets according to the number of children, magnets, cards with images of characters from the Polish nursery rhyme “Grandfather Roch” (design by B. Zakhoder), toy bibabo grandfather, basket, 8 plastic rakes, 8 shovels, 2 carts, 3 large and 3 small green circles, magnetic board.

Brief lesson plan.

The teacher and children are located near the magnetic board. The teacher shows the bibabo doll.

IN. A guest came to us. His name is Grandfather Roch. Let's say hello to him: “Hello, Grandpa Roch.”

The children say hello in chorus. The teacher introduces the children to a nursery rhyme song and uses magnets to attach cards with images of characters to the board.

Reading the Polish nursery rhyme “Grandfather Roch” (arranged by B. Zakhoder).

Questions:

- What did Grandfather Roch do?

- Why was Grandfather Roch sighing heavily (wiping away sweat)?

— When grandfather ate peas, did he taste it?

The children sit down at the table.

Didactic game “Arrange the peas”

Target: development of the ability to distinguish objects by size.

In front of each child there are large and small circles - these are “peas”, and the silhouettes of a large and small basket. The teacher invites the children to help Grandfather Roch sort the peas by size: put large peas in a large basket, small ones in a small one.

IN. Grandpa thanks you for your help. And he asks for more help: to lay out the rakes and shovels.

Exercise “Rakes and Shovels”

In front of the children is a basket with rakes and shovels, and two carts stand nearby. You need to put all the rakes in one cart, and all the shovels in another.

The teacher summarizes the lesson.

"POSHYo"KOTIK ON TORZHOK"

Software tasks: to form ideas about elementary methods of communication; develop the ability to thank, fulfill the requests of an adult, and engage in joint play; cultivate a friendly attitude towards each other.

Material and equipment: tambourines according to the number of children, a bibabo cat toy, an artificial flower, an audio recording of funny music, a tape recorder.

Brief lesson plan.

The teacher and children are sitting on the carpet. The teacher reads a nursery rhyme using a bibabo toy.

Reading the Russian folk nursery rhyme “The cat went to market.”

Questions:

- What did the cat buy?

— Who did the cat share it with?

— How should you thank someone if you are treated to something?

Exercise “Thank you!”

The teacher and children stand in a circle, pass an artificial flower to each other, using the expressions: “Please take the flower” and “Thank you.”

Game-dance with tambourines

Target:

The teacher reports that the cat brought tambourines with him and is distributing them to the children. Each child takes one tambourine and says: “Thank you, cat!” Children dance with tambourines to cheerful music.

The teacher summarizes the lesson.

OCTOBER

1st week

“NASTYA HAD A DOLL”

Software tasks: form ideas about the process of dressing; develop the ability to engage in joint activities, notice disorder in clothing, correct it, turn clothes right side out, correctly name the process of dressing, objects and actions associated with it, distinguish objects by color; cultivate a careful attitude towards personal belongings.

Material and equipment: magnetic board, magnets, cards with the image of a girl, mother, doll, skirt, sweater, scarf, stockings, comb, brushes, beads, poster “Dressing Sequence”, doll, doll clothes, according to the number of children: 2 silhouettes of dresses in red and yellow colors and 3 circles of “buttons” of the same colors.

Brief lesson plan.

A teacher and children sit on the carpet near a magnetic board. A doll sits nearby. There are clothes near the doll. The teacher introduces the children to the story, dramatizing it using cards.

Reading the story by L. Tolstoy “Nastya had a doll.”

Questions:

- What did the girl Nastya have?

— What was Nastya’s name?

— What did mom give Nastya for the doll?

The teacher asks the children to remember in what order they need to dress using a poster.

Exercise “Dress the doll”

In front of the children is a doll and doll clothes. You need to check if it is in order, if necessary, turn it right side out. Then the children, together with the teacher, dress the doll in the required sequence.

The children sit down at the table.

Didactic game “Pick up a button”

Target: development of the ability to group objects by color.

In front of each child are 2 silhouettes of dresses in red and yellow colors and 3 circles of “buttons” of the same colors. It is necessary to select buttons for the dress in the appropriate color.

The teacher summarizes the lesson.

"AT LITTLE MARY"

Software tasks: form ideas about the process of dressing; develop the ability to unfasten and fasten, take off and put on shoes, fulfill the requests of an adult, and participate in joint activities; cultivate a careful attitude towards personal belongings.

Material and equipment: magnets, silhouette of a girl in one shoe, silhouettes of shoes of different colors, 5 pins, 4 hoops, magnetic board.

Brief lesson plan.

Reading the English nursery rhyme “At Little Mary's” (arranged by S. Marshak).

Questions:

-What happened to Mary?

- What did Mary lose?

- Why is Mary crying?

- How can you feel sorry for Mary?

— Why do you need to take care of your shoes?

Didactic game “Pick a Pair”

Target: development of the ability to group objects by color.

On the board there is a silhouette of the girl Mary in one shoe, on the table there are shoes of different colors. Children work together to name the color of Mary's shoe, choose a shoe of the same color for her, and attach it to the board with a magnet.

The teacher places pins on the carpet, lays out hoops, and asks the children to take off their shoes.

Exercise “Walk along the path”

Children take off their shoes and put them aside. Then they walk along the path between the pins, stepping from hoop to hoop. After that, they find their shoes and try to put on their shoes independently and correctly.

The teacher summarizes the lesson.

2nd week

MY MOM

Software tasks: form ideas about parents (mother); develop the ability to demonstrate independence; to cultivate an awareness of one’s involvement in the family, love and care for the mother.

Material and equipment: magnets, photographs of mothers of group children, according to the number of children: 1 circle, 5 ovals, magnetic board.

Brief lesson plan.

The teacher and children are located near the magnetic board. The teacher introduces the children to the story.

Reading the story “Mother” by D. Gabe (from the book “My Family”, translated from Bulgarian by R. Sefa).

Questions:

-What is the best word in the world?

- Why can’t you do without your mother?

— What are you doing with your mother?

Exercise “My Mom”

There are photographs of mothers on the table. Each child, in turn, finds a photo of his mother and, together with the teacher, pins it on the board. The children take turns talking about their mother’s name, what she is like, and what they do with their mother.

The children sit down at the table.

Didactic game “Flower for Mom”

Target: development of the ability to distinguish and name geometric shapes.

Each child has 1 circle and 5 ovals. It is necessary to lay out the flower: the circle is the middle of the flower, the ovals are its petals.

The teacher summarizes the lesson.

EVERY THING HAS ITS PLACE

Software tasks: develop the ability to interact with adults and fulfill their requests; develop the ability to feel sorry for another if he is upset; cultivate a friendly attitude towards each other.

Material: doll room, doll, doll bed, pillow, mug, boots, chair, cube.

Brief lesson plan.

The teacher and children are sitting on the carpet. A doll is sitting nearby, there is a doll’s room, in it there is a doll’s bed, a mug, shoes, a pillow. The teacher introduces the children to the poem, scattering objects according to the content of the poem.

Reading the poem by Z. Alexandrova “What you took, put it back.”

Questions:

- What happened to Olya?

- Where does Olya put the mug?

- Where does Olya put the pillow?

- Where does Olya hide her boots?

Exercise “Putting everything in its place”

The teacher invites the children to help the doll Ole put the objects in her room in their places. Children, one by one, at the request of the teacher, place the objects and tell where they were placed.

IN. Our Olya is very happy, you helped her, she says: “Thank you.” Now she will always put things back in their place. Olya has a chair and a cube. Let's show Olya how to play with them.

Exercise “Where is the cube?”

Children take turns, at the request of the teacher, placing the cube on the chair, under the chair, near the chair.

The teacher summarizes the lesson.

3rd week

"GLOVES"

Software tasks: to form ideas about the objects of the immediate environment, that things and objects are made by people; develop the ability to fulfill adult requests, engage in joint activities, distinguish objects by color; cultivate a careful attitude towards personal belongings.

Material and equipment: silhouettes of a kitten with a bow and gloves according to the number of children, magnets, 2 hoops, 4 balls, cards with the image of a cat, 2 kittens, 2 pairs of gloves, 2 pieces of pie, magnetic board.

Brief lesson plan.

The teacher and children are located near the magnetic board. The teacher introduces the children to a nursery rhyme song and uses magnets to attach cards with images of characters to the board.

Reading the English nursery rhyme “Gloves” (arranged by S. Marshak).

Questions:

— What did the kittens lose?

- What did they tell mom?

- What did mom answer them?

— What did the kittens do when their mother scolded them?

— What did the kittens find?

— What did the kittens say to their mother?

— What did the mother answer to the kittens?

- Is it possible to lose things? Why?

— If you lost something, what should you do?

The teacher invites the children to help the kittens find gloves. Children sit at the table and complete the task.

Didactic game "Gloves for kittens"

Target: development of the ability to group objects by color.

In front of each child there are cards with a picture of a kitten with a bow and gloves of different colors. You need to choose gloves for the kitten that are the same color as the bow.

Questions:

— What color is your kitten’s bow?

— What color gloves does he need?

IN. Now the kittens will no longer lose their gloves, they say thank you.

Outdoor game "Kittens"

Target: development of motor activity.

Children-"kittens" go out onto the carpet. The teacher holds two hoops, the children crawl into them one after another and roll balls.

The kitten is fiddling with a ball:

Then he will creep up to him secretly,

Then he will start throwing himself at the ball,

He will push him, jump to the side...

Can't guess

That there is not a mouse here, but a ball.

The teacher summarizes the lesson.

"PUSSY, PUSSY, FUCK"

Software tasks: to form ideas about cooperation with an adult in action with objects, the desire to listen and hear an adult; develop the ability to engage in joint activities; cultivate a friendly attitude towards each other.

Material: toy cat, 4 wooden plates, 4 skittles.

Brief lesson plan.

The teacher and children are sitting on the carpet. A toy cat sits nearby. The teacher introduces the children to the nursery rhyme using a toy.

Reading the nursery rhyme “Pussy, pussy, scat.”

Questions:

- Why is the pussy asked not to sit on the path?

- Why can the baby fall?

— What should you do when you walk along the path?

Exercise “Pass the cat”

Children stand in a circle, pass each other a cat toy, saying: “Please take it,” “Thank you!”, and feel sorry for the cat.

The teacher lays out plates on the carpet and places pins. Children take off their shoes and place them near the carpet.

Outdoor game "On a smooth path"

Target: expanding the range of motor skills.

The players walk in a column, one at a time, behind the teacher, stepping over the plates, walking around the pins, and say:

On a flat path

Our feet are walking.

Pebble by pebble, pebble by pebble.

(They walk with long strides.)

Into the pit - bang!

(They squat.)

The teacher summarizes the lesson.

4th week

“KATYA WENT IN THE MORNING”

Software tasks: to form an idea of ​​cooperation with an adult in action with objects; develop the ability to use generally accepted methods of providing and receiving help, distinguish objects by size; cultivate the desire to be independent.

Material and equipment: magnets, boom bridge 15 cm high, cord, cards with images of characters from L. Tolstoy’s story “Katya went in the morning”, board, according to the number of children: 4 silhouettes of mushrooms, 2 baskets of different sizes, magnetic board.

Brief lesson plan.

The teacher and children are located near the magnetic board. The teacher introduces the children to the story and uses magnets to attach cards with images of characters to the board.

Reading L. Tolstoy’s story “Katya went in the morning.”

Questions:

-Where did Katya go this morning?

- Why did Katya go into the forest?

- Who did Katya go with?

- How did the girls cross the river?

Outdoor game "Chicks and hen"

Target: strengthening the ability to crawl under objects.

On one side of the carpet there is a “chicken coop” with a “perch” (bridge-boom), on the other side there is a “field”, they are separated by a cord stretched at a height of 40 cm. Children and the teacher (“chickens” and “hen”) stand on "perch" The “hen” says: “Chicks, take a walk in the field, peck some grains.” Children jump off the perch, crawl under the cord, run across the field, and “peck at the grains.” After the words “Chick-chick-chick,” the chickens crawl under the cord again and run to the “chicken coop.”

The children sit down at the table.

Didactic game “Let's collect mushrooms”

Target:

On the table in front of each child are silhouettes of mushrooms and two baskets of different sizes. It is necessary to arrange the mushrooms in baskets: large mushrooms in a large basket, small ones in a small one.

The teacher summarizes the lesson.

LET'S DRESS KATYA DOLL FOR A WALK

Software tasks: form ideas about clothing and the process of dressing; develop the ability to notice disorder in clothing, correct it, turn clothes right side out, correctly name the process of dressing, objects and actions associated with it, distinguish objects by color; cultivate a careful attitude towards personal belongings.

Material: poster “Dressing Sequence”, doll and doll clothes, according to the number of children: 2 silhouettes of dolls in red and blue cloaks, silhouettes of multi-colored umbrellas.

Brief lesson plan.

The teacher and children are sitting on the carpet. A doll sits nearby. There are clothes lying next to her.

Exercise “I’ll name it, and you show it”

The teacher looks at the clothes together with the children, then asks the children to show an item of clothing. Children take turns fulfilling the teacher’s request.

Exercise “Let’s dress the doll for a walk”

The teacher reports that the doll is going for a walk, but does not know what to wear. Children help the doll choose the right clothes for the weather. Check if it is in order, if necessary, turn it right side out. Then the children, together with the teacher, dress the doll in the required sequence, focusing on the poster.

IN. The doll Katya thanks us, but in parting she asks us to help her doll friends.

The teacher takes away the doll. The children sit down at the table.

Didactic game “Pick up umbrellas”

Target: development of the ability to group objects by color.

The teacher reports that the dolls love to walk in the rain, they have many umbrellas, but they mixed them up. the doll in the red raincoat needs to pick up a red umbrella, and the doll in the blue needs a blue one.

Clouds look from above -

Umbrellas open.

So that the umbrellas bloom,

The rain clouds were coming.

Yu. Simbirskaya

The teacher summarizes the lesson.

NOVEMBER

1st week

"TASTY PORRIDGE"

Software tasks: form ideas about food products, utensils; develop the ability to use utensils in accordance with their purpose (for feeding a doll), act in play with imaginary objects; cultivate a friendly attitude towards each other.

Material and equipment: magnets, cards with images of characters from Z. Alexandrova’s poem “Delicious Porridge”, 1 each for two: a doll, a toy table, a chair, a saucepan, a plate, a spoon, according to the number of children: large and small silhouettes of saucepans and lids, a magnetic board.

Brief lesson plan.

The teacher and children are located near the magnetic board. The teacher introduces the children to the poem and uses magnets to attach cards with images of characters to the board.

Reading the poem by Z. Alexandrova “Delicious porridge.”

Questions:

-What was the porridge made of?

-Where was it cooked?

— Who did Olya treat with porridge?

— How many spoons did the geese (chickens, tits, dogs, cats) get?

— How much did Olya herself eat?

- Why do you need to eat porridge?

The children sit down at the table.

Didactic game “Match the lid to the pan”

Target: development of the ability to group objects by size.

For a large pan you need to choose a large lid, for a small one - a small one.

Good aunt pan

He says: “How I love you all!”

I'll make some fragrant porridge

And Antosha, and Lisa, and Masha!

T. Vishnyakova

Game situation “Let’s feed the doll porridge”

Target: development of the ability to reflect impressions received in everyday life in gaming activities.

The teacher reports that porridge has been cooked in pots and the dolls need to be fed. Children are divided into pairs, each pair has a doll, toy furniture and dishes. In turn, each child spoons the “porridge” from the pan into a plate and “feeds” the doll.

And we have spoons

A little bit magical

There is porridge on a plate.

Eat, our doll.

The teacher summarizes the lesson.

"BAD GIRL"

Software tasks: form ideas about what can be done and what cannot be done; develop the ability to use utensils in accordance with their purpose (for feeding a doll), fulfill the requests of an adult, engage in joint activities, play with imaginary objects; cultivate emotional responsiveness.

Material: doll, doll dishes, chair, table, crib.

Brief lesson plan.

The teacher and children are sitting on the carpet. A doll sits nearby. The teacher introduces the poem to the children using a doll.

Reading the poem “Bad Girl” by Z. Alexandrova.

Questions:

- What happened to Olya?

- What did Olya do?

- Is it possible to offend others? Why?

— Is it possible to throw food away? Why?

— What does Olya need to do to become good again?

Exercise “Let’s feed the doll porridge”

The teacher offers to feed the doll Olya. Sets up a table with dishes and a chair. Children sit the doll at the table and take turns “feeding porridge.” The teacher says:

Buckwheat porridge

Where was it cooked? - In the oven.

Boiled, reproached,

So that Olenka eats.

Exercise “Doll Olya wants to sleep”

The teacher sets up the crib and says that the doll Olya is tired, wants to sleep, and needs to be put to bed. The children take turns rocking the doll, saying, “Bay-bye, go to sleep,” and then they all put them to bed together.

The teacher summarizes the lesson.

2nd week

"HEN"

Software tasks: to form ideas about cooperation with adults in action with objects; develop the ability to fulfill adult requests, engage in joint activities, distinguish objects by size and shape; cultivate a desire to play with peers.

Material and equipment: magnetic board, tape recorder, audio recording of funny music, magnets, cards with images of characters from E. Charushin’s story “The Hen”, umbrella, according to the number of children: 2 yellow circles, 2 red triangles of different sizes.

Brief lesson plan.

The teacher and children are located near the magnetic board. The teacher introduces the children to the story and uses magnets to attach cards with images of characters to the board.

Reading the story “Chicken” by E. Charushin.

Questions:

-Who was walking around the yard?

— Why did the hen start calling the chickens?

- What did the chicken do?

-What did the chickens do?

—Are all the chickens hiding?

- What did those who didn’t hide do?

Outdoor game "Sun and Rain"

Target: development of motor activity.

The “chicken” teacher and the “chicken” children go out onto the carpet, the teacher holds an umbrella. To the music, children walk around, dance - “the sun is shining.” The music has ended - “it has started to rain”, the children are hiding under an umbrella.

The children sit down at the table. The teacher invites them to make a chicken.

Didactic game "Chicken"

Target: development of the ability to form a whole from parts.

Each child has 2 yellow circles and 2 red triangles of different sizes. First you need to find a large yellow circle - this is the body of the chicken, then a small circle is the head of the chicken, put them together, then find a large triangle - these are the legs of the chicken, attach it to the large circle, find a small triangle - this is the beak, attach it to the small circle. After the chicken is put together, children imitate how it moves and squeaks.

The teacher summarizes the lesson.

"CHICKEN AND DUCKING"

Software tasks: develop the ability to interact with adults; develop the desire to show independence, the ability to engage in joint play, and distinguish objects by color; cultivate the desire to be independent.

Material and equipment: magnetic board, magnets, cards depicting characters from V. Suteev’s story “Chicken and Duckling”, 4 ropes, jump rope, according to the number of children: mosaic with large details in two colors, silhouettes of a chicken and a duckling.

Brief lesson plan.

The teacher and children are located near the magnetic board. The teacher introduces the children to the story and uses magnets to attach illustrations to the board.

Reading the story “Chicken and Duckling” by V. Suteev.

Questions:

- Who hatched from the egg?

-What were the chicken and duckling doing?

- Why did the chicken repeat everything after the duckling?

-Who saved the chicken?

— Why didn’t the chicken go swimming anymore?

Exercise “Like a duckling and a chicken”

The teacher lays out ropes and a jump rope on the carpet - this is a “path” along which you need to walk one after another, stepping over the jump rope, first like a chicken, then like a duckling, making appropriate sounds.

Children help the teacher assemble ropes and a skipping rope.

The teacher shows the children a mosaic and offers to make a path.

Didactic game “Two paths”

Target: development of the ability to group objects by color.

Each child has silhouettes of a chicken and a duckling, a mosaic with large details in two different colors. It is necessary to make from it a path for a duckling of the same color (for example, green) and a path for a chicken (red) and lead the characters along them.

The teacher summarizes the lesson.

3rd week

DOLL KATY HAS GUESTS

Software tasks: form ideas about furniture; develop the ability to notice and distinguish essential details of objects (chair legs, seat, back); cultivate emotional responsiveness and a desire to help.

Material: small dummies of fruit, a doll, a truck, a toy chair, according to the number of children: a small doll, a cube, a brick.

Brief lesson plan.

The teacher and children are sitting on the carpet. Nearby is a doll and a chair.

IN. The doll Katya came to visit us. Look, she's crying. What need to do? (Have pity.) How should you feel sorry for a doll?

The children come up one by one and feel sorry for the doll.

IN. Katya doll doesn't know how to sit on a chair correctly. We need to teach her.

Chair exercise

Each child takes his own chair. Children sit on chairs, show the doll how to sit correctly, and then sit the doll on a small chair.

IN. Now the doll knows how to sit on a chair correctly. She asks to tell what parts the chair consists of.

Exercise “I’ll name it, and you show it”

The teacher names the parts of the chair, and the children show them on their chair.

The children put the chairs in place. The teacher takes out a truck with dolls.

IN. Her friends came to visit the doll Katya. She asks us to make chairs for them.

Exercise “Chair for a doll”

The teacher invites the children to each take one cube and one brick and shows how to build a chair for a doll. Children build chairs, sit dolls on them and treat them to fruit.

The teacher summarizes the lesson.

DOLL KATYA WANTS TO SLEEP

Software tasks: form ideas about the purpose of objects and actions with them; develop the ability to say hello and consistently perform self-care actions; cultivate the desire to be independent.

Material: doll, toy crib, pillow, sheet, blanket.

Brief lesson plan.

The teacher and children are sitting on the carpet. Nearby is the Katya doll.

IN. The doll Katya came to visit us. She tells us: “Hello!” Let's say hello to Katya too. What should I say? (Hello, Katya.)

Exercise “Hello!”

The teacher invites each child to say hello to the doll. Children take turns picking up the doll and greeting it.

Exercise "Doll's bed"

The teacher places a doll's crib next to it. The teacher and children examine the pillow, sheet and blanket. The teacher asks the children to take turns showing an object, the children show, name it, and tell what it is for.

IN. Doll Katya says that she is tired and wants to sleep. Let's put her to bed.

Exercise “Let’s put the doll to bed”

Children take turns rocking the doll, saying: “Bay-bye, go to sleep,” and then all together put it into bed: adjusting the pillow, covering it with a blanket, talking and naming objects and their actions.

You go to bed quickly,

Go to sleep, doll, sweetly.

I'll put you on your back

And on a soft feather bed.

Bye-bye, bye-bye, go to sleep.

L. Korchagina

The teacher summarizes the lesson.

4th week

“THE CAT SINGS, EYES CLINTERED”

Software tasks: form ideas about toys; develop the ability to carry out simple instructions from an adult, engage in joint activities, put or put back toys after games; cultivate a friendly attitude towards each other.

Material and equipment: magnetic board, magnets, cards with images of characters from A. Fet’s poem “The Cat Sings, Eyes Squinting”, according to the number of children: construction set, small balls, dolls, cars, balls of medium diameter.

Brief lesson plan.

The teacher and children are located near the magnetic board. The teacher introduces the children to the story and uses magnets to attach cards with images of characters to the board.

Reading the poem by A. Fet “The cat sings, eyes squinting.”

Questions:

- What is the cat doing?

- What is the boy doing?

- What's the weather outside?

-What is the cat singing about?

- Why do you need to collect toys?

The teacher and children approach the carpet.

Exercise “Let's collect toys”

There are construction toys, balls, dolls, and cars scattered on the carpet. Children put everything in its place, following the teacher’s instructions.

Outdoor game “Friendly Family”

Target: development of speed of reaction to a signal.

The players are on a carpet with balls in the center. On command: “Run!” - children run around them, on command: “Friendly family!” - run towards the balls, stop and lift any ball up.

The teacher summarizes the lesson.

BALLS

Software tasks: develop the ability to interact with an adult, fulfill his requests, recite a short poem; develop the ability to feel sorry for another if he is upset, to engage in joint activities; cultivate interest in the environment.

Material: doll, ball, basin with water, hoop, according to the number of children: small balls, pebbles.

Brief lesson plan.

The teacher and children are sitting on the carpet. A Tanya doll sits nearby and a ball lies. The teacher introduces the poem to the children using toys.

Reading and learning the poem “Ball” by A. Barto.

Questions:

- Why is Tanya crying?

- How can you feel sorry for her?

The teacher invites the children to feel sorry for the doll Tanya, repeating the last lines of the poem. Reads the poem several times. Children pronounce words after the teacher.

Observation “Drowning or not drowning”

The teacher places a basin of water on the floor and distributes balls and pebbles to the children.

Children one by one lower objects into the water and see if they sink, drawing a conclusion: the pebbles are heavy, they sink, the balls are light, they do not sink, but float.

The teacher offers to play with balls.

Outdoor game “My funny, ringing ball”

Target: development of motor activity.

Children stand in a line on one side of the carpet with balls in their hands. The teacher pronounces the text, the children slightly bend their knees in time with the words:

My cheerful, ringing ball,

Where did you run off to?

Red, blue, cyan,

Can't keep up with you!

S. Marshak

With the last words, the children throw the ball forward and run after it. Having caught up with the ball, they lift it up.

The teacher summarizes the lesson.