Role-playing games for children 3-4 years old in a kindergarten card file. Card file of role-playing games for children of the second younger group

Target: to develop in children the ability to choose clothes for different seasons, to teach them to correctly name the elements of clothing, to consolidate the generalized concepts of “clothes”, “shoes”, to cultivate a caring attitude towards others.

Equipment: dolls, clothes for all seasons (for summer, winter, spring and autumn, a small wardrobe and a high chair.

Game progress: a new doll comes to visit the children. She meets them and wants to play. But the guys are going for a walk and offer the doll to go with them. The doll complains that she can't get dressed, and then the guys offer to help her. Children take out doll clothes from the locker, name it, choose what they need to wear now according to the weather. With the help of a teacher in the correct sequence, they dress the doll. Then the children dress themselves and go out with the doll for a walk. Upon returning from a walk, the children undress themselves and undress the doll in the desired sequence, commenting on their actions.

    2. « Toys at the doctor's

Target: teach children how to care for the sick and use medical instruments, educate children in attentiveness, sensitivity, expand vocabulary: introduce the concepts of “hospital”, “sick”, “treatment”, “medicines”, “temperature”, “hospital”.

Equipment: dolls, toy animals, medical instruments: a thermometer, a syringe, pills, a spoon, a phonendoscope, cotton wool, medicine jars, a bandage, a dressing gown and a bonnet for a doctor.

Game progress: The teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients with various diseases go to the doctor: the bear has a toothache because he ate a lot of sweets, the Masha doll pinched her finger in the door, etc. We specify the actions: the Doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital.

3. "Katya got sick"

Goals: to diversify the role participation of children in the game with the doll; contribute to the enrichment of the plot of children's games; develop children's speech and enrich vocabulary; help children to establish interactions in joint play; cultivate friendships in the game.

Material and equipment: spatula, phonendoscope, thermometer, medicines (substitutes are used); doctor's bag, gown, cap (2-3 copies).

Game progress:

The teacher informs the children that her daughter is ill.

We must put Katya to bed and call the doctor. I will be a doctor myself. I have a bathrobe, cap and tools.

Vova, do you want to be a doctor?

Here's a dressing gown, cap and tools for you too. Let's treat dolls together, let's start with my daughter Katya. Let's listen to her. What is needed for this? (a tube.)

Do you hear how Katya's heart beats: "Knock-knock-knock"?

Breathe, Katya. Now you, Vova, ask Katya to breathe deeply.

Now let's put Katya's thermometer. Like this. Now let's look at her throat. Where is the spoon?

Katya, say: "Ah-ah-ah."

You see, Vova, Katya's throat is red and her temperature is high. Let's give her medicine.

Now let Katya sleep.

4. "Let's build a house for dolls"

Goals: learn to pick up toys and attributes for the game, team up in twos or threes for independent games; continue to develop interest in playing with dolls and building materials; develop children's speech and enrich vocabulary; help children to establish interactions in joint play; cultivate friendships in the game.

Material and equipment: A set of building material: cubes, bricks, plates; dolls of different sizes; figurative toys (hare, bear, squirrel, fox, etc.).

Game progress:

The teacher addresses the children:

A doll of Light came to visit us. She says she has nowhere to live. Let's build a house for Sveta. Who wants to build a house?

The teacher puts the doll on the carpet.

What will we build the house from? (from bricks).

How do we place the bricks? (narrow side).

These will be the walls of the house, but how to make a roof? (you need to put a brick on top of the walls).

If the doll is tall, then the teacher shows how to build a tall house.

Now we need to make doors so that the house is warm.

In this case, you can put one or two bricks, regardless of the size of the built house.

5. "Let's put the dolls to sleep"

Goals: to consolidate the ability to compare two objects in length, width and height by receiving attachments to each other, to cultivate goodwill.

Equipment: 2 dolls of different heights, 2 beds of different lengths, 2 chairs of different heights, 2 sheets of different lengths, 2 blankets of different widths.

Game progress:

Two dolls come to visit the children. Children get to know them, play, treat them with delicious cookies, tea. The children did not even notice how it was time for the dolls to rest. They need to be put to bed. Since these dolls are different in height, they need to choose the right crib and bed. Children with the help of a teacher complete this task. They take out sheets and a blanket from the box, compare them and make the bed, properly put the dolls to sleep. The teacher monitors the speech of the children, focusing on the fact that they correctly use the words of the result of the comparison: “higher - lower”; "wider - narrower"; "longer - shorter".

6. "The DOLLS WOKE UP"
Target: to consolidate knowledge about the names of clothes, about the sequence of dressing, to activate the speech of children.
Game rules: select the desired clothes by size, name the clothes in the sequence of dressing.
Game progress:
2 dolls sleep on the cribs: a large one and a small one. There are clothes on the shelves. Children sit on chairs in a semicircle. Educator: “Children, look who is sleeping on this bed. Did you recognize her? Yes, this is Katya doll. Who sleeps on this one? This is Tanya doll. The teacher addresses one doll: “Katya, are you already awake? Will you get up? Guys, she says she wants to get up, but first we need to find her clothes. What do you need to dress Katya?
“Look closely at the shelf. Do you see clothes? Bring a dress. We try on a dress, if it is small, we put it at Tanya's bed. Will we put on the dress right away or do we need to put on other things first? We are looking for underwear for dolls in size, other things. Children take turns putting clothes on the Katya doll, then dressing Tanya.

Card file of role-playing games for preschoolers

Development of gaming activity.
Main goals and objectives:
Creation of conditions for the development of children's play activities. Formation of game skills, development of cultural forms of the game. Comprehensive upbringing and harmonious development of children in the game (emotional-moral, mental, physical, artistic-aesthetic and socio-communicative). Development of independence, initiative, creativity, self-regulation skills; formation of a benevolent attitude towards peers, the ability to interact, negotiate, independently resolve conflict situations.

Plot - role-playing game "Shop"

Target: to teach children to classify objects according to common features, to cultivate a sense of mutual assistance, to expand the vocabulary of children: to introduce the concepts of “toys”, “furniture”, “food”, “dishes”.
Equipment: all toys depicting goods that can be bought in a store, located in a shop window, money.
Age: 3–7 years.
Game progress: the educator suggests that the children place a huge supermarket in a convenient place with such departments as a vegetable, grocery, dairy, bakery and others, where buyers will go. Children independently distribute the roles of sellers, cashiers, sales workers in departments, sort goods into departments - food, fish, bakery products,
meat, milk, household chemicals, etc. They come to the supermarket for shopping with their friends, choose goods, consult with sellers, and pay at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and goods can be in the supermarket.

Plot - role-playing game "Toys at the doctor"

Target: teach children how to care for the sick and use medical instruments, educate children in attentiveness, sensitivity, expand vocabulary: introduce the concepts of “hospital”, “sick”, “treatment”, “medicines”, “temperature”, “hospital”.
Equipment: dolls, toy animals, medical instruments: a thermometer, a syringe, pills, a spoon, a phonendoscope, cotton wool, medicine jars, a bandage, a dressing gown and a bonnet for a doctor.
Age: 3–7 years.
Game progress: the teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients with various diseases go to the doctor: the bear has a toothache because he ate a lot of sweets, the Masha doll pinched her finger in the door, etc. We specify the actions: the Doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Children of senior preschool age can choose several different specialists - a therapist, an ophthalmologist, a surgeon and other doctors known to children. Getting to the reception, the toys tell why they went to the doctor, the teacher discusses with the children whether this could have been avoided, says that you need to take more care of your health. During the game, children watch how the doctor treats patients - makes dressings, measures the temperature. The teacher evaluates how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

Role-playing game "Pharmacy"

Target: expand knowledge about the professions of pharmacy workers: a pharmacist makes medicines, a cashier-seller sells them, a pharmacy manager orders the necessary herbs and other preparations for the manufacture of medicines, expand the vocabulary of children: “drugs”, “pharmacist”, “order”, “medicinal plants ".
Equipment: toy pharmacy equipment.
Age: 5–7 years.
Game progress: a conversation is held about what people of what professions work in a pharmacy, what they do. We are getting acquainted with a new role - the Head of the pharmacy. She accepts medicinal herbs from the population and gives them to Pharmacists to prepare medicines. The manager helps Pharmacy Employees and Visitors to sort out difficult situations. Medicines are issued
strictly by prescription. Children distribute the roles independently, at will.

Role-playing game "Building a house"

Target: introduce children to construction professions, pay attention to the role of technology that facilitates the work of builders, teach children how to build a building of a simple structure, cultivate friendly relations in a team, expand children's knowledge about the features of builders' work, expand children's vocabulary: introduce the concepts of "building", "mason ”, “crane”, “builder”, “crane operator”, “carpenter”, “welder”, “building material”.
Equipment: large building material, cars, crane, toys for playing with the building, pictures of people in the construction profession: bricklayer, carpenter, crane operator, driver, etc.
Age: 3–7 years.
Game progress: the teacher invites the children to guess the riddle: “What kind of turret is standing, and the light is on in the window? We live in this tower, and it is called ...? (house)". The teacher offers the children to build a large, spacious house where toys could live. Children remember what construction professions are, what people do at a construction site. They look at pictures of builders and talk about their duties. Then the children agree on building a house. Roles are distributed between children: some are Builders, they build a house; others are Drivers, they deliver building materials to the construction site, one of the children is a Crane Operator. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

Plot - role-playing game "Zoo"

Target: expand children's knowledge about wild animals, their habits, lifestyle, nutrition, cultivate love, humane treatment of animals, expand children's vocabulary.
Equipment: toy wild animals familiar to children, cages (made of building material), tickets, money, cash desk.
Age: 4–5 years.
Game progress: the teacher informs the children that a zoo has arrived in the city, and offers to go there. Children buy tickets at the box office and go to the zoo. They examine animals there, talk about where they live, what they eat. During the game, children should pay attention to how to treat animals, how to care for them.

Plot - role-playing game "Kindergarten"

Target: to expand children's knowledge about the purpose of a kindergarten, about the professions of those people who work here - an educator, nanny, cook, music worker, to instill in children a desire to imitate the actions of adults, to treat their pupils with care.
Equipment: all the toys you need to play in kindergarten.
Age: 4–5 years.

Game progress: The teacher invites the children to play in kindergarten. At will, we assign children to the roles of the Educator, Nanny, Musical Director. Dolls and animals act as pupils. During the game, they monitor relationships with children, help them find a way out of difficult situations.

Plot - role-playing game "Hairdresser's"

Target: to introduce children to the profession of a hairdresser, to cultivate a culture of communication, to expand the vocabulary of children.
Equipment: dressing gown for a hairdresser, cape for a client, hairdresser's tools - a comb, scissors, bottles for cologne, varnish, hair dryer, etc.
Age: 4–5 years.
Game progress: knock on the door. Doll Katya comes to visit the children. She gets to know all the children and notices a mirror in the group. The doll asks the children if they have a comb? Her pigtail was untangled, and she would like to comb her hair. The doll is offered to go to the hairdresser. It is clarified that there are several rooms there: women's, men's, manicure, good masters work in them, and they will quickly put Katya's hair in order. Assign
Hairdressers, they take their jobs. Other children and dolls go to the salon. Katya is very pleased, she likes her hairstyle. She thanks the children and promises to come to this hairdresser next time. During the game, children learn about the duties of a hairdresser - cutting, shaving, styling hair in a hairstyle, manicure.

Plot - role-playing game "In the library"

Target: expand the horizons of children, teach children how to use the services of the library correctly, apply the knowledge of literary works previously obtained in the classroom, consolidate knowledge about the profession of a librarian, cultivate respect for the work of a librarian and respect for the book, expand the vocabulary of children: "library", "profession" , "librarian", "reading room".
Equipment: books familiar to children, a box with pictures, a card file, pencils, sets of postcards.
Age: 5–6 years old.
Game progress: The teacher invites the children to play in the library. Everyone together remembers who works in the library, what they do there. Children themselves choose 2-3 Librarians, each of them has several books. The rest of the children are divided into
several groups. Each group is served by one Librarian. He shows many books, and in order to take a favorite book, the child must name it or briefly describe what is written in it. You can tell a poem from a book that the child takes. During the game, they give advice to children who find it difficult to choose a book. The librarian needs to be more attentive to visitors, show illustrations for the books they like. Some children wish to stay in the reading room to look at sets of pictures, postcards. They share their experiences. At the end of the game, the children tell how they played, what books the Librarian offered them, and what they liked the most.

Plot - role-playing game "Cosmonauts"

Target: expand the theme of story games, introduce the work of astronauts in space, instill courage, endurance, expand the vocabulary of children: "outer space", "cosmodrome", "flight", "outer space".
Equipment: spacecraft and building material, seat belts, spacecraft tools, toy cameras.
Age: 5–6 years old.
Game progress: the teacher asks the children if they would like to go to space? What kind of person do you need to be to fly into space? (Strong, brave, dexterous, smart.) He suggests going into space to leave a satellite there that will transmit weather signals to Earth. It will also be necessary to take photographs of our planet from space. Together they remember what else they need to take with them so that nothing could happen during the flight. Children play the situation. They complete the mission and return to Earth. The roles of Pilots, Navigator, Radio Operator, Captain are distributed at the request of the children.

Plot - role-playing game "Family"

Target: to form an idea of ​​collective housekeeping, family budget, family relationships, joint leisure activities, cultivate love, benevolent, caring attitude towards family members, interest in their activities.
Equipment: all the toys needed for family play: dolls, furniture, dishes, things, etc.
Age: 5–6 years old.
Game progress: The teacher invites the children to "play in the family." Roles are distributed as desired. The family is very large, Grandma has a birthday coming up. Everyone is busy about arranging a holiday. Some Family members buy food, others prepare a festive dinner, set the table, and others prepare an entertainment program. During the game, you need to observe the relationship between family members, help them in time.

Plot - role-playing game "In a cafe"

Target: to teach the culture of behavior in public places, to be able to perform the duties of a cook, a waiter.
Equipment: necessary equipment for a cafe, toys-dolls, money.
Age: 5–6 years old.
Game progress: Pinocchio comes to visit the children. He met all the children, made friends with other toys. Pinocchio decides to invite his new friends to a cafe to treat them to ice cream. Everyone goes to the cafe. Waiters serve them there. Children learn how to place an order correctly, thank you for the service.

Plot - role-playing game "Around the world trip"

Target: expand the horizons of children, consolidate knowledge about parts of the world, different countries, cultivate a desire to travel, friendly relations, expand the vocabulary of children: "captain", "travel around the world", "Asia", "India", "Europe", "Pacific Ocean ".
Equipment: ship made of building material, steering wheel, binoculars, world map.
Age: 6–7 years old.
Game progress: the teacher invites the children to go on a round-the-world trip on a ship. At will, children are chosen for the roles of Captain, Radio Operator, Sailor, Midshipman. We consolidate knowledge about what these people do on the ship - their rights and obligations. The ship sails through Africa, and India, and other countries and continents. Sailors have to deftly manage the ship in order not to collide with an iceberg, to cope with a storm. Only well-coordinated work and friendship help them cope with this test.

Plot - role-playing game "On the roads of the city"

Target: consolidate children's knowledge of the rules of the road, introduce them to a new role - a traffic controller, cultivate endurance, patience, attention on the road.
Equipment: toy cars, flags for the traffic controller - red and green.
Age: 5–7 years.
Game progress: children are offered to build a beautiful building - a theater. Choose a place to build. But first you need to transport the building material to the right place. Drivers in cars can easily cope with this. Children take cars and go for building materials. But here's the failure - the traffic lights do not work on the main roads. To avoid an accident on the road, it is necessary that the movement of cars is controlled by a traffic controller. Choose a Regulator. He becomes a circle. He has red and green flags in his hands. The red flag is "stop", the green flag is "go". Now everything will be all right. The traffic controller controls traffic.

Plot - role-playing game "Rules of motion"

Target: continue to teach children to navigate by road signs, to follow the rules of the road. To educate the ability to be polite, attentive to each other, to be able to navigate in a traffic situation, to expand the vocabulary of children: “traffic police post”, “traffic light”, “traffic violation”, “speeding”, “fine”.
Equipment: toy cars, road signs, traffic lights; for a traffic police officer - a police cap, stick, radar; driver's licenses, technical cards.
Age: 6–7 years old.
Game progress: children are offered to choose traffic police officers to keep order on the roads of the city. The rest of the children are motorists. At will, children distribute the roles of gas station workers among themselves. During the game, children try not to violate the rules of the road.

Plot - role-playing game "We are athletes"

Target: to give children knowledge about the need for sports, improve sports skills - walking, running, throwing, climbing. Develop physical qualities: speed, agility, coordination of movements, eye, orientation in space.
Equipment: medals for the winners, a billboard to demonstrate the number of points earned, sports equipment - balls, jump ropes, skittles, rope, ladders, benches, etc.
Age: 6–7 years old.
Game progress: The teacher invites the children to hold a competition in different sports. At the request of the children, judges and organizers of the competition are chosen. The rest of the kids are athletes. Everyone independently chooses the sport in which he will compete with rivals. The judges award points for completing the task. The game ends with the awarding of the winners.

Plot - role-playing game "At the car service station"

Target: expand the theme of building games, develop constructive skills, show creativity, find a good place to play, introduce a new role - a car repairman.
Equipment: building material for building a garage, locksmith tools for car repair, car washing and painting equipment.
Age: 6–7 years old.
Game progress: inform the children that there are a lot of cars on the roads of the city and these cars break down very often, so we need to open a car service station. Children are offered to build a large garage, to equip a place for washing cars, to choose employees, attendants. They are introduced to a new working specialty - a mechanic for the repair of machines (motor, steering, brakes, etc.).

Plot - role-playing game "Border guards"

Target: continue to acquaint children with military professions, clarify the daily routine of military personnel, what their service consists of, cultivate courage, dexterity, the ability to clearly follow the orders of the commander, expand the vocabulary of children: “border”, “post”, “guard”, “violation”, "alarm", "border guard", "dog breeder".
Equipment: border, border post, machine gun, border dog, military caps.
Age: 6–7 years old.
Game progress: the teacher invites the children to visit the state border of our Motherland. A conversation is held about who guards the border, for what purpose, how the service of the border guard goes, what is the daily routine of a military man. Children on their own
distribute the roles of the Military Commander, Head of the Border Outpost, Border Guards, Dog Breeders. In the game, children apply the knowledge and skills acquired in previous classes. It is necessary to draw the attention of children to support and friendly mutual assistance.

Plot - role-playing game "School"

Target: clarify children's knowledge about what they do at school, what lessons there are, what the teacher teaches, cultivate a desire to study at school, respect for work children's vocabulary: "school supplies", "briefcase", "pencil case", "students", etc. d.
Equipment: pens, notebooks, children's books, alphabet, numbers, blackboard, chalk, pointer.
Age: 6–7 years old.
Game progress: The teacher invites the children to play school. A conversation is held about why the school is needed, who works there, what the students do. At the request of the children, a teacher is chosen. The rest of the children are students. The teacher sets tasks for the students, they independently and diligently complete it. Another teacher in another lesson. Children are engaged in the lessons of mathematics, their native language, physical education, singing, etc.

Plot - role-playing game "Space Adventure"

Target: teach to apply their knowledge and skills in practice, create a friendly atmosphere between children, develop their responsibility, interest, expand their vocabulary - “space”, “planet”, “Mars”, “outer space”, “weightlessness”, “cosmodrome” .
Equipment: spaceship, medical instruments for a doctor, posters of views of our planet from space.
Age: 6–7 years old.
Game progress: the children are announced that in a few minutes the spaceship will start. Those who wish can become space tourists. But in order to fly into space, you need to think about what qualities you need to have? (To be smart, brave, strong, kind, cheerful.) And you also have to be healthy. Those who decide to go into space must pass a medical examination. The doctor examines tourists and writes out permission. Children choose the Pilot, the Doctor on the ship, the Navigator. Everyone is ready to fly. The dispatcher announces the start. Passengers fasten their seat belts. From a height, children consider (pictures) a view of the planet Earth, discuss why it is called the blue planet (most of it is covered with water). Children tell what they know about oceans, seas, mountains. The spacecraft makes a stop on the planet Mars. Tourists go out, inspect the planet, draw conclusions about the existence of life on this planet. The ship flies on. Next stop is Jupiter. Tourists once again inspect the planet, share their knowledge and impressions. The ship returns to Earth.

Plot - role-playing game "We are military scouts"

Target: develop the theme of paramilitary games, teach children to complete tasks exactly, be attentive, careful, cultivate respect for military professions, a desire to serve in the army, expand the vocabulary of children - “intelligence”, “scouts”, “sentry”, “security”, “ soldiers."
Equipment: elements of military clothing for children, weapons.
Age: 6–7 years old.
Game progress: the teacher offers to remember films, stories about the life of military intelligence officers, invites children to play them. Children distribute among themselves the roles of Scouts, Sentinels, Commanders, Security Soldiers, determine goals and objectives, monitor their implementation.

Irina Stefan
Card file of role-playing games for children 3–4 years old

Story Game #1"Toys at the Doctor's"

Target: To form the ability to take on additional roles - patients, to develop the ability to develop a role-playing dialogue with an adult and peers.

Equipment tools

Game progress:

The teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients come to the doctor with various diseases: the bear's teeth hurt because he ate a lot of sweets, the Masha doll pinched her finger in the door, etc. We specify actions: The doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Children of senior preschool age can choose several different specialists - a therapist, an ophthalmologist, a surgeon and other doctors known to children. Getting to the reception, the toys tell why they went to the doctor, the teacher discusses with the children whether this could have been avoided, says that you need to take more care of your health. During the game, children watch how the doctor treats patients - makes dressings, measures the temperature. The teacher evaluates how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

Story Game #2"Building a house"

Target: introduce children with construction professions, to pay attention to the role of technology that facilitates the work of builders, to teach children build a building of a simple structure, cultivate friendly relations in a team, expand knowledge children about the features of the work of builders, expand vocabulary children: enter concepts "building", "mason", "crane", "builder", "crane operator", "a carpenter", "welder", "construction material".

Equipment: large building material, cars, crane, building play toys, Pictures depicting construction people professions: mason, carpenter, crane operator, driver, etc.

Game progress:

The teacher asks the children to guess riddle: “What kind of turret is standing, and the light is on in the window? We live in this tower, and is it called? (house)". The teacher offers the children to build a large, spacious house where toys could live. Children remember what construction professions are, what people do at a construction site. They look at pictures of builders and talk about their duties. Then the children agree on building a house. The roles are distributed among children: some are Builders, they are building a house; others are Drivers, they deliver building material to the construction site, one of children - crane operator. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

Story Game #3"Stepashka's birthday"

Target: Form knowledge children about cutlery, to consolidate the ability to play with plot toy; educate attentiveness, care, responsibility; expand vocabulary stock: enter concepts "holiday dinner", "name day", "service".

Equipment: toys that can come to visit Stepashka, tableware - plates, forks, spoons, knives, cups, saucers, napkins, tablecloth, table, chairs.

Game progress:

The teacher informs the children that Stepashka has a birthday today, offers to go to visit him and congratulate him. Children take toys, go to visit Stepashka and congratulate him. Stepashka offers everyone tea and cake and asks to help him set the table. Children actively participate in this, with the help of a teacher they set the table during the game.

Story Game #4"Let's go for a walk"

Target: Strengthen the ability to play with plot toy; develop in children the ability to choose clothes according to the season; consolidate generalized concepts: "clothes", "shoes".

Equipment: dolls, clothes for all periods of the year (for summer, winter, spring and autumn, a small wardrobe and a high chair.

Game progress:

A new doll comes to visit the children. She meets them and wants to play. But the guys are going for a walk and offer the doll to go with them. The doll complains that she can't get dressed, and then the guys offer to help her. Children take out doll clothes from the locker, name it, choose what they need to wear now according to the weather. With the help of a teacher in the correct sequence, they dress the doll. Then the children dress themselves and go out with the doll for a walk. Upon returning from a walk, the children undress themselves and undress the doll in the desired sequence, commenting on their actions.

Story Game #5

Goals: To form the ability to change your playing role; develop the ability to deploy role-playing dialogue.

Equipment: dolls, toy animals, medical tools: thermometer, syringe, pills, spoon, phonendoscope, cotton wool, medicine jars, bandage, dressing gown and cap for a doctor.

Game progress:

V-l: Children, we will go on an interesting journey. Do you want to travel with me? (Yes).

V-l: Oh, and who came to us? (Answers children) . That's right, this is the good doctor Aibolit. Let's say hello to him and smile at him. (Turns to Aibolit). Doctor Aibolit, what happened?

D.A.: Doll Masha got sick,

I didn’t eat semolina porridge,

Masha needs to be treated,

Put to sleep in bed.

V-l .: Oh, sorry for Masha, she got sick.

D.A.: And in order to cure Masha, my magic suitcase is needed, but I left it somewhere.

V-l: We need to help D.A. cure Masha, let's go to kindergarten and look for him there. (Overcoming obstacles stream, pebbles, etc.) And here is your magic suitcase.

Story Game #6"Journey with Dr. Aibolit"

Target

Equipment: dolls, toy animals, medical tools: thermometer, syringe, pills, spoon, phonendoscope, cotton wool, medicine jars, bandage, dressing gown and cap for a doctor.

Game progress:

(Children sit on chairs)

V-l: Dr. Aibolit you are tired, sit down, rest. Now I will be a doctor, and you sit with the children, see how I will treat Masha. (Puts on hat and robe).

V-l: Hello, doll Masha. (I encourage children say hello) . We were told that you were ill. Masha, we will cure you. And what do we have in the magic suitcase? Let's see.

V-l: Now I will measure the temperature with a thermometer. How do I measure temperature? (thermometer). I'll check the neck with a spatula. Polina, how can I look at the neck? (Spatula). Listen with a tube to the beating of a heart. Ilya, how do I listen to Masha? (Tube). Masha, you need to breathe loudly (breathe, do not breathe, and the children help you.

V-l: It is necessary to give the doll Masha a pill and some water to take the pill. Albina, what did I give Masha? (Pill and water). Let's put her in the crib, let her sleep.

V-l: Children, do you want to become doctors and treat dolls? (Answers children) .

V-l: One, two spin, turn into doctors.

Story Game #7"Journey with Dr. Aibolit"

Goals: Continue to develop the ability to change your playing role; develop the ability to deploy role-playing dialogue.

Equipment: dolls, toy animals, medical tools: thermometer, syringe, pills, spoon, phonendoscope, cotton wool, medicine jars, bandage, dressing gown and cap for a doctor.

Game progress:

V-l: Now you are doctors too. Come on, let's treat dolls that are sick. (Children display the actions of an adult, and the teacher recalls their sequence).

V-l: Well done! You were good doctors!

V-l: Doll Masha is no longer sick and dolls too.

V-l: Children, one, two, spin around and turn into guys.

V-l: And what is it? (points to medals). Yes, this is Dr. Aibolit giving you his photographs so that you remember how wonderful doctors you were.

Story Game #8"We bake pies"

Target: Summing up children to the independent creation of game situations, to develop the ability to conduct a role-playing dialogue.

Equipment: kitchen utensils, dolls, building kit parts (small balls cut in half, substitute items.

Game progress:

Sun: -Children, do you want to play with me? I will bake pies. Look what I have (takes the lid off the box and puts it next to it).

I will knead the dough for pies. Like this! (Shuffles the parts from the builder in the box).What do you like about pies? With jam? Here is this pie for you, it is with jam (shows how to make a pie).

Oh, where do I put the pies? What will we bake them on? (Well, if someone from children guess that for this you can use the cover from the box lying on the table.) Indeed, you can put pies here! Let it be a baking sheet, like mom has in the kitchen.

Here will be Sonya's pie with jam. And why does Serezha like pie? Do you want cabbage or apples? Here it is, apple pie.

We still have room, let's make another pie. Who will help me?

Polina, knead the dough. That's how good you are!

Now make a pie the way I do. Put it on a baking sheet. (Offers to other children.) There were a lot of pies. Not a single empty space left. You have to put it in the oven and let it bake. And where will we have an oven?

Olya, where will we bake pies? Here? (You can use any substitutes.) Is this a stove? Turn it on soon! They put pies.

How are our pies?

Smell how delicious it smells.

Olya, look, are the pies already reddened?

Of course they are ready. I'm taking them out of the oven now. Beware it's hot!

Help yourself. Whose pie is this? Delicious?

(Giving pies to everyone).

Here are some delicious pies.

We ate, but the dolls remained hungry. They also want pies.

Story Game #9"Dolls for a Walk"

Goals: Help children distribute playing roles; develop the ability to play together and share game material; call at children the desire to establish relationships in the game.

Equipment: a set of large building material: bricks, cubes, prisms, plates, dolls of different sizes, cars of different sizes, figurative toys: nesting dolls, hares, bears.

Game progress:

The teacher says that the dolls want to walk.

Let's wear them for a walk. And we will ask our boys to build paths, a train, a car, a slide for our daughters, so that everyone would have fun and be interesting on a walk.

Children dress up dolls.

The teacher asks who and what will build for the dolls. During construction, it fixes the names of the designer's parts, their size, color, encourages independence children, friendly game. If necessary, helps to dress the dolls for a walk.

When the dolls are dressed and the buildings are ready, you can invite the children to walk with the dolls along the paths.

When the game is repeated, the construction of one or two new, more complex buildings is introduced. The teacher gives an example of playing them not only with dolls, but also with other figurative toys, (if you put on a skirt and a scarf on a skittle, you get a matryoshka).

During such games, the teacher gradually brings children to joint play activities.

Story Game #10"Bathing the Doll"

Goals: To form the ability to unite the game as a single plot: first, the doll must be undressed, redeemed, dressed, put to bed, correctly name the objects and their purpose; develop playing skills and abilities.

Equipment: bath, soap (brick, soap dish, towel, ladle (all items in 2-3 copies); Katya doll (she has "dirty" arms).

Game progress:

The teacher, referring to the doll, asks:

Oh you dirty girl

Where did you get your hands dirty?

Then he speaks to the children.

Doll Katya got dirty. Need to buy it. What do we need for this?

When the doll is finished washing, the teacher invites Ela to dry it with a towel.

The doll is clean.

Then the doll is dressed and put to bed.

The game can be repeated 2-3 times with the involvement children who have a low level of gaming skills and abilities.

Story Game #11"Let's ride dolls in a car"

Goals: Introduce children with the profession of a driver and the rules of safe travel by transport; continue to develop the ability to perform actions in accordance with the role (driver, passenger) and engage in role-playing dialogue.

Equipment: a set of building material (cubes, plates, bricks, steering wheels (2-3 pieces, dolls, figurative toys (bear, hare, fox), a car was built in advance by the educator in the building corner.

Game progress:

The teacher puts on the car (made in advance from large building material) Katya doll. He speaks:

The doll wants to ride in a car. And who will be the driver?

Thank you Sasha, you were a good driver. Look, more guys have come to you. They also want to ride their toys. How will you ask Sasha about this? (Sasha, please ride my Sveta.)

And so that you do not have to wait long, let's ask Vanya to be a driver too. Let's help him build a car. You bring us cubes, bricks, and Vanya and I will build. Invite passengers.

Story Game #12"Zoo"

Goals: Help create a play environment; develop the ability to act in accordance with the additional role assumed.

Equipment: building material (large, small Lego, a set of animals, cash desk, tickets.

Game progress:

The zoo came to us today. In the zoo you can see different wild animals! Hurry, hurry!

There are funny animals in the zoo.

part 2: Giving children tickets to "zoo".

part 3:

Guys, which one of you was in "zoo"?

Tell me, what is a zoo?

ZOO - a zoological park, a place where you can see different animals. They were brought from different countries.

Who takes care of the animals at the zoo? What else is he doing at the zoo? (guards, guards).

What is our mini zoo made of? What does that mean? (small).

And so that the animals do not run away, what is done for the animals (aviaries).

What are the enclosures made of? (from Lego) .

A very beautiful zoo. Large and spacious.

Let's see what animals live in our zoo? (children list)

Our animals came to us from hot countries, where it is warm in winter, and they will be cold with us.

What do you think needs to be done so that they can survive our cold winter? (build them houses).

I suggest you build houses from wooden building material.

We have built animal houses. Now they are not afraid of our harsh and cold winter.

Did you enjoy the zoo game?

What animals piqued your interest?

What animal would you like to meet in the forest?

Do you think wild animals need our help like domestic animals?

Why can't you have wild animals in your apartment?

Our tour of the zoo is over, but we will come here with you again.

Story Game #13"Katya got sick"

Goals: To form the ability to take on the role of a doctor; enrich vocabulary stock: "thermometer", "drugs", "cap"

Equipment: spatula, phonendoscope, thermometer, medicines (substitutes are used); doctor's bag, gown, cap (in 2-3 copies).

Game progress:

The teacher informs the children that her daughter is ill.

We must put Katya to bed and call the doctor. I will be a doctor myself. I have a bathrobe, cap and tools.

Vova, do you want to be a doctor?

Here's a dressing gown, cap and tools for you too. Let's treat dolls together, let's start with my daughter Katya. Let's listen to her. What is needed for this? (a tube.)

Hear how Catino beats heart: "Knock-Knock"?

Breathe, Katya. Now you, Vova, ask Katya to breathe deeply.

Now let's put Katya's thermometer. Like this. Now let's look at her throat. Where is the spoon?

- Katya, tell me.: "A-a-a".

You see, Vova, Katya's throat is red and her temperature is high. Let's give her medicine.

Now let Katya sleep.

Story Game #14"Let's build a house for dolls"

Goals: Introduce children with a profession: "builder"; to form the ability to take on a playing role; develop role behavior children and enrich vocabulary.

Equipment: Building kit material: cubes, bricks, plates; dolls of different sizes; figurative toys (hare, bear, squirrel, fox, etc.).

Game progress:

The teacher refers to children:

A doll of Light came to visit us. She says she has nowhere to live. Let's build a house for Sveta. Who wants to build a house?

The teacher puts the doll on the carpet.

What will we build the house from? (from bricks).

How do we place the bricks? (narrow side).

These will be the walls of the house, but how to make a roof? (you need to put a brick on top of the walls).

If the doll is tall, then the teacher shows how to build a tall house.

Now we need to make doors so that the house is warm.

In this case, you can put one or two bricks, regardless of the size of the built house.

In the process of building a house, the educator attracts others who are interested in the game to work. children: offers one to make a fence, another - a path to the house, etc. Encourages joint games children.

Story Game #15"Doll's Laundry"

Goals: the formation of the ability to unite in two or three for independent games; promote story games with dolls, enrich the content of such games.

Equipment: bath, soap dish, soap (substitute item, washboard, iron; doll linen; rack for hanging linen; ironing board.

Game progress:

The teacher refers to children:

We bathed dolls and forgot to wash their dirty clothes. What do we need for this?

(The teacher arranges the items so that it is convenient to wash together (threesome). You can wash everything together in one large basin or separately in small basins - the main thing is that the children are nearby).

When everything necessary for washing is ready, the teacher asks:

Can you wash clothes?

Did you forget to bring anything? (impossible, because they did not bring water).

On the advice of the teacher, the children pour out dirty water and pour clean cold water to rinse clothes. Then the teacher explains:

When the laundry is washed, rinsed, it must be wrung out, shaken (shows) and hang to dry.

Children repeat all the actions of an adult. After the linen is hung out, the teacher suggests putting everything back in place and preparing irons to iron the dried linen.

At the end of the game, the teacher He speaks:

That's how clean the doll's underwear has become. You have to put it in the closet. Our daughters are accustomed to order.

The game can be repeated 2-3 times with different children. The teacher encourages independent associations of kids to play.

Story Game #16"A family"

Goals: To form the ability to act according to the accepted role and change your playing role depending on the unfolding plot.

Equipment: dolls, toy tableware, furniture, doll bed, toy tools for boys (hammer, screwdriver, etc.)

Game progress:

Today we will play a game "A family". Occasionally it is said in people: "The whole family is together and the soul is in place".

What do you think a family is? Who is in the family?

What are the duties of a father?

What are the responsibilities of a mother?

What is their child doing?

Tell us how you take care of your loved ones, how do you help them?

Children, if one of your family members is ill, what are you will do? (Summarizing answers children) .

And also our family and other visitors will go to the store and the hairdresser. Why do people go to the store (summarizing the answers children, and to the hairdresser's (I summarize the answers children?

Where do you think we will start the game?

That's right, first we will distribute who will be the father, who will be the mother, who will be the doctor, because the doll is sick. Who will help the doctor, will he be a nurse? Apothecary? Who will be the hairdresser? Sellers? Cashiers? Store manager?

(assignment of roles as desired) children)

What else do you need to play?

That's right, you need to choose a place to play.

(Choosing the location of the game)

Indeed, it will be convenient for us to play in a dollhouse.

- Children, did you like the game?

Would you like to play this game again?

Story Game #19"Salon"

Target: To form the ability to take on a role and perform appropriate game actions, use hairdresser's tools during the game and name them.

Equipment: Dolls, combs (substitute items, a mirror, scissors, ribbons

Game progress:

The teacher refers to children: “Katya's doll has a birthday today. Katya wants to make a beautiful hairstyle. I will be a hairdresser. (The teacher puts a hairdresser's hat on his head) I will comb Katya beautifully. Violetta, do you want to comb your doll? Let's play together. You will also be a hairdresser.

I will comb Katya, and you will comb your doll. Now let's cut our dolls bangs (instead of scissors, you need to take the substitute item - a stick). Like this. Let's check if we cut the hair of the dolls evenly. To do this, comb them again.

Now you can tie bows with them. I'll take the red one. Katya has a red dress and a red bow will suit her. What color is your doll's dress? What bow will you take?

That's how beautiful our dolls have become. Now you can go to the store to choose a birthday present for Katya.”

During the game, you can ask questions to both children and dolls. The game can be repeated with another child, after combing, you can go to the cinema, theater. During the game, you can use the nursery rhyme "Grow, scythe".

Story Game #20"Let's put the doll to sleep"

Target: To form the ability to perform several interrelated actions and take on the role of a mother.

Equipment: Doll, bed, bedding.

Game progress:

Children sit in a semicircle, the teacher opposite children. On the children's table there is a bed with a mattress, a pillow, a blanket and a small chair for the doll, asks: “Who will sleep in the crib? Katya will sleep. Where is Katya? Brings the doll Katya and turns to her: "Katya, where have you been?""Walked", "Did you walk for a long time?""For a long time. I'm tired". "Do you want to sleep?""Yes, I want to sleep".

"Children, Katya wants to sleep". “Katya, you need to take off your shoes, hat, dress, bow and put everything on a high chair” (puts a chair next to the bed, then the teacher turns to each child, asking about each thing, what is it? - shoes - herself right there calling: What is it? - dress, etc. "What should be removed? - Dress". The doll lies down, falls asleep. The teacher sings a lullaby song:

Bye bye, bye bye

You are a dog, don't bark

Beloloba, don't whine

Don't wake our Katya.

Lyuli, lyuli, lyuli,

The ghouls have arrived

Ghouls sat on the bed

They began to rock Katenka, lull:

"Bye-bye, bye-bye,

Kate, close your eyes.

 Swaddle the doll.

Stroke, hug her.

Carry on your hands.

Put in the crib, cover with a blanket, shake the crib.

Here's a soft feather bed for you.

On top of the feather

A clean sheet.

Here under your ears

White pillows.

Down duvet

And a handkerchief on top.

Bathe the doll in a bath (instead of soap and a sponge, you can use a cube, a ball, a piece of foam rubber).

Wash the doll's head with shampoo (from a plastic jar), wipe with a napkin.

Comb the doll (comb, wand), let her look in the mirror.

Wash the doll from the basin.

Brush the dolls teeth (you can use a baby toothbrush or stick)

Plant on a potty (for small toys, you can use a bottle cap or the bottom of a plastic jar).

The game can be accompanied by short rhymes, for example, such as:

Water, water,

Wash my face

To make cheeks blush

To laugh mouth,

To bite a tooth

Who is good with us

Who is our prettiest?

Katya is good!

Katya is pretty!

Preparing for a walk (swaddling or dressing a doll). Rocking her in her arms or in a wheelchair. Walking by car (in a wheelchair). Rolling down the hill in a car or on a plank. The doll can be carried on hands. If the child is already using active speech, invite him to tell the doll what he can see.

A walk with a doll can be played using construction elements. This can be done in the following way.

You put a small doll and cubes (bricks) on the table, says to the child: "Our Lyalechka is bored alone, wants to take a walk. Let's build a path for her?" Take one brick, put another one on it, then invite the child to continue the path. After the path is built, you and your child walk along it with a doll, saying: "Top-top, the baby is stomping" or: "Little legs are walking along the path. Top-top-top." Subsequently, the game can be complicated by introducing another doll into it, which also walks and goes towards the first one. They meet, hug, talk to each other.

"The doll got sick"

The doll's complaint, questions about what hurts, how it hurts, her consolation. Take the doll by car to the hospital. Listen to the heart (with a tube; pasta; with a button strung on a string; ear) Measure the temperature (with a toy thermometer, stick, pencil) Give an injection (with a toy or real plastic syringe, stick, finger). Give a pill (a bead, a button, a pea or a bean, a piece of paper, an empty palm are suitable for this purpose). Put mustard plasters (using a piece of paper, a piece of cloth, a leaf). Put the jars (you can use small bottle caps or just bend your palm). Treat the throat (rinse it from a cup, grease with a stick with ointment).

Treat the ear (drop the medicine with a pipette or two folded fingers, grease with a stick with ointment). Make a bandage with a piece of bandage. Give vitamins (peas, buttons) Drink hot tea with honey (with raspberries) Put to bed. Sing a song, calm the doll.

"Good Doctor Aibolit"

"Come visit us"

Target: Invite toys to a festive dinner (go around the room with the child and invite several dolls and animals to come visit, encouraging the child to talk with the toys). Set the festive table, arrange dishes according to the number of invited guests, refreshments (fruits, vegetables, sweets, etc.). Seating guests at the table. Offer them a treat, ask what each of the guests wants to eat. Arrange the treat on plates, feed the guests. At the end of the dinner, thank the guests and escort them home. Guests can be not only toys, but also family members, peers.

"Home routines"

Wash clothes for dolls (in a basin, in a bath). Wash a blanket, a sheet (a piece of cloth, a napkin, a handkerchief) Iron the linen (with a toy iron or a cube) Put the linen in a locker, in a chest of drawers (in a box)

"At the Barbershop"

Seat the doll on a chair, tie an apron Wash the doll's head (you can use a shampoo bottle, a cube instead of soap) Dry your hair with a hairdryer (you can drive a cube over your head and buzz). Comb the doll (comb, wand). Pin a hairpin, a bow. Spray your hair with varnish Look in the mirror (you can in the lid of the jar).

"My phone rang"

Phone conversation: With mom, dad, grandma, grandpa (talk about what toys he plays, ask what relatives do, etc.) With a doctor (call a doctor to a sick child or to yourself, tell what hurts). After that, you can play the "Hospital" plot.

With the seller (ask if the store has apples, sweets, toys, etc.). After that, you can play the story "Shop".

With a hairdresser (to find out if the hairdresser is open, if you can come and get your hair done, etc.). Play the story "Barbershop".

Use the poem by K. Chukovsky "My phone rang" in a telephone conversation.

"The circus"

Invite your child to take the puppets and animals to the circus. Sit them on the sofa. Arrange a circus "arena" on the rug in front of the sofa, place "artists" on it. They can be soft and clockwork toys (for example, a somersaulting monkey, "Thumbelina", etc.), as well as folk toys that are set in motion by ropes or sticks and imitate the actions of adults (for example, a bear is chopping wood, a hare is playing a drum and others).

You say: "Now the monkey will perform. Look how he can somersault." Then wind up the monkey and show him somersaults. - "And now the bear is performing. He knows how to chop wood." A cockerel can sing and flap its wings beautifully, a hare can beat a drum, etc. In this game, you can use masks or half masks of different animals, mitten dolls, etc. After each performance, clap your hands with your child.

"Putting the Toys to Bed"

This game is good to play before bed. Toddlers are not always willing to put toys away. Try to play this moment by helping the child and talking to the toys. For example: "Ball, you're tired of riding, lie down in a box, rest. And you, cubes, run and run on a shelf. That's how beautiful, stand straight! And you, Mishenka, it's time to sleep too, let's put you on a bench, cover you with a blanket , and the dog - under the bench, let it protect you. Cups, stand on saucers, otherwise they miss you. " So, by talking with toys, you will make a boring activity interesting for the baby and play out a new story.

"I'm the driver!" (car games)

Transportation on trucks of products to the store. Transportation of building materials to the construction site. Car racing. Car repair. Car washing, etc.

Variants of this game can be games of pilots, captains of sea ships, etc. It is good to include in these games the design elements proposed below.

Playing plots with design elements.

Role-playing games with cubes.

Children love to play with blocks. This interest can be used, including design elements in almost any plot.

Here are some of those stories. Production of furniture for dolls and animals from cubes (high chair, bed, benches, etc.). Production of large and small houses, turrets, paths, etc. Construction of a booth for a dog. Construction of a turret for a cockerel, etc. Construction of a zoo. Construction of garages for large and small cars (including aircraft hangars). Construction of moorings for boats and ships.

In accordance with the chosen plot, toys are placed in various buildings (for example, dolls can leave their houses and visit each other, cars can go to their garages, etc.). Here are some examples of story games that include construction elements.

"Matryoshkas visit"

First, you examine a two- or three-piece nesting doll with your child, offer to take it apart, and then say that each nesting doll wants to live in its own house. Address the baby on behalf of a large nesting doll: "Vanya, please build me a house. Only it should be big so that I can fit in it." Then speak for a small nesting doll: "And I also want to live in a house. Only my house should be smaller." If the child accepts the game, you and your child build two houses from cubes and a triangular prism (roof) at a distance from each other, plant nesting dolls near them. The adult says: "Here our nesting dolls are sitting looking at each other. The big nesting doll says to the little one:" I'm bored without you, come to visit me. Now, if Vanechka built a path for me. Will you build it?" (addressing Vanya). You invite the child to fulfill the request of the nesting doll. Then a path is built from blocks (bricks), and the little nesting doll goes along it to visit the big one.

If it is not difficult for a child to distinguish between matryoshka dolls of two sizes, and if the game is interesting to him, you can introduce a third nesting doll or another character into it (build a booth for a dog, a den for a bear cub, etc.)

You can also include a small car in the game and ride the matryoshka on it along the path if, for example, her leg hurts.

"The Cockerel Sings"

Show the cockerel to the child: “Look, the cockerel woke up, sang his song “ku-ka-re-ku”, wants to wake everyone up. He wants to wave his wings, fly high so that everyone can see how beautiful he is and hear how he sings. He likes to sit on the fence and sing. Let's build him a fence? Where are our cubes?". Discuss what kind of cubes are best to build a fence. To begin with, it can be built from several cubes placed next to each other. Let the cockerel fly up to the fence, jump on it.

Then, on behalf of the cockerel, address the child: “I want a higher fence” and comment: “Do you hear, the cockerel wants to fly higher? Let's build a high fence? What cubes will we take?”. Discuss with your child how you can build a taller fence. This can be done by placing a cube on a cube, or you can arrange high cylinders or bars. Giving the child the opportunity to build a fence himself, help him if necessary. After the fence is ready, turn to the cockerel: "Peter-cockerel, that's what a high fence Andryusha built for you. Are you satisfied now? Fly high!" End the game with a song:

Early in the morning in the yard

I wake up at dawn, Ku-ka-re-ku I scream

I want to wake up the guys.

Or: Our cockerel is loud-mouthed,

In the morning he shouts: "Hello!"

On his feet are his boots,

Earrings hang on the ears.

On the head - a scallop,

That's what he is, a cockerel! (G. Boyko)

"Travelling by car"

Take a small car and invite the child to roll it towards each other. After playing with her a little, say: "And now the car needs to be sent to the garage so that it can rest. Come on, as if we are builders and we are building a garage for the car? They build a garage from bricks. Where are our bricks?" Help your child build a garage, gate, praise him. After the kid builds the gate, offer to drive through them into the garage. Give the child the opportunity to act on his own, ask him questions, prompting a dialogue with the machine. The kid rolls the car as much as he wants.

If he plays such a game well and with interest, it can be complicated. For example, invite him to go by car to the forest. To do this, you need to designate a forest. This can be done by placing tall cylinders (trees) on the far edge of the table.

If desired, a toy car can be replaced with a cube or a stick. You can also build a bridge for a car or build a slide from cubes and bars. It is desirable to leave such buildings untouched for some time. The child may lose interest in the game, but after a while, having seen the building, return to it again.

"Wind and Leaves"

Target. The development in children of the ability to take on the role of an inanimate object. Raising a love for nature.

game material. Leaves.

Preparing for the game. Watching the leaves and the wind outside. Examination of illustrations, paintings. Reading poems and stories about nature.

Game roles. Leaves, wind.

Game progress. The teacher starts the game on a walk and gives the children tasks to see how the leaf-boat floats in the water (in a puddle), look for what or who is hiding on the ground under the leaves, decorate the plot, the troupe, their locker, themselves with leaves, wear and shift the leaves with places in place, carry a leaf through a puddle by a rope.

After that, the teacher suggests hanging the leaves in through openings. Suspended in this way, they instantly react to the slightest breath of the breeze, begin to spin, sway in different directions. The teacher draws the attention of the children to this: “Look! Our leaves are spinning, spinning, flew, flew and calmed down. They flew again, swirled and ... calmed down.

Then the teacher talks to the kids about the wind. “Who is blowing on our leaves? - the educator is surprised. - You, Mishenka, did not blow on the leaves? And you, Tanechka? And I didn't blow on the leaves. Who lifts them into the air? The teacher is waiting for an answer, if the guys are silent, he continues: “I know who picks up the leaves, who blows on them. This is the wind. He, like us, loves to play with leaves. It will scatter, but how it will blow - fu-fu-fu! Light leaves will be delighted and will spin, spin, fly, fly and calm down.

After such a story, the teacher offers to play. “Shall we play with the wind and the leaves? I am a cheerful wind, and you are beautiful leaves. Children can be offered to take a leaf in their hand, you can decorate children's clothes with leaves. "What beautiful leaves!" the teacher says, decorating the children with autumn leaves. Everyone is dressed up, you can play.

During the game, the teacher accompanies all his words with a show. Children are guided by his words and actions. "The little leaves sit quietly on their branches (children and caregiver squat)." “Suddenly a cheerful wind flew in. Like a blow - fu-fu-fu! The leaves woke up, opened their eyes, flew away (children move around the playground, some are spinning, some are running, some are just walking). “The wind flew away, the leaves calmed down, fell (the children and the teacher stop, sit down).”

The teacher can repeat the game several times at the request of the children.

"Dolls"

Target. Consolidation of knowledge about different types of dishes, the formation of the ability to use dishes for their intended purpose. Cultivating a culture of behavior while eating. Consolidation of knowledge about the names of clothes. Strengthening in children the skill to undress and fold their clothes correctly in a certain sequence.

game material. Dolls, toy dishes, pictures depicting elements of the painting "Playing with a Doll".

Preparing for the game. Examination of the illustration "Playing with a doll."

Game roles. Mom, cook, nanny.

Game progress. Preparation for the game begins with looking at the painting "Playing with a Doll". Children sit at two or three tables shifted in a line, facing the teacher. They examine the picture, name what they see (“They bathe the doll”, “The girl bathes”, “Washes soap off the doll”, “The boy holds a towel to wipe the doll”).

After that, the teacher turns to the children: “In front of you are the pictures (they lie face down), turn them over. Look at your pictures and tell me who has a bath, who has soap? who has pantyhose?...” The child, having found the right picture, puts it near the big picture.

So we helped the girl in the white apron. Everything was prepared in order to redeem the doll. The teacher offers the children a story about this picture: “The children decided to buy the doll. They brought a stool, put a bath on it, poured warm water into the bath. Nearby, on a red stool, they put a green sponge and soap. Separate the doll.

Her clothes were neatly laid out on a large chair, and her tiny blue shoes were placed under the chair. “Now, now, be patient a little longer,” the girl in the white apron persuades the doll. “I’ll wash the soap off you, and then wipe it dry.” You see, Ilyusha is standing nearby, holding a large white towel in his hands ... ". The teacher can use various options for playing with dolls.

1st option. Doll Katya is having lunch.

There are tea, tableware and kitchen utensils on the table. Doll Katya is sitting at the table. The teacher says: “Children, Katya needs to be fed lunch. There are a variety of utensils here. We will put only what we need for dinner on the table in front of Katya. Children take turns finding the items they need. The teacher asks what it is and why. At the request of the teacher, the children find all the items: plates, a fork, a spoon, a bread box, call them correctly and arrange them beautifully on the table, not forgetting to lay a tablecloth and put a napkin holder. They wish Katya a good appetite, after dinner they clean the dishes.

2nd option. Pick up dishes for dolls.

The teacher puts three dolls on the table: the cook stands at the stove, the nanny doll in a dressing gown prepares dishes for dinner, a girl doll sits at the table. The teacher examines the dolls with the children, talks about what they do, what kind of dishes they need. There are various dishes on the table near the teacher. Showing the object, the teacher says what it is called. Then he asks the children about this subject. To maintain interest, you can ask like this:

“And this dish, probably, no one needs?”. A ladle, a kettle, a spoon are needed by both the cook and the nanny. After that, the teacher asks each of the children who they would like to be now: a cook, a nanny, or a girl who is going to have dinner. Invites children to play by themselves.

3rd option."The doll wants to sleep."

The teacher brings the doll and says that the doll is very tired and wants to sleep, asks the children to help her undress. Children in turn, at the direction of the teacher, remove clothes from the doll and, carefully folding it, put it on the doll chair. So, one child takes off his apron, the other takes off his dress, etc. The teacher directs their actions, helping to fold this or that part of the doll’s toilet correctly, showing how to do it correctly. When the doll is completely undressed (left only in a shirt), they put on slippers for her and lead her to the bed. Having laid the doll in bed, the teacher turns it on its side, puts its hands under its cheek, carefully covers it, gently strokes its head and says: “Sleep!” Having shown the children that the doll has fallen asleep, the teacher asks them to be quiet and, putting a finger to their lips, on tiptoe, leaves the group room where the doll is sleeping with the children.

« bear cubs »

Target. Developing in children the ability to take on the role of an animal.

game material. Sweets, fruits, pies.

Preparing for the game. Acquaintance with the distinctive features of a bear from pictures, illustrations. Reading poems and stories about the bear.

Game roles. Bear cubs.

Game progress. Offering children toys, sweets, fruits, pies, etc., the teacher says: “Look, guys, what a big delicious cake the bear baked and sent to our group. She thought that we had cubs in the group - sweet teeth who love delicious pies, and decided to treat them. Who is our teddy bear? For whom did the bear bake a sweet cake? Are you a teddy bear, Sasha? Where are your paws, little bear? Do you have fur, little bear? How many cubs are in our group. Good bear cubs! It's time to give them the pie!"

Then the teacher invites the cubs to stand around a large table (made of shifted tables) and see how she will solemnly cut the cake into equal parts so that everyone gets an equal share. Thus, a regular afternoon snack can pass. Handing out the pie, the teacher says: “This bear cub. A piece of pie and this one. I share the bear's pie equally with all the cubs. Did all the cubs have enough pie? Eat well!"

« treat »

Target. Development of children's ability to implement the game plan.

game material. Substitute items, play utensils, toy dogs, fluffy collar.

Preparing for the game. Reading and discussion of N. Kalinina's story "Helpers".

Game roles. Cook.

Game progress. The teacher can use different options for the game, depending on what they are aimed at.

game actions.

1st option. The actions of the teacher are aimed at children.

The teacher asks the guys: “Who wants to play with me? I invite everyone to play: Sasha, Pavlik, Alena and Vitalik. Does Irochka want to play with us? Now I will bake you buns. I'll bake buns - I'll feed you. See, I have a lot of dough in the pan.” Shows a large children's saucepan filled with building material details - yellow or red hemispheres). “There will be a lot of buns, enough for everyone. Sit down here, on the carpet, relax, and I will cook. The teacher sits the children so that they can see his actions. “I’ll take a large sheet (the lid of a box from a printed board game). I'll put buns on it. I make this bun for Currency (takes one piece from the box, makes circular movements resembling the rolling of a ball, and puts it on the “sheet”). I'll roll, I'll roll the dough, a bun for Valyusha is ready. And I will make this bun for Kirill (by naming the children, the teacher keeps their attention on himself). That's all. I didn't forget anyone. Made buns for everyone. Now they can be baked in the oven. Puts the “leaf in the oven” and immediately takes it out. “All the buns are already baked” (puts the sheet on the table, sniffs the buns). “How delicious they smell. I'm going to try one right now." The teacher shows how to do it in the game, says that they are tasty, sweet. Then treats each child. Asks the children if they liked the buns. He complains that the buns turned out to be too big and. don't eat it all at once. After that, the teacher invites those who have eaten to put the remaining pieces on the sheet to finish eating later.

Then the teacher says: “Now let's play hide and seek. You will be smart kids. Some will hide behind a chair, some behind a closet, and some may even hide under a table. You hide, and I will look for you. Do you want to play like this? Now I will close my eyes with my hands and count, and you hide. One-two-three-four-re-five, I'm going to look.

The teacher is looking for the guys, while rejoicing when someone is. The game can be repeated two or three times.

Then the teacher invites the children to eat buns again, otherwise everyone played enough and already wanted to eat again. "Do you want to eat buns?" - distributes buns to the children and says: “Now finish eating the buns - I’ll give you milk to drink. Whoever has eaten, put the leftovers here, on the sheet, and come to me. I'll pour milk for you." Each teacher gives a cup and pours imaginary milk. You can offer children supplements - a second cup

In conclusion, the teacher switches the children to an independent game: "You have eaten and drunk, and now go play with toys."

2nd option. Game actions of children are directed to the educator.

The teacher offers the children: “Come on, guys, let's play. I really want to play with Roma, with Vitalik ... ". The number of children participating in the game can be any. You can play with all the children or only with those who come to the teacher. “I feel like I just got home from work. Tired. And my head hurts. I can not. even cook your own food. And I really want to eat. Who will cook something for me, guys? The children respond to the request of the teacher. “Look how much food I have, a whole box. What will you cook for me? Here in the box lies cabbage and carrots (shows a green ball and a red cone). You can cook delicious soup. I know Masha can cook soup. Mashenka, will you cook soup for me? Here are vegetables for you: cabbage and carrots. Here is the stove (big cube, upside down box). And you can find the saucepan yourself, okay? Sasha, will you boil potatoes for me? And who else will cook potatoes for me? How many berries are there? A good compote will turn out! Who will cook compote for me?

After that, the teacher helps everyone individually prepare “food”, shows the children no more than one or two game actions for cooking.

Then the teacher continues: “Whoever has food ready can feed me. I already washed my hands and sat down at the table. “What have you, Verochka, prepared for me? Soup? Probably very tasty. May I try? Pour me a bowl of soup, please. Oh how delicious. Soup with carrots and cabbage. Overeating! I also want to eat one bowl of soup. Can? Thank you very much, Verochka. You made a very tasty soup." It does not matter if this procedure is delayed and the rest of the children are waiting for their turn to feed the teacher. Observation of the actions of the educator and the actions of children, game communication is very interesting for them. It will surely enrich their experience.

After feeding, the teacher expresses gratitude to all the children: “What good fellows, they fed me. I rested, I ate. And yes, the headache is gone. Okay, now you can have some fun. Would you like to dance?" (children dance with the teacher to the music).

The teacher encourages children to independently accept the game goal: “Oh! I danced something and wanted to eat again. Who else will feed me? And what will you feed me, Sasha? The procedure of feeding and expressing gratitude is repeated again.

Then the teacher ends the game: “I’m already so full that I can’t eat all the porridge,?

Card file

role-playing games in the second junior group.

"Let's go for a walk"

Target: to develop in children the ability to choose clothes for different seasons, to teach them to correctly name the elements of clothing, to consolidate the generalized concepts of “clothes”, “shoes”, to cultivate a caring attitude towards others.

Equipment: dolls, clothes for all periods of the year (for summer, winter, spring and autumn, a small wardrobe and a high chair.

Game progress: a new doll comes to visit the children. She meets them and wants to play. But the guys are going for a walk and offer the doll to go with them. The doll complains that she can't get dressed, and then the guys offer to help her. Children take out doll clothes from the locker, name it, choose what they need to wear now according to the weather. With the help of a teacher in the correct sequence, they dress the doll. Then the children dress themselves and go out with the doll for a walk. Upon returning from a walk, the children undress themselves and undress the doll in the desired sequence, commenting on their actions.

"Score"

Target: to teach children to classify objects according to common features, to cultivate a sense of mutual assistance, to expand the vocabulary of children: to introduce the concepts of "toys", "furniture", "food", "utensils".

Equipment: all toys depicting goods that can be bought in a store, located in a window, money.

Game progress: the teacher offers the children to place a huge supermarket in a convenient place with departments such as vegetables, grocery, dairy, bakery and others where customers will go. Children independently distribute the roles of sellers, cashiers, salespeople in departments, sort goods into departments - products, fish, bakery products, meat, milk, household chemicals, etc. They come to the supermarket to shop with their friends, choose goods, consult with sellers, pay at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and goods can be in the supermarket.

"Toys at the Doctor's"

Target: teach children how to care for the sick and use medical instruments, educate children in attentiveness, sensitivity, expand vocabulary: introduce the concepts of “hospital”, “sick”, “treatment”, “medicines”, “temperature”, “hospital”.

Equipment: dolls, toy animals, medical instruments: a thermometer, a syringe, tablets, a spoon, a phonendoscope, cotton wool, medicine jars, a bandage, a dressing gown and a bonnet for a doctor.

Game progress: the teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients with various diseases go to the doctor: the bear has a toothache because he ate a lot of sweets, the Masha doll pinched her finger in the door, etc. We specify the actions: the Doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Children of senior preschool age can choose several different specialists - a therapist, an ophthalmologist, a surgeon and other doctors known to children. Getting to the reception, the toys tell why they went to the doctor, the teacher discusses with the children whether this could have been avoided, says that you need to take more care of your health. During the game, children watch how the doctor treats patients - makes dressings, measures the temperature. The teacher evaluates how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

"Stepashka's birthday".

Target: expand children's knowledge about the methods and sequence of table setting for a festive dinner, consolidate knowledge about tableware, cultivate attentiveness, caring, responsibility, desire to help, expand vocabulary: introduce the concepts of "holiday dinner", "name day", "serving", " dishes", "service".

Equipment: toys that can come to visit Stepashka, tableware - plates, forks, spoons, knives, cups, saucers, napkins, tablecloth, table, chairs.

Game progress: the teacher informs the children that Stepashka has a birthday today, offers to go to visit him and congratulate him. Children take toys, go to visit Stepashka and congratulate him. Stepashka offers everyone tea and cake and asks to help him set the table. Children actively participate in this, with the help of a teacher they set the table. It is necessary to pay attention to the relationship between children during the game.

"We are building a house."

Target: introduce children to construction professions, pay attention to the role of technology that facilitates the work of builders, teach children how to build a building of a simple structure, cultivate friendly relations in a team, expand children's knowledge about the features of builders' work, expand children's vocabulary: introduce the concepts of "building", "mason ”, “crane”, “builder”, “crane operator”, “carpenter”, “welder”, “building material”.

Equipment: large building material, cars, crane, toys to play with the building, pictures of people in the construction profession: a bricklayer, a carpenter, a crane operator, a driver, etc.

Game progress: the teacher invites the children to guess the riddle: “What kind of turret is standing, but is the light on in the window? We live in this tower, and is it called? (house) ". The teacher offers the children to build a large, spacious house where toys could live. Children remember what construction professions are, what people do at a construction site. They look at pictures of builders and talk about their duties. Then the children agree on building a house. Roles are distributed between children: some are Builders, they build a house; others are Drivers, they deliver building materials to the construction site, one of the children is a Crane Operator. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

"It's time to eat."

Target: To form ideas about cooking and eating, about various dishes, food products, utensils used in cooking.

Equipment: tableware ( plates, spoons, knives, pots, frying pan, cups, etc.), candy wrappers, sticks, cubes, rings, buttons, parts from the designer, dolls, etc.

Game progress: Invite children to do the following:

Set the table, arrange the cutlery.

Boil soup, porridge on the stove (in an empty saucepan or putting buttons, balls, beads, sticks, etc. in it) and feed the doll from a spoon, a stick, from a palm. As a tile, you can use a cube or other flat object.

Boil an egg (ball), blow on it, break it with a spoon (stick), feed a doll, a bear.

Bake pies (you can use balls, rings, buttons, cubes, figures cut out of colored paper, you can mold them from plasticine, dough), treat dolls and animals.

Feed the doll from the plate with soup, porridge, bread, cut a sausage, sausage with a knife (stick) (for this purpose, a ball, cube, stick, parts from a designer or mosaic, a candy wrapper, a ball can be used).

Boil milk, pour juice, give dolls a drink, give them cookies, candy (plastic parts of a designer or mosaic, a candy wrapper, a ball are used) with drawings without detailing with only color designation, for example, a green oval is a cucumber, orange is a carrot, a red circle is an apple or tomato, green striped circle - watermelon)

Wash the dishes, dry them with a towel. You can wash the dishes with your palm or a piece of sponge, instead of a towel, use a piece of cloth.

We should not forget that game actions can be performed without the use of objects, with the help of fingers, palms, gestures (for example, "take" an imaginary candy or nut with your fingers, stretch out an empty palm to the bear and offer him an apple).

Within the framework of this plot, it is possible to organize the playing of various children's poems, for example, A. Kravchenko's Pancakes:

grandmother, grandmother,

Bake pancakes! -

Let me bake something

But where do you get the flour?

Here is flour! grandmother, grandmother,

Bake pancakes!

I would bake pancakes

Just no milk.

Here is the milk!

grandmother, grandmother,

Bake pancakes!

I would bake already

That's the trouble, there is no yeast.

Here is the yeast! grandmother, grandmother,

Bake pancakes!

Let me bake something

Just need some sugar.

Here's sugar! grandmother, grandmother,

Bake pancakes!

Baking pancakes is a knack,

But where is the frying pan?

Here's the frying pan! grandmother, grandmother,

Bake pancakes!

Well, now I'm baking

Sweet granddaughter

And my beloved granddaughter.

Whole mountain bake!

Oiled, ruddy,

With honey, With sour cream.

First, you read a poem to the child, intoning the speech of the grandmother and grandson (granddaughter) in different ways and illustrating it with appropriate game actions (for example, show an empty handful instead of flour, an empty cup "with milk", a cube instead of yeast, a frying pan in the form of a toy or a drawing, and etc.). After the baby gets acquainted with the poem, you can play it together, offering him the role of a granddaughter, prompting the appropriate words and helping, if necessary, to perform this or that action. This poem is good because in it the child repeats the same lines, and his game actions are quite diverse. In addition, they can be varied each time (for example, instead of a stove, use a cube, a flat part of a designer or pyramids, a high chair, etc.), and exchange roles with older children.

"Baiushki bye"

Target: expand ideas about caring for children, develop imagination, cultivate a caring attitude, responsibility.

Equipment: dolls, beds .

Game progress: invite children to:

Swaddle the doll.

Stroke, hug her.

Carry on your hands.

Put in the crib, cover with a blanket, shake the crib.

Here's a soft feather bed for you.

On top of the feather

A clean sheet.

Here under your ears

White pillows.

Down duvet

And a handkerchief on top.

"I must, I must wash"

Target: to form ideas about hygiene procedures, develop imagination, cultivate a love for cleanliness, accuracy.

Equipment: dolls, baths, jars, combs, etc.

Game progress: invite children to:

Bathe the doll in a bath (instead of soap and a sponge, you can use a cube, a ball, a piece of foam rubber).

Wash the doll's head with shampoo (from a plastic jar), wipe with a napkin.

Comb the doll (comb, wand), let her look in the mirror.

Wash the doll from the basin.

Brush the dolls teeth (you can use a baby toothbrush or stick)

Plant on a potty (for small toys, you can use a bottle cap or the bottom of a plastic jar).

The game can be accompanied by short rhymes, for example, such as:

Water, water,

Wash my face

To make cheeks blush

To laugh mouth,

To bite a tooth

Who is good with us

Who is our prettiest?

Katya is good!

Katya is pretty!

"We are going to walk"

Preparing for a walk (swaddling or dressing a doll). Rocking her in her arms or in a wheelchair. Walking by car (in a wheelchair). Rolling down the hill in a car or on a plank. The doll can be carried on hands. If the child is already using active speech, invite him to tell the doll what he can see.

A walk with a doll can be played using construction elements. This can be done in the following way. You put a small doll and cubes (bricks) on the table, says to the child: "Our Lyalechka is bored alone, wants to take a walk. Let's build a path for her?" Take one brick, put another one on it, then invite the child to continue the path. After the path is built, you and your child walk along it with a doll, saying: "Top-top, the baby is stomping" or: "Little legs are walking along the path. Top-top-top." Subsequently, the game can be complicated by introducing another doll into it, which also walks and goes towards the first one. They meet, hug, talk to each other.

"The doll got sick"

Target: to form the ability of children to care for the sick and use medical instruments, to educate children in attentiveness, sensitivity, to expand vocabulary, to introduce the concepts of "hospital", "sick", "treatment", "medicine", "temperature", "hospital".

Equipment: Doll, medical instruments, buttons, bottle caps, bandage.

Game progress: The doll's complaint, questions about what hurts, how it hurts, her consolation. Take the doll by car to the hospital. Listen to the heart (with a tube; pasta; with a button strung on a string; ear) Measure the temperature (with a toy thermometer, stick, pencil) Give an injection (with a toy or real plastic syringe, stick, finger). Give a pill (a bead, a button, a pea or a bean, a piece of paper, an empty palm are suitable for this purpose). Put mustard plasters (using a piece of paper, a piece of cloth, a leaf). Put the jars (you can use small bottle caps or just bend your palm). Treat the throat (rinse it from a cup, grease with a stick with ointment).

Treat the ear (drop the medicine with a pipette or two folded fingers, grease with a stick with ointment). Make a bandage with a piece of bandage. Give vitamins (peas, buttons) Drink hot tea with honey (with raspberries) Put to bed. Sing a song, calm the doll.

"Good Doctor Aibolit"

"In the shop"

Target: expand ideas about the work of the seller, about buying products, develop speech, imagination.

Equipment: vegetables, fruits, substitute items.

Game progress: Arrange on the table (on the counter) vegetables, fruits, substitute items. An adult or child to take on the role of a salesperson. Ask the seller what products are in the store. Select the necessary products and put them in the basket (using substitute items). Pay the seller money (pieces of paper, buttons, flat parts from the mosaic) Take the basket home, lay out the products on the table. Wash vegetables or fruits. Ask the dolls what they want to eat. Offer them a carrot, an apple, a banana, etc. (use realistic toys or drawings). Boil soup in a pot. At the end of this game, you can invite the child to invite guests (family members or dolls) and treat them to products bought in the store. The game can be accompanied by reading a poem by Y. Tuwim:

The hostess once came from the market,

The hostess brought home from the market:

Here vegetables dispute brought on the table

- Who is better, tastier and more necessary on earth:

Cabbage? Carrot? Peas, parsley or beets? Oh!..

The hostess, meanwhile, took a knife

And with this knife she began to chop:

Potatoes, Cabbage, Carrots, Peas, Parsley and beets. Oh!..

Covered with a lid, in a stuffy pot

Boiled, boiled in boiling water:

Potatoes, Cabbage, Carrots, Peas, Parsley and beets. Oh!..

And the vegetable soup was not bad!

"Come visit us"

Target: expand the idea of ​​\u200b\u200bthe reception of guests, develop speech, imagination.

Equipment: dolls, dishes, substitute items.

Game progress: Invite toys to a festive dinner (go around the room with the child and invite several dolls and animals to come visit, encouraging the child to talk with the toys). Set the festive table, arrange dishes according to the number of invited guests, refreshments (fruits, vegetables, sweets, etc.). Seating guests at the table. Offer them a treat, ask what each of the guests wants to eat. Arrange the treat on plates, feed the guests. At the end of the dinner, thank the guests and escort them home. Guests can be not only toys, but also family members, peers.

"Home routines"

Target: to expand the idea of ​​caring for clothes and linen, washing, ironing. Cultivate accuracy, respect for things.

Equipment: doll clothes, basin, iron, wardrobe.

Game progress: Wash clothes for dolls (in a basin, in a bath). Wash a blanket, a sheet (a piece of cloth, a napkin, a handkerchief) Iron the linen (with a toy iron or a cube) Put the linen in a locker, in a chest of drawers (in a box)

"At the Barbershop"

Target: to expand the idea of ​​​​the work of a hairdresser, to cultivate accuracy.

Equipment: dolls, a mirror, substitute objects.

Game progress: Seat the doll on a chair, tie an apron Wash the doll's head (you can use a shampoo bottle, a cube instead of soap) Dry your hair with a hairdryer (you can drive a cube over your head and buzz). Comb the doll (comb, wand). Pin a hairpin, a bow. Spray your hair with varnish Look in the mirror (you can in the lid of the jar).

"My phone rang"

Target: develop speech, imagination.

Equipment: telephone.

Game progress: Phone conversation: With mom, dad, grandma, grandpa (talk about what toys he plays, ask what relatives do, etc.) With a doctor (call a doctor to a sick child or to yourself, tell what hurts). After that, you can play the "Hospital" plot.

With the seller (ask if the store has apples, sweets, toys, etc.). After that, you can play the story "Shop".

With a hairdresser (to find out if the hairdresser is open, if you can come and get your hair done, etc.). Play the story "Barbershop".

Use the poem by K. Chukovsky "My phone rang" in a telephone conversation.

"The circus"

Target: to form an idea about the circus, to broaden one's horizons.

Equipment: dolls, animals, masks, etc.

Game progress: Invite your child to take the puppets and animals to the circus. Sit them on the sofa. Arrange a circus "arena" on the rug in front of the sofa, place "artists" on it. They can be soft and clockwork toys (for example, a somersaulting monkey, "Thumbelina", etc.), as well as folk toys that are set in motion by ropes or sticks and imitate the actions of adults (for example, a bear is chopping wood, a hare is playing a drum and others).

You say: "Now the monkey will perform. Look how he can somersault." Then wind up the monkey and show him somersaults. - "And now the bear is performing. He knows how to chop wood." A cockerel can sing and flap its wings beautifully, a hare can beat a drum, etc. In this game, you can use masks or half masks of different animals, mitten dolls, etc. After each performance, clap your hands with your child.

"Putting the Toys to Bed"

Target: help put toys in their places, develop imagination.

Equipment: toys.

Game progress: This game is good to play before going to bed. Toddlers are not always willing to put toys away. Try to play this moment by helping the child and talking to the toys. For example: "Ball, you're tired of riding, lie down in a box, rest. And you, cubes, run and run on a shelf. That's how beautiful, stand straight! And you, Mishenka, it's time to sleep too, let's put you on a bench, cover you with a blanket , and the dog - under the bench, let it protect you. Cups, stand on saucers, otherwise they miss you. " So, by talking with toys, you will make a boring activity interesting for the baby and play out a new story.

"I am the driver!" (car games)

Target: expand ideas about cars, their meaning, develop imagination.

Equipment: cars, cubes, sticks, etc.

Game progress: Transportation on trucks of products to the store. Transportation of building materials to the construction site. Car racing. Car repair. Car washing, etc.

Variants of this game can be games of pilots, captains of sea ships, etc. It is good to include design elements in these games.

"Matryoshkas visit"

Target: expand ideas about the size of objects, develop imagination, thinking.

Equipment: nesting dolls, cubes, cars.

Game progress: First, you examine a two- or three-piece nesting doll with your child, offer to take it apart, and then say that each nesting doll wants to live in its own house. Address the baby on behalf of a large nesting doll: "Vanya, please build me a house. Only it should be big so that I can fit in it." Then speak for a small nesting doll: "And I also want to live in a house. Only my house should be smaller." If the child accepts the game, you and your child build two houses from cubes and a triangular prism (roof) at a distance from each other, plant nesting dolls near them. The adult says: "Here our nesting dolls are sitting looking at each other. The big nesting doll says to the little one:" I'm bored without you, come to visit me. Now, if Vanechka built a path for me. Will you build it?" (addressing Vanya). You invite the child to fulfill the request of the nesting doll. Then a path is built from blocks (bricks), and the little nesting doll goes along it to visit the big one.

If it is not difficult for a child to distinguish between matryoshka dolls of two sizes, and if the game is interesting to him, you can introduce a third nesting doll or another character into it (build a booth for a dog, a den for a bear cub, etc.)

You can also include a small car in the game and ride the matryoshka on it along the path if, for example, her leg hurts.

"The Cockerel Sings"

Target: develop imagination, vocabulary.

Equipment: cockerel toy, cubes.

Game progress: Show the cockerel to the child: “Look, the cockerel woke up, sang his song “ku-ka-re-ku”, wants to wake everyone up. He wants to wave his wings, fly high so that everyone can see how beautiful he is and hear how he sings. He likes to sit on the fence and sing. Let's build him a fence? Where are our cubes?". Discuss what kind of cubes are best to build a fence. To begin with, it can be built from several cubes placed next to each other. Let the cockerel fly up to the fence, jump on it.

Then, on behalf of the cockerel, address the child: “I want a higher fence” and comment: “Do you hear, the cockerel wants to fly higher? Let's build a high fence? What cubes will we take?”. Discuss with your child how you can build a taller fence. This can be done by placing a cube on a cube, or you can arrange high cylinders or bars. Giving the child the opportunity to build a fence himself, help him if necessary. After the fence is ready, turn to the cockerel: "Peter-cockerel, that's what a high fence Andryusha built for you. Are you satisfied now? Fly high!" End the game with a song:

Early in the morning in the yard

I wake up at dawn, Ku-ka-re-ku I scream

I want to wake up the guys.

Or: Our cockerel is loud-mouthed,

In the morning he shouts: "Hello!"

On his feet are his boots,

Earrings hang on the ears.

On the head - a scallop,

That's what he is, a cockerel! (G. Boyko)

"Travelling by car"

Target: expand horizons, vocabulary, develop imagination, thinking.

Equipment: machines, cubes.

Game progress: Take a small car and invite the child to roll it towards each other. After playing with her a little, say: "And now the car needs to be sent to the garage so that it can rest. Come on, as if we are builders and we are building a garage for the car? They build a garage from bricks. Where are our bricks?" Help your child build a garage, gate, praise him. After the kid builds the gate, offer to drive through them into the garage. Give the child the opportunity to act on his own, ask him questions, prompting a dialogue with the machine. The kid rolls the car as much as he wants.

If he plays such a game well and with interest, it can be complicated. For example, invite him to go by car to the forest. To do this, you need to designate a forest. This can be done by placing tall cylinders (trees) on the far edge of the table.

If desired, a toy car can be replaced with a cube or a stick. You can also build a bridge for a car or build a slide from cubes and bars. It is desirable to leave such buildings untouched for some time. The child may lose interest in the game, but after a while, having seen the building, return to it again.

"Sparrow"

Target: Developing in children the ability to take on the role of birds.

Equipment: Substitute items, toys.

Game progress: The teacher can start the game by observing a sparrow on the street: “Look, a sparrow is sitting on the roof of a neighboring house. It is small. Sat, sat and began to jump. Has stopped. He flapped his wings, chirped and flew.” After that, the teacher offers to play the game. The teacher in the role of a sparrow says: “I have wings. Here they are, look. I will flap my wings and fly high, I can even fly higher than houses. And here is my beak. I peck their grains, drink some water. I love to eat bread crumbs and worms. I live in a tree with other sparrows. Do you know what I like to do the most? Swim in a puddle and chirp: chirp chirp, chirp chirp, chirp chirp. All day I fly and chirp, looking for my kids. I want my sparrows to fly to me. Chick-chirp, chirp-chirp, sparrows, where are you? Respond, chirp. I wait". (If the children do not respond to the suggestion of the teacher, then we can say that the sparrows do not hear the mother sparrow, they flew far away). Then the teacher asks who wants to be a sparrow. After that, the game continues similarly to the game "Fox".

"Wind and Leaves"

Target: Developing in children the ability to assume the role of an inanimate object. Raising a love for nature.

Equipment: Leaves.

Game progress. The teacher starts the game on a walk and gives the children tasks to see how the leaf-boat floats in the water (in a puddle), look for what or who is hiding on the ground under the leaves, decorate the plot, the troupe, their locker, themselves with leaves, wear and shift the leaves with places in place, carry a leaf through a puddle by a rope.

After that, the teacher suggests hanging the leaves in through openings. Suspended in this way, they instantly react to the slightest breath of the breeze, begin to spin, sway in different directions. The teacher draws the attention of the children to this: “Look! Our leaves are spinning, spinning, flew, flew and calmed down. They flew again, swirled and ... calmed down.

Then the teacher talks to the kids about the wind. “Who is blowing on our leaves? the teacher is surprised. - You, Mishenka, did not blow on the leaves? And you, Tanechka? And I didn't blow on the leaves. Who lifts them into the air? The teacher is waiting for an answer, if the guys are silent, he continues: “I know who picks up the leaves, who blows on them. This is the wind. He, like us, loves to play with leaves. It will scatter, but how it will blow - fu-fu-fu! Light leaves will be delighted and will spin, spin, fly, fly and calm down.

After such a story, the teacher offers to play. “Shall we play with the wind and the leaves? I am a cheerful wind, and you are beautiful leaves. Children can be offered to take a leaf in their hand, you can decorate children's clothes with leaves. "What beautiful leaves!" - the teacher says, decorating the children with autumn leaves. Everyone is dressed up, you can play.

During the game, the teacher accompanies all his words with a show. Children are guided by his words and actions. "The little leaves sit quietly on their branches (children and caregiver squat)." “Suddenly a cheerful wind flew in. How to blow - fu-fu-fu! The leaves woke up, opened their eyes, flew away (children move around the playground, some are spinning, some are running, some are just walking). “The wind flew away, the leaves calmed down, fell (the children and the teacher stop, sit down).”

The teacher can repeat the game several times at the request of the children.

"Hedgehog"

Target.

game material. Substitute items, toys, illustrations.

Game progress. The teacher invites the children to play and takes on the role of a hedgehog: “I will be a hedgehog. I have prickly needles and a long nose, at the end with a black pipka. My paws are small, but I can run fast. I live in a mink. I know how to hide from a fox. I curl up into a ball - neither head nor legs are visible and I lie on a forest path. (You can show an illustration where a fox tries to touch a hedgehog curled up in a ball with its paw). She walks, walks around me and can't grab me in any way. The glomerulus is covered in sharp needles. The fox is even afraid to touch me with its paw. The only bad thing is that I live alone. I don't have food. I'm bored. Who wants to be my hedgehog?" Further, the game is played similarly to the game "Fox".

"Dolls"

Target: Consolidation of knowledge about different types of dishes, the formation of the ability to use dishes for their intended purpose. Cultivating a culture of behavior while eating. Consolidation of knowledge about the names of clothes. Strengthening in children the skill to undress and fold their clothes correctly in a certain sequence.

Equipment: Dolls, toy dishes, pictures depicting elements of the painting "Playing with a Doll".

Game progress: Preparation for the game begins with looking at the painting "Playing with a Doll". Children sit at two or three tables shifted in a line, facing the teacher. They examine the picture, name what they see (“They bathe the doll”, “The girl bathes”, “Washes soap off the doll”, “The boy holds a towel to wipe the doll”).

After that, the teacher turns to the children: “In front of you are the pictures (they lie face down), turn them over. Look at your pictures and tell me who has a bath, who has soap? who has pantyhose?...” The child, having found the right picture, puts it near the big picture.

So we helped the girl in the white apron. Everything was prepared in order to redeem the doll. The teacher offers the children a story about this picture: “The children decided to buy the doll. They brought a stool, put a bath on it, poured warm water into the bath. Nearby, on a red stool, they put a green sponge and soap. Separate the doll.

Her clothes were neatly laid out on a large chair, and her tiny blue shoes were placed under the chair. “Now, now, be patient a little more,” the girl in the white apron persuades the doll. - I'll wash the soap off you, and then wipe it dry. You see, Ilyusha is standing nearby, holding a large white towel in his hands ... ". The teacher can use various options for playing with dolls.

1st option. Doll Katya is having lunch.

There are tea, tableware and kitchen utensils on the table. Doll Katya is sitting at the table. The teacher says: “Children, Katya needs to be fed lunch. There are a variety of utensils here. We will put only what we need for dinner on the table in front of Katya. Children take turns finding the items they need. The teacher asks what it is and why. At the request of the teacher, the children find all the items: plates, a fork, a spoon, a bread box, call them correctly and arrange them beautifully on the table, not forgetting to lay a tablecloth and put a napkin holder. They wish Katya a good appetite, after dinner they clean the dishes.

2nd option. Pick up dishes for dolls.

The teacher puts three dolls on the table: the cook stands at the stove, the nanny doll in a dressing gown prepares dishes for dinner, a girl doll sits at the table. The teacher examines the dolls with the children, talks about what they do, what kind of dishes they need. There are various dishes on the table near the teacher. Showing the object, the teacher says what it is called. Then he asks the children about this subject. To maintain interest, you can ask like this:

“And this dish, probably, no one needs?”. A ladle, a kettle, a spoon are needed by both the cook and the nanny. After that, the teacher asks each of the children who they would like to be now: a cook, a nanny, or a girl who is going to have dinner. Invites children to play by themselves.

3rd option. The doll wants to sleep.

The teacher brings the doll and says that the doll is very tired and wants to sleep, asks the children to help her undress. Children in turn, at the direction of the teacher, remove clothes from the doll and, carefully folding it, put it on the doll chair. So, one child takes off his apron, the other takes off his dress, etc. The teacher directs their actions, helping to correctly fold one or another part of the doll's toilet, showing how to do it correctly. When the doll is completely undressed (left only in a shirt), they put on slippers for her and lead her to the bed. Having laid the doll in bed, the teacher turns it on its side, puts its hands under its cheek, carefully covers it, gently strokes its head and says: “Sleep!” Having shown the children that the doll has fallen asleep, the teacher asks them to be quiet and, putting a finger to their lips, on tiptoe, leaves the group room where the doll is sleeping with the children.

4th option. The dolls are awake.

2 dolls sleep on the cribs: a large one and a small one. There are clothes on the shelves. Children sit on chairs in a semicircle. Educator: “Children, look who is sleeping on this bed. Did you recognize her? Yes, this is Katya doll. Who sleeps on this one? This is Tanya doll. The teacher addresses one doll: “Katya, are you already awake? Will you get up? Guys, she says she wants to get up, but first we need to find her clothes. What do you need to dress Katya? “Look closely at the shelf. Do you see clothes? Bring a dress. We try on a dress, if it is small, we put it at Tanya's bed. Will we put on the dress right away or do we need to put on other things first? We are looking for underwear for dolls in size, other things. Children take turns putting clothes on the Katya doll, then dressing Tanya.

At the end of this game, the doll, dressed with the help of the children, greets each of the children, thanks each of them for their help, gently strokes their heads, dances merrily for the children, who clap their hands and then thank the doll for dancing.

During the subsequent conduct of this game, the teacher encourages the children to play on their own.

The teacher must treat dolls as if they were living beings. So, if the doll is dropped, the teacher takes pity on her, reassures her not to cry, asks the children to caress, calm and pity the doll.

On a walk, the teacher makes sure that the doll is not cold, that it does not freeze: he carefully straightens her hat or scarf, carefully looks to see if it is blowing under the blanket with which the doll is wrapped. During feeding, he makes sure that it does not burn: it cools the food.

The educator includes dolls in the life of children, makes them participants in children's lives. So, the doll, sitting on a chair, watches how the children study or eat, praises who eats quickly and accurately, who is attentive in class. In the morning, the doll greets the children and watches how the children dress and wash, and in the evening, before the children are taken away, the doll is undressed and put to bed, they say goodbye to her, turn off the light and leave on tiptoe.

"Bears"

Target: Developing in children the ability to take on the role of an animal.

Equipment: Sweets, fruits, pies.

Game progress: Offering children toys, sweets, fruits, pies, etc., the teacher says: “Look, guys, what a big delicious cake the bear baked and sent to our group. She thought that we have cubs in our group - sweet teeth who love delicious pies, and decided to treat them. Who is our teddy bear? For whom did the bear bake a sweet cake? Are you a teddy bear, Sasha? Where are your paws, little bear? Do you have fur, little bear? How many cubs are in our group. Good bear cubs! It's time to give them the pie!"

Then the teacher invites the cubs to stand around a large table (made of shifted tables) and see how she will solemnly cut the cake into equal parts so that everyone gets an equal share. Thus, a regular afternoon snack can pass. Handing out the pie, the teacher says: “This bear cub. A piece of pie and this one. I share the bear's pie equally with all the cubs. Did all the cubs have enough pie? Eat well!"

"Treat"

Target: Development of children's ability to implement the game plan.

Equipment: Substitute items, play utensils, toy dogs, fluffy collar.

Game progress: The teacher can use different options for the game, depending on what they are aimed at.

game actions.

1st option. The actions of the teacher are aimed at children.

The teacher asks the guys: “Who wants to play with me? I invite everyone to play: Sasha, Pavlik, Alena and Vitalik. Does Irochka want to play with us? Now I will bake you buns. I'll bake buns - I'll feed you. See, I have a lot of dough in the pan.” Shows a large children's saucepan filled with building material details - yellow or red hemispheres). “There will be a lot of buns, enough for everyone. Sit down here, on the carpet, relax, and I will cook. The teacher sits the children so that they can see his actions. “I’ll take a large sheet (the lid of a box from a printed board game). I'll put buns on it. I make this bun for Currency (takes one piece from the box, makes circular movements resembling the rolling of a ball, and puts it on the “sheet”). I'll roll, I'll roll the dough, a bun for Valyusha is ready. And I will make this bun for Kirill (by naming the children, the teacher keeps their attention on himself). That's all. I didn't forget anyone. Made buns for everyone. Now they can be baked in the oven. Puts the “leaf in the oven” and immediately takes it out. “All the buns are already baked” (puts the sheet on the table, sniffs the buns). “How delicious they smell. I'm going to try one right now." The teacher shows how to do it in the game, says that they are tasty, sweet. Then treats each child. Asks the children if they liked the buns. He complains that the buns turned out to be too big and. don't eat it all at once. After that, the teacher invites those who have eaten to put the remaining pieces on the sheet to finish eating later.

Then the teacher says: “Now let's play hide and seek. You will be smart kids. Some will hide behind a chair, some behind a closet, and some may even hide under a table. You hide, and I will look for you. Do you want to play like this? Now I will close my eyes with my hands and count, and you hide. One-two-three-four-re-five, I'm going to look.

The teacher is looking for the guys, while rejoicing when someone is. The game can be repeated two or three times.

Then the teacher invites the children to eat buns again, otherwise everyone played enough and already wanted to eat again. "Do you want to eat buns?" - distributes buns to children and says: “Now eat the buns - I’ll give you milk to drink. Whoever has eaten - put the leftovers here, on the sheet, and come to me. I'll pour milk for you." Each teacher gives a cup and pours imaginary milk. You can offer children supplements - a second cup

In conclusion, the teacher switches the children to an independent game: "You have eaten and drunk, and now go play with toys."

2nd option. Game actions of children are directed to the educator.

The teacher offers the children: “Come on, guys, let's play. I really want to play with Roma, with Vitalik ... ". The number of children participating in the game can be any. You can play with all the children or only with those who come to the teacher. “I feel like I just got home from work. Tired. And my head hurts. I can not. even cook your own food. And I really want to eat. Who will cook something for me, guys? The children respond to the request of the teacher. “Look how much food I have, a whole box. What will you cook for me? Here in the box lies cabbage and carrots (shows a green ball and a red cone). You can cook delicious soup. I know Masha can cook soup. Mashenka, will you cook soup for me? Here are vegetables for you: cabbage and carrots. Here is the stove (big cube, upside down box). And you can find the saucepan yourself, okay? Sasha, will you boil potatoes for me? And who else will cook potatoes for me? How many berries are there? A good compote will turn out! Who will cook compote for me?

After that, the teacher helps everyone individually prepare “food”, shows the children no more than one or two game actions for cooking.

Then the teacher continues: “Whoever has food ready can feed me. I already washed my hands and sat down at the table. “What have you, Verochka, prepared for me? Soup? Probably very tasty. May I try? Pour me a bowl of soup, please. Oh how delicious. Soup with carrots and cabbage. Overeating! I also want to eat one bowl of soup. Can? Thank you very much, Verochka. You made a very tasty soup." It does not matter if this procedure is delayed and the rest of the children are waiting for their turn to feed the teacher. Observation of the actions of the educator and the actions of children, game communication is very interesting for them. It will surely enrich their experience.

After feeding, the teacher expresses gratitude to all the children: “What good fellows - they fed me. I rested, I ate. And yes, the headache is gone. Okay, now you can have some fun. Would you like to dance?" (children dance with the teacher to the music).

The teacher encourages children to independently accept the game goal: “Oh! I danced something and wanted to eat again. Who else will feed me? And what will you feed me, Sasha? The procedure of feeding and expressing gratitude is repeated again.

Then the teacher ends the game: “I’m already so full that I can’t eat all the porridge that you cooked, Alyosha. There was still half the pot left. Feed the bunny porridge. He already came running to me, found out who was cooking porridge. The teacher can offer the children to do another activity, give them, for example, pencils and paper, etc.

3rd option. Children's play activities are focused on toys.

The teacher includes the children in the game: “Guys, come here as soon as possible. Look who ran up there." Shows the dogs and offers to get to know them, pet them. “Hear them whine. Let's ask the dogs if they want to eat."

It turns out that they are really hungry.

After that, the teacher “calms down” the dogs. He tells them what delicious soups, cereals and other things our children can cook. "Don't worry, dogs. You see how many children we have in the group, and they all know how to cook very well. Some soup, some porridge, some potatoes and even compote ... and they know how to make scrambled eggs. Don't worry, we'll feed you now. Guys, do you want to cook food for the dogs?

Then the teacher encourages each child to accept the game goal: “This dog has chosen you, Kirill. What are you going to cook for her?" If the child does not cope with the task assigned to him, the teacher offers him some of his own options: “I guessed that your dog loves soup with a bone most of all.” The dog barks in agreement.

So, in turn, the teacher gives each child a dog and contributes to the adoption of an individual game goal.

When all the dogs have found their owners, the teacher offers the children to take the necessary “products” from the boxes with substitute items. While the guys are preparing food, the teacher asks the children: “How is the puppy behaving. Does he obey you, Nina, does he interfere with cooking? What are you cooking for him? He likes porridge to be sweet. Will you put sugar in the porridge?" “Sharik, are you glad that Vitya cooks meat for you? Sit here and don’t get into the pot, otherwise you’ll get burned - the stove is hot. ” “You know, Vitya, your dog is so clean. She, when she eats, runs to wash her muzzle and paws. Will you help her wash up afterwards?

Completing the feeding procedure, the teacher says: “Guys, listen to what the dogs want to tell you. They thank you for the delicious food you gave them.” “Dogs say that now they want to sleep, that they like to sleep on rugs in a quiet corner behind a closet or under a chair. Here are the mats for you. Children put the dogs.

After that, the teacher can introduce the children to a new game goal - playing the circus. In a whisper, he calls the children to him and tells them to walk slowly, otherwise the dogs will suddenly wake up. He reports that the “mother” of the dogs ran into the group. She wants to show the children the dog circus. Asks the children if they have seen on TV how dogs perform in the circus. He tells how well the "mother" of dogs can perform. The teacher invites the children to sit on the carpet and watch the dog circus. The teacher shows two or three game actions with a circus dog. The dog can jump over a stick, climb a tower of cubes, somersault, count children, etc. Children clap the dog. In order for the dog to become a circus, put a beautiful “fluffy” collar around its neck.

After the performance, the "mother" of the dogs asks to wake her puppies and bring them. The teacher puts the puppies in a box. Carries her away. The dog "says goodbye" to the children and "leaves". The teacher invites her to come to the children more often.

Role-playing games with cubes.

Children love to play with blocks. This interest can be used, including design elements in almost any plot.

Here are some of those stories. Production of furniture for dolls and animals from cubes (high chair, bed, benches, etc.). Production of large and small houses, turrets, paths, etc. Construction of a booth for a dog. Construction of a turret for a cockerel, etc. Construction of a zoo. Construction of garages for large and small cars (including aircraft hangars). Construction of moorings for boats and ships.

In accordance with the chosen plot, toys are placed in various buildings (for example, dolls can leave their houses and visit each other, cars can go to their garages, etc.). Here are some examples of story games that include construction elements.