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    SNOW SPIRLS, FLYS AND MELTS ...(evening)

    Goals: continue acquaintance with the natural phenomenon - snow; encourage children to verbally describe snow (flies, spins, sparkles, melts ...); create conditions for the development of the emotional sphere of children.

    1. Observation. Encourage children to walk quietly
    through the snow and listen to the characteristic creak. Maybe "outraged"
    that we walk on it, trample it? Or maybe he told us about something
    says? What can snow say? (Children's reasoning.)

    2. Poem.

    Snow fell, snow fell, And then I got tired ...


    • What, snow, snow-snowball, On earth have you become?

    • For winter crops I became a warm feather bed, For aspen trees - a lace cape, For bunnies I became a downy pillow, For children - their favorite game.
    A. Gorbunova

    Look, our grass, and flowers, and bushes were covered with snow, so that they would be warm in winter.


    1. (see page 65 of the manual).

    2. Round dance game "Mice lead a round dance"(see page 57 of the manual).

    3. The game of low mobility "Magic snowflake, freeze!".
    The teacher invites the children to make smooth movements with their hands, spin around, and at the signal “freeze” - “freeze”, “freeze” in some beautiful pose. The teacher chooses the best snowflake figure.

    The blizzard circles once, the blizzard circles two, 72

    Blizzard circles three, Magic snowflake, Freeze in place!. III. Labor activity: shoveling snow with a shovel, clearing the path.

    Look, children, what beautiful snowflakes Alyosha, Lisa, Anya have turned into ...

    Purpose: to teach how to use a shovel correctly, to bring the work started to the end.

    HOW DOES A PHYSICAL EDUCATION INSTRUCTOR WORK(morning)

    Goals: give an idea of ​​what a physical education instructor does, what he teaches children (various movements, dexterity, courage), how he looks (tight, slender, strong, dexterous), what he is wearing (tracksuit); educate respectful attitude towards kindergarten staff.

    movewalks

    I. Cognition (speech and cognitive research activities).

    1. Observation.

    Who helps us do morning exercises? Watch "with the children the morning exercises and

    Physical education classes in the preparatory group in the fresh air. What are the kids doing in class? (They do exercises, jump, run, roll the ball.) Where are the guys doing? (In the gym.) What equipment is there for the class? (Ladder, balls, bench-

    73
    ki.) Why does an instructor conduct a physical education class? (For the guys to be strong and healthy.)

    Let's organize a joint game of kids and children of the preparatory group. 2. Poem.

    Sport, guys, is very necessary,

    We are close friends with sports.

    Sports - health,

    Sports - assistant,

    Sport is a game,

    Physical training!

    P. Physical development (mastery of basic motor skills).

    1. The mobile game "Santa Claus".

    Purpose: to instill the ability to perform characteristic movements. Game progress: the teacher invites the children to start the game. Everyone remembers together that Santa Claus lives in the forest and brings gifts to children in winter.

    caregiver (speaking in a rough voice). I- Frost Red Nose, Overgrown with a beard. I looking for animals in the forest. Come out quickly! Come out, bunnies! (Children jump towards the teacher like bunnies.) The teacher is trying to catch the guys: “I’ll freeze! I'll freeze!" The children run away. The game is repeated every time. "Santa Claus" invites new "animals" (bears, chanterelles), forest birds to come out "from the forest". Children imitate their movements and then run away from Santa Claus.

    2. Game of low mobility.

    FINGER GYMNASTICS "SNOWMAN" Come on buddy, dare buddy (making snow) Roll your snowball in the snow (roll). It will turn into a thick lump (show the ball with their hands) And it will become a snowman (hand draw a snowman). His smile is so bright! (Show smile.) Two eyes, hat, nose, broom (showing). Slightly baked in the sun - (hand to forehead, looking at the sun) Alas, there is no snowman. (shrugs, arms out to the sides)

    V. Egorov

    III. Labor activity: decoration of the site with snow cakes.

    Purpose: to teach to tightly fill the form with snow, knock snow out of it, and decorate the site with the resulting Easter cakes.

    ANIMAL WORLD - DOG AND PUPPIES(evening)

    Goals: clarify ideas about how the cubs of the dog are called, note the features of the appearance of the dog, puppy, characteristic movements, sounds made; to instill a sensitive, caring, sympathetic attitude towards animals.

    movewalks

    I. Cognition (speech and cognitive research activities).

    1. Observation. Draw the attention of children to a lonely dog ​​walking nearby, a puppy, to a domestic dog, which

    75
    owner walking. Who is this? (Dog.) Ask if she's cold (No.) Why not? (In a dog, the body is covered with thicker and warmer hair by winter.) What body parts does a dog have? (Head, body, tail, paws and ears.) What are the cubs called? (Puppies.) What do they look like? How do they eat? What sound do they make? 2. Poems.

    No, they didn't just say

    Indeed, they gave

    Given on a birthday

    Very nice puppy!

    He's still small.

    From him such a forest

    Warm warm scent.

    He goes funny, funny,

    Entangled in paws.

    My puppy will grow up -

    He's real, he's alive!

    I. TokmakovaWHY DOES THE DOG WAG THE TAIL? Why is the dog angry Wagging its tail? Is the tail so trained, Is it badly screwed?

    V. Orlov

    Why is the puppy funny? (Short legs and tail, thick body, weak, playful.) Although the puppy is small, weak, but he has good hearing, he is already following simple commands.

    1. Mobile game "Crow and dog".

    Game progress.

    Educator. Near the green Christmas tree

    Ravens jump, croak:

    "Kar-kar-kar!" Children jump, imitating crows, make croaking sounds. The teacher approaches the "ravens", picks up a toy dog ​​and says:

    Here comes the dog

    And the raven dispersed everyone:

    “Aw! Aw! Aw!" "Crows" scatter in different directions. The game is repeated.

    2. Round dance game "My palms".

    Purpose: to teach children to perform movements according to words, to help navigate in space, to perform actions with their right and left hands.

    Game progress: the teacher pronounces the text, the children perform movements.

    Show them soon (children stand, show their hands, clap and say), Clap, clap, have fun! "Clap clap! Clap clap!" "Clap clap! Clap clap!" With these palms (children walk around the playground, clap their hands and say) Let's clap a little. "Clap clap! Clap clap!" "Clap clap! Clap clap!" Hidden palms! (They stop, clench their hands into fists, shake their heads and say: “Oh-oh-oh!”.)

    77
    "Oh oh oh! Oh oh oh!" Open the cam (children show their hands, clap them and say: “Clap-clap!”),

    Show your palms! With these palms (they walk around the site, stomp their feet and say: “Top-top!”)

    Let's clap a little.

    "Clap clap! Clap clap!" III. Labor activity: feeding dogs, puppies (crush bread, a bun for a small dog, treat with a soft bone).

    Purpose: to cultivate a desire to care for animals and take care of them, diligence.
    DOVE(morning)

    Goals: to expand the idea of ​​\u200b\u200bthe life of birds, the characteristic features of their appearance; enter new names of birds into the active speech dictionary; cultivate a desire to care for birds.

    movewalks

    I. Cognition (speech and cognitive research activities).

    1. Observation. Pigeons are large birds, consider the appearance of birds with children. What do birds have? (Wings, head, legs, tail.) Note that there are wings - they fly. Invite the children to see where the pigeons fly? Where do they live? Show that pigeons come in different colors, different sizes:

    There are small ones, there are big ones. Clarify that pigeons are sometimes called sizars.


    • Where do doves gather food?

    • How do pigeons behave in severe frosts? How is the look changing?
    What footprints doves leave in the snow? 2. Poem.

    Doves, doves, one, two, three. 1 Sisari pigeons have arrived. They sat down and huffed at the door. . Who will feed the crumbs to the Sisars?

    I. Tokmakova

    The children repeat after the teacher, “We will feed the Sisars with crumbs.”

    3. Nursery rhymes.

    Andrey-rotozey, Don't chase the pigeons, The pigeons are afraid, They don't sit on the roof. Andrey-rotozey, Do not drive pigeons, Drive ticks From under the sticks. Don't have sand, Don't blunt your sock, A sock will come in handy To peck at a spikelet. July, lyuli, lyulushki, goulyushki flew in,
    Ghouls walk, Sasha falls asleep. * * *

    Gulyushki-ghouls, They flew-flew And sat on their heads. We sat down, sat down, flew again. II. Physical development (mastery of basic motor skills).

    1. The mobile game "Bird Sparrows". Objectives: to teach children to be attentive, to exercise in the ability to act on a signal.

    The course of the game: on one side of the site there are “nests”, “sparrows” sit in them.

    bird sparrows,

    gray shirts,

    They rise with the sun

    Loudly sing a song:

    Chick-chirp, chirp-chirp,

    Chick-chirp!

    "Sparrows" sang a song and "flew" for a walk. They “flyed, flew”, sat down on the path, found “grains” and began to “peck”.

    A car pulls out of the garage. At the signal of the educator “The car is moving!” - “sparrows fly away” and “sit down on a bush”, behave quietly and watch where the car will go. The car is returned to the garage.

    "Sparrows" became cheerful, they sang the song again and "flew" for a walk. “Sparrows” can not only “peck” grains, but also drink some water, “clean feathers”, warm their noses in the sun, but as soon as a “car” appears, they “fly away”.

    At the end of the game, the sparrows fly to their nests. 2. Game of low mobility "Birds".

    This bird is a nightingale (bend one finger at a time) This bird is a sparrow, This bird is a bird, Sleepy little head, This bird is a waxwing, This bird is a corncrake, This bird is an angry eagle.

    (They wave their crossed palms.) Birds, birds, home. (They wave both hands like wings.)III. Labor activity: feeding birds (crush bread, seeds and feed the birds, calling them: “Guli-ghuli ...”).

    Purpose: to bring up the desire to help the birds to spend the winter, to survive a difficult time for them (hunger, cold), to take care of the birds and take care of them.
    THE SKY IS CLEAR, THE SKY IS CLEAR(evening)

    Objectives: to continue acquaintance with various natural phenomena, to improve the ability to observe the weather, the sky (note features: clear, clouds, clouds, overcast).

    Progress of the walk

    I. Cognition (speech and cognitive research activities).

    1. observation. Invite everyone to look at the sky together, note what it is? (Clear, blue.) So the weather

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    clear, sunny. What if the sky is covered with clouds? Then it is gloomy, gray, joyless. What's the weather like? (Cloudy.) And if the wind blows, what will happen to the clouds? (The wind will disperse them, the weather will change, and we will see the sun.)


    1. Poems.
    WHO FOUND THE RAINBOW?

    A rainbow has fallen from the sky, the winds are blowing,

    And, crumbling, it disappeared. The winds are violent.

    Who will find clouds in the meadow,

    Seven color arc? The clouds are dark.

    B. M. Kopalygin A. Koltsov


    1. Games-experiments with snow.
    Purpose: to continue to introduce the properties of snow.

    Collect snow in a bucket and bring it into the group and see what happens to the snow. Why did he melt? What happened?

    P. Physical development (mastery of basic motor skills).

    The mobile game "Airplane" (see p. 62 of the manual).

    III. Labor activity: shoveling snow with shovels to the feeder and feeding the birds.

    Purpose: to teach to work together, to achieve the fulfillment of the assigned labor task by joint efforts.
    WALKS IN JANUARY

    HOW THE SUN SHINES ON A FROSTY DAY(morning)

    Objectives: to show that the sun does not shine in all seasons in the same way, but in different ways; encourage children to verbally describe: how the sun shines, warms, a long or short sunny day in winter.

    I.

    1. observation. Invite the children to watch the sun.
    What day is it today, sunny or cloudy? Into the sunny
    day to pay attention to the beauty of the winter landscape (around
    white, light, light sparkles in the sun.)
    What sun? (Dim,
    bright, cloudy.)
    Does the sun shine in winter? (The sun is
    tit, but it's cold outside. In winter, the sun shines, but does not heat.)

    2. Poems.
    For listening.

    Under the blue skies Magnificent carpets, Shining in the sun, the snow lies; The transparent forest alone turns black, And the spruce turns green through the hoarfrost, And the river glistens under the ice.

    A. S. Pushkin

    To memorize or repeat after the teacher.
    White snow, fluffy. And the earth is quiet

    Spinning in the air Falls, lays down.

    I. Surikov

    P. Physical development (mastering the basic motor skills, performing movements according to the pattern).


    1. The mobile game "Sun and Rain" (see p. 8 of the manual).

    2. Sedentary game "Who will throw the snowball further."
    Objectives: to teach how to make (roll with palms) a small snowball, throw it into the distance with one hand; help children feel that snow can be sticky (you can make snowballs out of it, koloboks), fragile, crumbly, creaking.
    III. Labor activity: cleaning and sweeping snow from the path.

    Objectives: to continue to improve the skills of group work, to achieve the fulfillment of the assigned labor task.

    WHAT BIRDS WINTER WITH US (DOVES, ravens, sparrows, jackdaws)(evening)

    Goals: expand the idea of ​​wintering birds, cultivate love and instill a desire to take care of them.

    movewalks


    1. observation. Pigeons are large birds, they are not as shy as others. Before the walk, take some bread crumbs to feed the birds. Arriving at the place of their accumulation, look at them. What kind of birds flew into our "dining room"? (Sparrows, pigeons, crows.) Then ask if there are many pigeons? Offer to see how we feed the birds. Sprinkle the crumbs in a row, the pigeons will peck from both sides. How Do Doves Talk? (They coo.) Pigeons fly little, walk more, and with every step they nod their heads, coo, as if talking to each other.

    2. Questions session.

    • Where do sparrows forage?

    • Where do doves gather food?

    • How do sparrows, crows, pigeons, jackdaws behave in severe frosts?
    What footprints do birds leave in the snow? 3 JPoem.

    The dove is handsome, The dove is ancient sometimes

    And flies far, Mail carried with him easily.

    Hop-sideways, side-hop A jackdaw walks past the windows.

    E. Trutneva

    Let's feed the birds that flew to our site and jump under the windows, waiting for someone to pour grains on them.



    1. Mobile game "Dog and Sparrows"(see p. 68 benefits).

    1. Sedentary game "Feeder".
    How many birds to our feeder (rhythmically clench and unclench fists) Arrived? We will tell. Two tits, a sparrow, Six goldfinches and doves, A woodpecker with colorful wings. Everyone had enough grains.

    1. Labor activity: clearing paths to feeders
    stone of birds.

    Purpose: to continue to learn how to use the spatula correctly

    mi, carefully pour the food into the feeder, quietly, without frightening the birds,

    Approach the feeders.

    WHAT SNOW IS (SNOW PROPERTIES)(morning)

    Target: continue to acquaint children with the properties of snow

    .(cold, white, crispy).
    I. Cognition (cognitive research and speech activity).


    1. observation.

    • Children, pick up the snow. What snow? (He is cold, white, light.) Is it possible to sculpt a lump, a ball, a bun, a snowman out of snow? (In warm weather, snow is sticky, you can sculpt from it. And in cold weather, you can’t sculpt from snow, as it crumbles.)

    • Let's walk in the snow, feel it under our feet, try to hear some sounds. (Squeak, crunch.) How does the snow speak to us? (Crunches underfoot.)

    1. Poems.
    One step, two steps - In January, in January

    There is snow under your feet. Lots of snow in the yard.

    G. Lagzdyn Snow on the roof

    On the porch... S. Marshak


    1. Mobile game "Snow is spinning"(see page 65 of the manual).

    2. Sedentary game "Get in the circle"(see p. 6 of the manual).
    III. Labor activity: shoveling snow with a shovel, clearing paths.

    Purpose: to learn how to use the shoulder blades correctly.

    HOW PEDESTRIANS BEHAVE ON THE ROAD (PEDESTRIAN BEHAVIOR)(evening)

    Goals: continue to consolidate knowledge about the rules of behavior on the street, develop attention and orientation skills

    In space; encourage children to give an elementary assessment of the behavioral characteristics of pedestrians.

    move walks

    I. Cognition (cognitive research and speech activity).


    1. observation. I invite you, children, for a walk around our kindergarten. What are the people who walk on the sidewalk called? (Pedestrians.) Why do you have to walk on the sidewalk? (Pedestrians must strictly observe the right-handed traffic: move only along the footpath (sidewalk), do not rush, be attentive, hold each other's hand tightly, do not shout, listen carefully to the teacher.)

    1. Poem.
    Rules of the road, Hares and cubs,

    All without exception. Ponies and kittens.

    Animals should know: you guys, too
    Badgers and pigs, All of them you need to know.

    V. Golovko

    Upon returning to the kindergarten site, the teacher turns to the children in order to summarize the walk.

    How did you behave before the highway? Have you been attentive? What rules of pedestrian behavior should we always remember?

    P. Physical development (mastering the basic motor skills, performing movements according to the pattern).


    1. Mobile game "On a narrow path"(see p. 48 of the manual).

    2. (See page 2-1 of the manual).
    III. Labor activity: construction of a snow hill for a doll.
    Purpose: to continue to learn how to properly and unanimously carry snow in buckets, on a stretcher to build a slide, help each other in performing labor activities, work together, have fun and work together.
    HOW THE JANITOR WORKS(morning)

    Goals: show children the meaning and features of the labor affairs of a janitor; to cultivate respect for the work of people, to instill a desire to be responsive, with joy to come to the aid of others.

    movewalks

    I. Cognition (cognitive research and speech activity).


    1. observation.

    • Let's say hello to the kindergarten worker who works on the site. Who knows the name of his profession?

    • Pay attention to the work of our janitor. Why does a janitor clean the paths from snow? (He tries to remove the snow, clears the paths so that there is where the children can play and walk.) How does a janitor do his job? (The janitor does his job well, deftly uses a shovel and a broom.) How can you thank the janitor? (You can thank not only with words, but also with deeds.) Do you want to help the janitor? See how to work correctly and carefully with the blades, now clear the paths of snow yourself.
    At the end of the work, the teacher and the janitor praise the children for their friendly good work.

    1. Janitor riddle.
    He gets up early in the morning, cleans with a shovel and sweeps with a broom, 88

    Sidewalks, yards, Playgrounds for children will be clean. P. Physical development (mastering the basic motor skills, performing movements according to the pattern).


    1. Mobile game "Take care of the object."
    Purpose: to learn to act quickly on a signal, to navigate in space.

    Game progress: children stand in a circle. At the feet of each lies a cube (or rattle). The teacher is in a circle, he tries to take the object from one or another child. The player, to whom the teacher is approaching, crouches, closes the cube with his hands and does not allow him to touch it. As soon as the teacher leaves, the baby gets up, leaving the cube in its original place.


    1. The game of low mobility "Paths".
    Purpose: to teach to walk one after another, making complex turns, maintaining balance, not to interfere with each other and not to push the one in front.

    Move and play: different winding lines are drawn on the playground, children run along them.

    III. Labor activity: clearing the area from snow. Purpose: to teach how to use spatulas and brooms correctly, to bring the work started to the end.
    BIRCH AND PINE(evening)

    Goals: to expand the idea of ​​​​the diverse meaning of trees, to teach to distinguish between birch and pine in appearance; educate the desire to protect and protect nature.

    89
    I. Cognition (cognitive research and speech activity).


    1. observation.
    - Look at the trees that grow on the territory of the kindergarten, around it. Who knows what kind of trees they are? What do trees have? (U trees have a trunk, branches.)Where is the birch? By what signs did you determine that this is a birch?(The trunk is white.)Show the children a pine. What is this tree?(Pine.)What pine stands?(The green pine is standing, and the birch is without leaves.)Which tree has the most snow?(On the pine.) Trees always need our care, but we need to take care of them even more in winter: do not break branches, do not play near the tree, tree branches are very fragile in winter.

    1. Poem.
    Bewitched by the invisible, The forest is slumbering under the fairy tale of sleep, Like a white scarf A pine tree has tied up.

    S. Yesenin

    P. Physical development (mastering the basic movements, performing movements according to the pattern).

    The mobile game "One, two, three - run to the tree."

    Goals:develop observation in children, continue to teach to run without bumping into each other.

    III. Labor activity: construction of an ice track-skating rink.

    Target: continue to teach how to carry snow for construction, make requests to kindergarten employees (janitor, assistant teacher, etc.), help comrades in fulfilling labor assignments.

    IV. Experimental activities, sensory development.

    Game-experiment "Water freezes in the cold."

    Goals: continue to introduce the properties of water, create conditions for children to feel (feel) different states of water (cold, frozen, smooth ice, etc.).

    Experience progress

    The water froze - ice turned out. If ice is brought into a room, it will melt and become water again. Ice is transparent.
    A BUS DRIVES TO A STOP, INVITES PASSENGERS TO THE SALON(morning)

    Goals: continue to acquaint children with the types of public transport (bus); learn to distinguish it from other modes of transport.

    movewalks

    I. Cognition (cognitive research and speech activity).


    1. observation. What kind of transport is this? (Bus.) The bus is transport for everyone. What does he look like? (It looks like a big wagon on wheels with windows and doors.) The bus has chairs, handrails that you can hold on to. Who is driving the bus? (The bus driver is driving.) Who is on the bus? (Passengers.) Where does the bus stop? (At stops.) At stops, the driver presses a button and opens the doors. Some passengers exit and others enter. After that, the driver closes the doors of the bus and goes to the next stop.

    2. Bus riddle.
    What a miracle this house is - The windows glow all around, 91
    Wears shoes made of rubber And eats gasoline? 3. Poem.

    BUS

    Here on spikes made of rubber A strange house rolled up. He rattles, breathes gasoline - Like a fiery horse - fire.

    Stop empty -Everything at the house inside. Wow! Now it's half the battle - Get everyone home.

    O. Chernorshka

    P. Physical development (mastering the basic motor skills, performing movements according to the pattern).


    1. Mobile game "Bus"(see page 12 of the manual).

    2. (See p. S3 of the manual).
    Sh. Labor activity: warming the roots of trees and bushes with snow.

    Purpose: to give ecological ideas about the relationship between animate and inanimate nature.
    FROST OUTSIDE(evening)

    Target: consolidate knowledge about the winter phenomenon - frost.

    movewalks

    I. Cognition (cognitive research and speech activity).

    1. Observation(conducted from the window of the group room). What's the weather outside? (Very cold.) The frost got stronger

    You can't always walk. How are people dressed? (People put on warm coats, jackets, boots, turn up their collars, everyone has warm mittens on their hands, warm shoes on their feet.) Why do people walk down the street quickly? (They walk quickly down the street so as not to freeze.)

    2. Poem.

    Everything is angrier, angrier, angrier

    It's frosty outside,

    And everyone is warmer

    Wraps up nose.

    V. Orlov


    1. Physical development (mastering basic motor skills, performing movements according to a pattern).

    1. Mobile game "Santa Claus"(see page 74 of the manual).

    2. Sedentary game "Snowman".
    Come on buddy, dare buddy (making snow)

    Roll your snowball in the snow (roll).

    It will turn into a thick lump (show the ball with their hands)

    And it will become a snowman (hand draw a snowman).

    His smile is so bright! (Show smile.)

    Two eyes, hat, nose, broom (showing).

    Slightly baked in the sun - (hand to forehead, looking at the sun)

    Alas, there is no snowman (shrugs, hands out).


    1. Labor activity: bird feeding.
    Purpose: to form a desire to help birds in the winter.
    RYABINKA IN WINTER(evening)

    Target: educate, respect for trees and shrubs as a living object.

    93
    I. Cognition (cognitive research and speech activity).


    1. observation. Rowan is a beautiful tree. Consider the appearance of a mountain ash in a winter dress. Touch to her rough trunk, look up - berries are preserved on the branches of the mountain ash, admire them. What is the name of this tree? (Rowan.) What does this tree have that others don't? (Berries.) Are there no trees in winter? (Leaves.) What do trees do in winter? (Sleep.) Pluck a few brushes, divide and distribute to children: the fruits are round, cold, bitter in taste. White snow lies on the red berries, birds fly in and peck at the rowan berries. Winter, having sprinkled bright berries with snow, makes mountain ash a wonderful plant in the snowy garden of our site. On a sunny winter day, the smooth, with beautiful ripples, brown bark of mountain ash attracts attention. A very pretty plant. Juice is squeezed out of fresh rowan berries, which is very useful for colds.

    2. Poems.
    Different birds have flown away, Their sonorous rehashing has fallen silent, And the mountain ash is celebrating the winter, Wearing red beads.

    O. Vysotskaya
    A red berry, whether this berry

    Rowan gave me, Just not ripe,

    I thought it was sweet, Or a sly mountain ash

    And she is like a hen. I wanted to joke.

    I. Tokmakova

    P. Physical development (mastering the basic motor skills, performing movements according to the pattern).

    1. Mobile game "Run to what I call"(see p. 36 of the manual).

    2. Round dance game "Hare, go out into the garden."

    Purpose: to teach to act in accordance with the words of an adult.

    Game progress: the teacher sings the song slowly, the children perform movements.

    Zainka, go out into the garden, White, go out into the garden. Like this, like this, go out into the garden, go out into the garden. Zainka, stomp your foot, White, stomp your foot. Like this, like this, stomp your foot, stomp your foot.

    The game is repeated.

    III. Labor activity: shoveling snow to tree trunks.

    Purpose: to cultivate a caring attitude towards plants, to develop the ability to take care of them in a timely and correct manner.

    SNOWFALL(evening)

    Goals: expand understanding of the properties of snow; create conditions for the formation of cognitive actions and skills, the development of interest in the elementary conduct of research operations.

    movewalks

    I. Cognition (cognitive research and speech activity).

    Zainka, spin, Belenky, spin. Like this, like this Zainka, dance, Belenky, dance. That's it, that's it Dance!

    Your legs are good!


    1. observation.
    - Look around, look up at the sky, as during a snowfall the snow swirls in the air. Notice how the snow falls silently to the ground. Where else does he fall? Offer to stretch out your hands, see how snow falls on them.

    There was a lot of snow - snowdrifts formed. Pay attention to the beauty of snowflakes. What do snowflakes look like? (They look alike, look like beautiful stars.) How do snowflakes fall? (They fall slowly.)


    1. Poems.
    Snow-snow is spinning, White is the whole street! We gathered in a circle, spun like a snowball.

    V. Petrova

    Quietly, quietly it is snowing, White snow, furry. We will clear the snow and ice in the yard with a shovel...

    M. Poznanskaya


    1. Snowflake Mystery.
    In January, in January

    Lots of snow in the yard.

    An asterisk circled

    A little in the air

    Sat and melted

    On my palm. (Snowflake.) P. Physical development (mastering the basic motor skills, performing movements according to the pattern). The outdoor game "Snow is spinning" (see p. 65 of the manual). III. Labor activity: construction of buildings from snow. Purpose: to learn to shovel snow with the help of shovels in advance" lazy place.

    Experience game: show the children that, despite the whiteness of the snow, it cannot be eaten, it is dirty. To do this, collect some snow and put in a white cup. In the group, the snow will melt and dirty water will remain at the bottom. Show and give an idea that snow cannot be eaten: you can get sick, as it is dirty and cold.

    Purpose: to give an idea of ​​the properties of snow.
    WALKS IN FEBRUARY

    THE SUN SHINES IN THE BLUE SKY(morning)

    Goals: continue to acquaint with natural phenomena (the sun); explain the concept of "frosty sun", why the sun shines, but does not warm.

    movewalks

    I. Cognition (cognitive research and speech activity).


    1. Observations. February is the last month of winter. It is the snowiest and most blizzard. Let's watch the winter sun together. Show the direction of the sunrise. Clarify the idea that the time when the sun rises is called sunrise move. Mark what day it is today, sunny or not? Does the sun come out every day or not? What does the sun look like? In winter, it shines, but does not warm.

    2. Game-experiment "What color is the water."
    Purpose: to introduce the method of coloring water.

    1. Poem.
    Where are you, the sun, really? We are completely frozen. The water is frozen without you, the earth is frozen without you. 97
    Come out, sunshine, hurry up! Cuddle up and warm up! The hut was lit up, everyone was amused. P. Physical development (mastering the basic motor skills, performing movements according to the pattern). 1. The mobile game "Sun Bunnies". Purpose: to clarify the directions: up, down, to the side; learn to perform a variety of movements.

    Game progress: the teacher holds a small mirror in his hand and says: “Look, a cheerful sunny bunny has come to visit us. See how he rejoices, jumping up, then down, then to the side. And danced! (Leads a sunny bunny along the wall of the veranda.) Let's play with him."

    Educator. Runaways are jumping - Sunny bunnies. Jump! Skok! Up - down - to the side!

    (Children are trying to catch a sunbeam.) We call them - Don't go. Were here - And they are not here. Jump! Skok! Up - down - to the side! Jump, jump In the corners Were there -And they are not there. Where are the runaways - Sunny bunnies? Children join the game and look for a sunny bunny. The game is repeated.

    2. The game "Let's tell and show."

    What needs to be done, brothers, To get to heaven? First you need to sit down at the table, Then go to the green forest, Find a big tree. And up

    On strong boughs Climb to the white clouds. And there

    Stand on a cloud with your foot, Step on a rainbow - another, And now

    Can't get us already! And the heavens are all ours! III. Labor activity: shoveling snow with a shovel, clearing paths.

    Purpose: to continue to teach how to work together, to achieve the task together with comrades.

    BIRD WATCHING(evening)

    Target: to form the basis of cognitive skills in the study of the surrounding world; establish a system of knowledge about birds; foster respect for flora and fauna.

    movewalks

    I. Cognition (cognitive research and speech activity). 1. Observation.

    What birds flew to the feeder? Of course, this is a sparrow, he jumps and pecks, look, more sparrows have arrived.

    99
    What is this red-breasted bird? (Bullfinch: on the back - gray, and on the head - black.) What do they eat grains with? (Beak.) How do they scream? Listen, the birds are talking to each other, they are glad that their friends have flown to your feeder, and they say “thank you” to you. Why did the birds all flutter and fly away? (If they notice something is wrong, they will quickly flutter and fly away.) Together with the children, remember the body parts of a bird. (Beak, head, wings, tail, legs with claws.)2. Poem.

    Jumping, jumping sparrow,

    Calls of small children:

    Throw the crumbs to the sparrow

    I I'll sing a song for you: Chick-chirp! P. Physical development (mastering the basic motor skills, performing movements according to the pattern).


    1. The mobile game "Bird Sparrows" (see p. 82 of the manual).

    2. Sedentary game "Everyone clapped their hands."
    Purpose: to teach to perform actions according to the instructions of the teacher.

    Move and games: the teacher sings to the melody of the song “In the garden, in the garden”, and the children perform the movements indicated in the text: Everyone clapped their hands (children walk around the hall, clap their hands), Friendly, more fun, Our legs pounded (stomp feet) Louder and faster. Let's hit the knees (stop, slap on the knees) Hush, hush, hush, handles, handles raise

    (slowly raise hands up)

    Higher, higher, higher.

    Our hands are turned

    (turn hands to the right, to the left),

    dropped again

    (put hands down)

    Spin around, spin around

    And they stopped. III. Labor activity: construction of a snow slide. Purpose: to teach to collect snow in a total mass.
    SHUTTLE TAXI(morning)

    Purpose: to form an idea of ​​the role of a fixed-route taxi, its purpose for people.

    Progress of the walk

    I. Cognition (cognitive research and speech activity).


    1. observation. What kind of transport is this? (Route taxi.) The fixed-route taxi is a small bus. Who drives the taxi? (Driver.) It fits fewer people than a bus. Who is called a passenger? (A person who rides in a vehicle.) This taxi carries passengers along a specific route. Where is the taxi going? (On the way to.) The taxi stops when passengers ask for it.

    2. Poem.
    You see checkers - a taxi! You ask a taxi driver, -He will take you quite freely anywhere.

    101
    It's so nice to ride

    However, it is not free!

    It was fun on the way

    So pay the meter! 3. Riddles about vehicles. The car quickly rushes: "I'm taking the patient to the hospital, And I will quickly deliver everyone who calls me to the doctors!"

    (Ambulance.)
    Look - here's a car A blue eye flickers to us, And its siren sound Is heard far around. Will deliver to the police those who fight,

    Those who scream and pester everyone, Those who scratch and spit, Take everything away and beat the little ones.

    (Police car.)

    O. Chernoritskaya
    This car is red. Well, think about it, why do you need it? Then, so that everyone, when they see it, runs to the side and you do not interfere with her ride. Terrible speed! A beep, like a howl. "Stay where you are!" - the guard whistles. Only a red car Passage is allowed straight along the avenue. 102

    Firefighters in helmets sit in two rows. The circus is on fire. They are going there.

    (Fire truck.) O. ChernoritskayaP. Physical development (mastering the basic motor skills, performing movements according to the pattern).


    1. Mobile game "Taxi".
    Purpose: to teach to move together, to measure movements with each other, to change the direction of movement, to be attentive to a playmate.

    Game progress: children become inside the hoop - one driver, another passenger, move around the site.


    1. Round dance game "Pancakes"(see page 53 of the manual).
    III. Labor activity: cleaning tracks for games. Purpose: to teach to act with shovels, raking snow in a certain place.

    WE WALK ON THE STREET, WE WATCH THE CROW(evening)

    Target: to expand the idea of ​​wintering birds, to learn to distinguish them by their appearance, to cultivate love and respect for birds.

    movewalks

    I. Cognition (cognitive research and speech activity). .

    1. Observation. Invite the children to see which birds flew into the bird house. "canteen"! Pay attention to the crow. What kind of bird? This is a big bird, all gray, head and wings are black, how does it walk? (Important.) What does she eat? (she pecks
    everything, but most of all loves fat.) Pay attention to the different voices of birds. How do birds cry? Select the crow that began to sing its spring song. It turns out that she not only croaks, but also knows how to crack. 2. Riddle about a crow.

    Sitting on a naked bitch

    Shouts to the whole yard:

    "Kar-kar-kar!" (Crow.)


    1. Physical development (mastering basic motor skills, performing movements according to a pattern).

    1. Mobile game "Crow and dog"(see page 76 of the manual).

    2. The game of low mobility, round dance "Inflate, my ball"(See p. 21 of the manual).

    1. Labor activity: bird feeding.
    Purpose: to encourage self-feeding of birds (crush bread, pour grains on bird paths).
    WHERE THE WIND BLOWS(morning)

    Goals: expand ideas about inanimate nature - wind; teach children to determine the direction of the wind.

    movewalks

    I. Cognition (cognitive research and speech activity).

    1. Observation.

    Consider and say how the wind lifts snow from the ground. What wind is blowing? (Cold.) Listen. How does the wind howl? (He howls.) Invite children to raise flags and see what happens to them? (They sway.) Why is the flag moving? (The wind is blowing, the flags are swaying from the wind.)

    2. Poems.

    For learning.

    From hillock to hillock

    The breeze blew.

    He ran down the path

    He fell cheerfully into the snowdrift. For listening.

    LULLABY OF THE WIND

    The breeze played

    In velvet foliage.

    Ran a hundred feet

    On forest grass.

    Where are you, wind, my baby,

    Why aren't you sleeping yet?

    The breeze knocked

    In the door - windows,

    Circled quite a bit

    Dust on the path.

    Where are you, wind, my baby,

    Why aren't you sleeping yet?

    Wind blew

    A lot around the world.

    And heard a whisper

    Sweet this one:

    Where are you, wind, my baby,

    Why aren't you sleeping yet?

    And the breeze of the Wind rushed faster, And soon he was able to hug With his mother. - Hush, hush, my baby, Fall asleep and listen to the silence ... 105


    1. Game-experiment "Colored ice cubes".
    Purpose: To show how water turns to ice when it cools.

    1. Wind riddles.
    Snorts, growls, breaks branches, Dust raises, knocks you down. You hear it, but you don't see it.

    (Wind.)

    Runs through the snow, but there is no trace. (Wind.) It flies without wings, it runs without legs. (Wind.) He waved his sleeve - the tree bent. (Wind.) Flying is not a bird, howling is not a beast. (Wind.)


    1. Proverbs, sayings, signs about the wind. The wind to click - in vain to pluck the voice.
    The wind flies without wings. You sow the wind, you reap the whirlwind. The wind is big, but the rain is small. You can't keep up with the wind in the field.

    P. Physical development (mastering the basic motor skills, performing movements according to the pattern). Mobile game "Colorful leaves".

    Purpose: to teach to walk in all directions between the leaves, to stop at the signal.

    Game progress: a bouquet of autumn leaves is in a basket. There are many of them, they are different: yellow, green, orange.

    Show the children what a beautiful bouquet: “Look what beautiful leaves are in the basket!”. Ask the kids if they saw yellow leaves on the tree?

    Children take the leaves in both hands and, together with the teacher, perform simple movements. Blowing, blowing breeze

    (children walk around the room, waving leaves),106

    Blowing blowing! yellow leaves

    (change direction of hand movement) It's falling off the tree! And the leaves are flying (children spin and squat, put leaves on the floor), They circle the path. Leaves are falling right under our feet! Children have fun, they walk in all directions between leaves, large and small, lying on the floor. On a signal, the kids stop and dance among the autumn leaves.

    III. Labor activity: shoveling snow in a specific place for buildings.

    Purpose: to develop a positive attitude towards work.

    SKY-NBBUSHKO(evening)

    Goals: show the features of the earth's sky; form an idea of ​​the sky.

    movewalks

    I. Cognition (cognitive research and speech activity).


    1. observation. The sky in winter is blue, blue, gray. It's dark outside in the morning. It gets dark early in the evening. Draw the children's attention to the clouds. What are clouds made of? (Clouds are made up of water droplets.) How do clouds move? (Fast or slow.) Listen to which direction the clouds are floating?

    2. Poem.
    Clouds, white-winged horses, Clouds, where do you rush without looking back? 107
    Do not look down, please, And roll us across the sky, clouds.

    Y. Entin

    II. Physical development (mastering basic motor skills, performing Movements according to a pattern).


    1. Mobile game "Catch the plane".
    Purpose: to teach to run at the signal of the teacher, without looking back.

    1. The sedentary game "The little white hare is sitting."
    Purpose: to teach to listen to the text and perform movements in co- in accordance with the text, to educate the emotional sphere of the child.

    Game progress:

    Little white bunny sits

    (children, crouching, fold their hands

    on the head, depicting ears, move them)

    And moves his ears -

    Like this, like this

    He moves his ears.

    It's cold for a bunny to sit

    (getting up, clapping their hands)

    We need to warm up the paws -

    Clap, clap, clap,

    You need to warm up your paws.

    It's cold for a bunny to stand

    (jumping)

    It is necessary for the bunny to jump -Skok, skok, skok, It is necessary for the bunny to jump. Someone scared the bunny (runs away).

    Bunny jumped - and galloped away. The game is repeated.

    III. Labor activity: collection of natural materials

    Clearing it of snow.

    Purpose: to teach children to take care of toys, personal

    Rat them together after the games.

    Target: teach children to listen carefully to the teacher, perform jumps and other actions in accordance with the text; learn to navigate in space, find your place.

    Description. Children - "hares" hide behind bushes and trees. Away, behind a bush, is a "wolf". "Hares" run out into the clearing, jump, nibble grass, frolic. At the signal of the teacher: “The wolf is coming!” - "hares" run away and hide behind bushes, trees. "Wolf" is trying to catch up with them. In the game, you can use a poetic text:

    Bunnies jump: lope, lope, lope -

    To the green meadow.

    Grass is pinched, eaten,

    Listen carefully

    Is the wolf coming?

    Children follow the text. With the end of the text, a "wolf" appears and begins to catch "hares". At first, the role of the “wolf” is performed by the educator.

    Mobile game "Shaggy dog"

    Target: teach children to move in accordance with the text, quickly change direction, run, trying not to get caught by the catcher and not pushing.

    Description. Children stand on one side of the playground. One child, located on the opposite side, depicts a "dog". The children quietly approach him, and the teacher at this time says:

    Here lies the shaggy dog,

    Burying your nose in your paws,

    Quietly, quietly he lies,

    Not dozing, not sleeping.

    Let's go to him, wake him up

    And let's see: "Something will happen?"

    Children are approaching the "dog". As soon as the teacher finishes reading the poem, the “dog” jumps up and “barks” loudly. The children scatter, the "dog" tries to catch someone. When all the children hide, the "dog" returns to its place.

    Mobile game "Catch me"

    Target: to teach children to act quickly on a signal, to navigate in space; develop dexterity.

    Description. The children are sitting on the bench. The teacher invites them to catch up with him and runs in the opposite direction from the children. Children run after the teacher, trying to catch him. When they run up to him, the teacher stops and says: “Run away, run away, I’ll catch up!” The children run back to their seats.

    Instructions for carrying out. The teacher should not run away from the children too quickly: they are interested in catching him. You should also not run too fast after the children, as they may fall. At first, the run is carried out in only one direction. When the children run up to the teacher, it should be noted that they know how to run fast. When the game is repeated, the teacher can change direction, running away from the children.

    Mobile game "Frost Red Nose"

    Target: development of the ability to perform characteristic movements; get kids to run.

    The teacher stands in front of the children at a distance of 5 meters and says the words:

    I am Frost Red Nose. The beard is all overgrown.

    I'm looking for animals in the forest. Come out quickly!

    Come out, bunnies! Girls and boys!

    (Children go towards the teacher.)

    Freeze! Freeze!

    The teacher is trying to catch the guys - “bunnies”. The children run away.

    Mobile game "Chickens in the garden"

    Target: develop coordination of movements, speed of reaction; exercise in running, squatting and crawling.

    Description. In the middle of the site they limit a small area - a "garden". Not far from him, on one side of the platform, they put a chair - this is the “house” of the watchman, on the other hand, at the level of the chest of the child, a rail is strengthened on the racks or a tape is pulled - the “house” for chickens. The role of the "watchman" is first performed by the educator, and then by more active children. The rest are chickens. At the signal of the educator: “Go, chickens, for a walk” - children - “hens” crawl under the “fence” (rail), make their way into the “garden”, run, “look for” food, “cackle”. The "watchman" notices the "hens" and drives them out of the "garden" - claps his hands, saying: "Shoo, shoo!" Children - "hens" run away, crawl under the rail and hide in the "house". The "watchman" goes around the "garden" and sits down again. The game is repeated. If the game is played for the first time, then the area of ​​\u200b\u200bthe "garden" is not indicated. Children run around using the entire playground.

    Mobile game "Birds in nests"

    Target: to teach children to walk and run in all directions, without bumping into each other; teach them to act quickly on the signal of the educator, to help each other.

    Description. On one side of the playground, hoops (“nests”) are freely laid out according to the number of children. Each child (“bird”) stands in its own “nest”. At the signal of the teacher, the children - "birds" run out of the hoops - "nests" - and scatter all over the site. The teacher imitates the feeding of “birds” either at one or the other end of the playground: the children squat down, hitting their knees with their fingertips - they “peck” the food. "The birds flew into the nests!" - the teacher says, the children run to the hoops and stand in any free hoop. The game is repeated. When the game is mastered by children, new rules can be introduced: lay out 3-4 large hoops - "several birds live in the nest." At the signal: “The birds flew into the nests” - the children run, 2-3 children stand in each hoop. The teacher makes sure that they do not push, but help each other to stand in a hoop, use the entire area allocated for the game.

    Mobile game "On a flat path"

    Target: to develop coordination in the movement of arms and legs in children; teach to walk freely in a column one at a time; develop a sense of balance, orientation in space.

    Description. Children, freely grouped, go along with the teacher. The teacher pronounces the following text at a certain pace, the children perform movements according to the text:

    On a flat path Go step by step.

    On a flat path

    Our feet are walking

    One - two, one - two.

    By pebbles, by pebbles Jump on two legs

    moving forward.

    Stones, stones...

    In the hole - boom! To squat.

    Climb.

    The poem is repeated again. After several repetitions, the teacher says another text:

    On a flat path, on a flat path

    Our legs are tired, our legs are tired

    This is our home, this is where we live.

    At the end of the text, the children run to the "house" - a predetermined place behind a bush, under a tree, etc.

    Mobile game "Shepherd and flock"

    Target: to consolidate in children the ability to play according to the rules of the game, exercise in walking and running.

    Description. Children depict a "herd" (cows, calves, sheep). They choose a "shepherd", give him a pipe and a "whip" (jump rope). The teacher pronounces the words, the children perform movements in the text:

    Early - early in the morning

    Shepherd: "Tu-ru-ru-ru",

    ("The Shepherd" plays the pipe.)

    And the cows are in harmony with him

    Tightened: "Moo-mu-mu."

    Children - "cows" moo. Then the “shepherd” drives the “herd” into the field (to the agreed lawn), everyone walks along it. After a while, the "shepherd" snaps his whip (jump rope), drives the "herd" home. The game is repeated.

    Mobile game "Horses"

    Target: to teach children to move together one after another, to coordinate movements, not to push the one running in front, even if he is not moving very fast.

    Description. Children are divided into two groups: some depict "horses", others - "grooms". Each "groom" has "reins" - jump ropes. At the signal of the teacher, the “grooms” catch the “horses”, “harness” them (put on the “reins”). At the direction of the teacher, children can ride (run in pairs) quietly, trot or gallop. After some time, the “horses” are unharnessed and released into the meadow, the “grooms” sit down to rest. After 2-3 repetitions of the game, the children change roles. In the game, children alternate movements: run, jump, walk, etc. You can offer different plots of trips: to the races, for hay, to the forest for firewood. If the "groom" cannot "catch" any of the "horses" for a long time, other "grooms" help him.

    The mobile game "Hen - Corydalis"

    Target: exercise children to quickly respond to the signal of the teacher; exercise children in walking.

    The teacher depicts a "chicken", the children - "chickens". One child (older) - "cat". "Cat" sits on a chair on the sidelines. "Chicken" and "chickens" walk around the site. The teacher says:

    A hen came out - a Corydalis, with her yellow chickens,

    The chicken cackles: "Ko-ko, do not go far."

    Approaching the “cat”, the teacher says:

    On a bench by the path, a cat lay down and dozes ...

    The cat opens its eyes and catches up with the chickens.

    The "cat" opens its eyes, meows and runs after the "chickens", which run away to a certain corner of the site - the "house" - to the mother chicken. The teacher (“chicken”) protects the “chickens”, spreading his arms to the sides, and at the same time says: “Go away, cat, I won’t give you chickens!” When the game is repeated, the role of the “cat” is entrusted to another child.

    Kostenko Olga Ivanovna
    Job title: educator
    Educational institution: MBDOU DSKB №12
    Locality: Art. Dolzhanskaya, Yeisk District, Krasnodar Territory
    Material name: Methodical development
    Subject: Card file of outdoor games in the first junior group
    Publication date: 21.05.2017
    Chapter: preschool education


    CARD FILE OF MOBILE GAMES

    FIRST JUNIOR GROUP
    .
    "Cucumber"
    Choose Cucumber and Mouse from the playing children. Everyone stands in a circle, Cucumber Chik in the center of the circle. Children go in a circle with the words: "Cucumber, cucumber, don't go to that tip. A mouse lives there, it will bite your tail." - Hand under the elbow and shake a finger. With the end of the words, the mouse catches the cucumber.
    "Cat and mice"
    PURPOSE: Development of attention, dexterity, speed. PROCEDURE OF THE GAME: An adult depicts a cat, a child - a mouse. The child sits "in a mink" (behind a chair), the "cat" walks around the room, while saying:
    -
    The cat is walking around the yard, Vaska-cat is looking for mice, The cat is looking for mice. The mouse sits quietly, It looks at the cat, It looks at the cat The adult sits on a chair and closes his eyes - "sleeping". The "mouse" child comes up, runs and plays around the "cat". The "cat" stretches, opens its eyes, "meows" and rushes to catch the "mouse". The child-"mouse" runs away into the "mink"
    "Run to the flag."
    The teacher gives the children flags of two colors: red and blue. Holding a red flag in one hand and a blue flag in the other, he spreads his arms to the sides; children are freely grouped opposite the flag of the corresponding color. Then the teacher invites the kids to take a walk - run around the playground. While they are walking, the teacher crosses to the other side, says: "One, two, three - run here as soon as possible!" - at the same time, he spreads his arms with flags to the sides. Children run to him and gather near the flag of the corresponding color. When everyone has gathered, the teacher offers to raise the flags up and wave them. The game is repeated 3-4 times
    h.

    "At the bear in the forest"

    Target:
    to consolidate the ability to move in all directions, imitate game movements, move in accordance with the text.
    Game progress:
    Children are located on one side of the hall, and the driver is on the other. The players move towards the sleeping bear with the words: I take mushrooms and berries from the bear in the forest. And the bear does not sleep, everything looks at us! And then how it roars! And he will run after us! The bear with a growl tries to catch the children, they run away. Catching someone, takes him to himself. The game is repeated.
    Mobile game "Birds in the nest"
    Objectives: to learn to run without bumping, to develop memory, attention, speed of movement, orientation in space, to cultivate an attentive attitude towards peers. Move: Draw several circles on the ground - these are nests. everyone flew - they waved their wings. They sat down on the path, ate grains. Klu-klu-klu-klu, how I love grains. We will clean the feathers so that they are cleaner. children. Jump-jump, jump-jump, we jump along the branches. - On a signal: "Fly home to the nests!" children return to nests.
    Mobile game "Sparrows and a car"
    Purpose: to teach children to run in different directions without bumping into each other, to start moving and change it at the signal of the teacher, to find their place. to develop speed, attention to cultivate an attentive attitude towards peers Move: Children sit on chairs or benches on one side of the playground or room. These are sparrows in nests. On the opposite side is the teacher. He represents a car. After the teacher’s words “Fly, sparrows, onto the path,” the children rise from their chairs, run around the playground, waving their winged arms. At the signal of the educator, “The car is driving, fly, sparrows, to your nests!” the car leaves the garage, the sparrows fly into the nests (sit on chairs). The car is returned to the garage.

    "Children went to kindergarten"
    Objectives: to clarify knowledge about voices; learn to act according to the text of the poem. Game progress Educator. The children went out into the green garden to dance, dance. (Children move arbitrarily, dance) The geese began to cackle in surprise, cackle. (Children shout: “Ha-ha-ha!”) A gray horse neighed in the stable: “Yo-hoo! Yoke! (Children repeat: “Igo-go! Igo-go!”) Why do you need to spin, for what, for what? (All the children are spinning.) And the cow was surprised: “Moo-mu-mu! Moo-moo-moo!" (Children repeat: “Moo-mu-mu!”) Why are you so amused? I don't understand, I don't understand! (The teacher pretends to gore everyone. The children scatter to the sides.) The game is repeated 2-3 times
    "Run to what I call"
    Objectives: to recall the names of objects, to teach how to run in a flock. Rules: be able to listen to an adult. Game progress Children stand near the teacher and listen to what he says. The teacher explains: “Where I say, you will run there and wait for me.” Then he says: “One, two, three. Run to the sandbox! Children flock to the sandbox. The teacher follows them, does not hurry, gives them time to rest. He praises that everyone ran correctly, and says: “One, two, three, run to the veranda!” Then the game is repeated. Children run to the swings, to the table, to the slide, etc.
    "Birds and Rain"
    Objectives: to teach to act on the command of an adult; practice making sounds. Material: emblems with the image of birds. The course of the game V. distributes bird emblems to the children, clarifies who has which one, and explains: “Everyone should listen to the words during the game and perform the named actions.” V. begins: “The birds fly (children run around the playground), peck grains (children sit down, “peck”), again, fly away. Suddenly, an evil autumn wind blew up, howled, rustled. (“Vvv!” - say the children.) Frequent rain dripped, pounded on the roof: “Knock! Here! Knock!" - repeat
    children. "Hide, birds! And then all the feathers will become wet, - the adult calls. - All the birds hid: some under a bush, some under a leaf (children sit down). The rain passed, and again the birds flew, they sang a cheerful song, they rejoice. (Children imitate the voices of familiar birds.) The game continues. You can complicate the plot by the appearance on the site of a dog, a car. Each time the "birds" scatter in different directions.
    "Father Frost"
    Purpose: to instill the ability to perform characteristic movements. Game progress The teacher invites the children to start the game. Everyone remembers together that Santa Claus lives in the forest and brings gifts to children in winter. The teacher says in a rough voice: I am Frost Red Nose, overgrown with a beard. I'm looking for animals in the forest. Come out quickly! Come out, bunnies! Children jump towards the teacher like bunnies. The teacher is trying to catch the guys: “I’ll freeze! Freeze!” The children run away. The game is repeated. Each time, "Santa Claus" invites new "animals" (bears, chanterelles), forest birds to come out "from the forest". Children imitate their movements and then run away from Santa Claus.
    Crow and dog
    Objectives: to teach to imitate the movements and voices of birds; move without interfering with each other. Material: big fluffy dog, crow emblems. The course of the game The teacher says: Near the green Christmas tree The crows jump, croak: “Kar! Kar! Kar! Children jump, imitating crows, make croaking sounds. The teacher approaches the “ravens”, picks up a toy dog ​​and says: Then the dog came running And the raven dispersed everyone: “Aw! Aw! Aw!" "Crows" scatter in different directions.
    The game is repeated 2-3 times at the request of the children.
    "Inflate, my balloon!"
    Objectives: to teach to perform a variety of movements, forming a circle; exercise in the pronunciation of the sound [w]. Game progress The educator (V.) says: “Let's, guys, let's inflate the balloon. We will inflate it so that it becomes big, big and does not burst. Everyone stands in a circle close to each other, holding hands. V. slowly, singsongly pronounces the words, stepping back: Inflate, my balloon! Puff up, big one... Everyone stops, holding hands and forming a big circle. V. continues: Stay like this And don't burst! V. clarifies: “Look, what a big ball we inflated!” And all together: "Sh-sh-sh-sh!" Without releasing their hands, everyone runs to the middle. "Our balloon is deflated!" - states the educator. - "Let's hope again!" - and repeats the words of the game. On the third time, the children, holding hands, disperse, forming as wide a circle as possible. V. commands: "Clap!". Children unhook their hands and scatter in different directions: “The ball burst!”
    "Snow is spinning"
    Purpose: to teach to correlate their own actions with the actions of the participants in the game. Material: Headbands with snowflake emblems. Game progress The teacher (V.) reminds the children that the snow is light, it slowly falls to the ground, spins when the breeze blows. Then he offers snowflake rims to all participants in the game. V. invites the children to spin, saying: “Snow, snow is spinning, the whole street is white!” Then, with a gesture inviting the children to come closer, he says: “We all gathered in a circle, spun like a snowball.” Children perform actions arbitrarily and at the end slowly squat. V. says: “A cold wind blew. How? V-v-v-v! ("B-b-b!" - say the children.) Scattered, scattered snowflakes in different directions. The children run around the playground. The game at the request of the children is repeated 3-4 times.
    "Goat horned"

    Purpose: to teach to perform actions in accordance with the words of the poem. Material: emblems with the image of a muzzle of a goat. The course of the game The educator (V.) offers: “Let's play. We will all be goats. Show how the goat walks and wanders, how it stomps its feet, claps its eyes. How is the voice given? Show me what kind of horns a goat has. Wow, what all horned! How will you fight? Now let's play." Educator: There is a horned goat, There is a butted goat For the little guys. Legs top-top-top, Eyes clap-clap-clap. Who does not eat porridge, does not drink milk? Gore! Gore! Children do the right thing. The teacher pretends to butt the children. Children run up to “butt” and shout: “Me-ee!”. The game is repeated 2-3 times.
    "Engine"
    Objectives: to learn to move at a different pace, change direction, show objects, convey the characteristic movements of animals, birds; practice pronunciation of sounds. The course of the game V. tells the children: “Everyone needs to stand one after the other - we will be wagons. There are gifts in the trailers. Ahead is a locomotive. V. performs the role of a locomotive: he stands in front of the children facing them and, moving slowly, says: Choo-choo! Choo-choo! The train is rushing at full speed. Children move after V. and say: “Choo-choo!”. Then they all pull together lingeringly: “Uuu!”. V. continues: I puff, puff, puff. I haul a hundred wagons. All together: "Whoa!" V. turns now in one direction, then in the other. Continues: "Arrived." "Shhh!" - children repeat after him. V. Locomotive, locomotive, What did you bring us as a gift? Children: Balls! Children begin to jump like balls. V. says: “Whoo! All
    the locomotive is calling!” Children line up one after another. The locomotive buzzed and the wagons drove: Choo-choo! Choo-choo! I'll go far! Whoo! Choo-choo! Children repeat after V .: “Choo-choo! Choo-choo!" Game continues. The train brings children as a gift bunnies, frogs, cubs. Each time the children perform imitative movements, practice the sound pronunciation characteristic of this or that “gift”.
    "Mice dance"
    Purpose: to exercise children in performing movements. The course of the game V. tells that all the children will be mice, and one of them will be the cat Vaska. V. takes the child, who agreed to be a cat, to a secluded corner of the playground and asks: “Do you know how a cat meows?” Then V. explains to everyone: “We are mice, we will dance, run, play, have fun, but as soon as Vaska the cat wakes up, immediately scatter so that the cat does not catch you mice. Show how mice run. Quickly, quickly and quietly, so as not to wake the cat. And how do they squeak? "Mice" lead a round dance: children quietly move around the site and sing along with an adult. V. sings: A cat is dozing on the stove. Hush, mice, don't make noise, don't wake Cat Vaska. Vaska the cat will wake up - He will break our round dance! - Mice do not obey, run, squeak. Here Vaska the cat woke up, A round dance ran up! "Cat" with meowing tries to catch up with "mice". They run away.
    "Birds, time! Birds, two!
    Objectives: to exercise children in performing movements; teach counting. The course of the game V. says: “Now we will play. How many legs does a bird have? And the eye, the wings? Birds, time! (Children put forward one leg.) Birds, two! (Push out the other leg.) Hop-hop-hop! (Children jump on both legs.)
    Birds, time! (Children raise the "wing".) Birds, two! (Raise the "winglet") Bang! Clap! Clap! (Children clap their hands.) Birds, one! (Children cover one eye with their hand.) Birds, two! (They close the other eye.) "Birds" open their eyes and run, flap their "wings", chirp, squeak. Educator: "Everyone flew!" If desired, the game is repeated 2-3 times. A little white hare is sitting .. Purpose: to exercise children in performing various actions, in accordance with the text. Children standing in a circle pronounce words and make movements illustrating the text. - A little white bunny sits, He moves his ears Like this, like this He moves his ears. It's cold for a bunny to sit, it is necessary to warm up the paws, Clap, clap, clap, clap It is necessary to warm the paws. It's cold for a bunny to stand It's necessary for a bunny to jump, Jump-jump, jump-jump, It's necessary for a bunny to jump. Someone scared the bunny, Bunny jumped and ran away! (children scatter to their “homes”, sit on chairs). The game is repeated several times.
    "Sun Bunnies"
    Goals: specify directions: up, down, sideways; learn to perform a variety of movements. Material: small mirror Game progress The educator (V.) holds a small mirror in his hand and says: “Look, a cheerful sunny bunny has come to visit us. See how he rejoices, jumping up, then down, then to the side. And danced! (Leads a sunny bunny along the wall of the veranda.) Let's play with him. V. says: Runaways are jumping - Sunny bunnies.
    Jump! Skok! Up - down - sideways! (Children are trying to catch a sunbeam.) We call them - Do not go. Were here - And they are not here. Jump! Skok! Up - down - sideways! Jump, jump in the corners. Were there - And they are not there. Where are the runaways - Sunny Bunnies? Children join the game and look for a sunny bunny.
    "We hear - we do"
    Purpose: to check the understanding of the meaning of familiar poetic texts. Game progress The teacher tells the children: "Guys, I will recite poems, and you do what you hear." Educator. Bear clumsy Walks through the forest. He collects cones, he sings a song. (Children waddling and sing: “La-la-la!”) Our legs are walking along a narrow path (Children are walking.) On pebbles, On pebbles (Children jump.) And into the hole - bang! (Children squat.) They washed the geese's paws In a puddle near the groove. (Children “wash their paws.”) One is gray, the other is white Hid in a groove. (Children squat.) Birds flew, Little birds, Everyone flew, Everyone flew, Waving their wings. (Children perform movements.) The game can be continued by reading other poetic texts
    "Chickens"
    Purpose: to teach to perform imitative movements, imitate the voice reactions of birds. Material: emblems with images of chickens and hens. The course of the game The adult pronounces the text, the children perform the movements. The children are chasing after
    educator. Educator. The chicken went out for a walk, To pinch fresh grass. And behind her chickens - Yellow guys. Ko-ko-ko! Ko-ko-ko! Don't go far. Row with your paws, look for grains! Children perform imitative movements. Educator: “Did you find grains? Peck! Now drink some water - beaks up! Well done!" "Chickens" run, squeak. Game continues.
    My cheerful sonorous ball "(jumping)

    Target
    . To teach children to bounce on two legs, listen carefully to the text The teacher performs exercises with the ball; he shows the children how easily and high the ball jumps if you hit it with your hand, and at the same time he says: My cheerful sonorous ball, where did you rush off to jump? Red, Yellow, Blue, Can't keep up with you! (S. Marshak) Then the teacher calls 2-3 children, invites them to jump at the same time as the ball and repeats the exercise, accompanying it with words. Having finished, he says: “Now I’ll catch up!” The kids stop jumping and run away from the teacher, who pretends to catch them.
    " Train"
    Children line up one at a time. The first is a steam locomotive, the rest are wagons. The teacher gives a beep, the children move forward, at first slowly, then faster and finally - running (say choo-choo-choo). THE TRAIN DRIVES TO THE STATION - the teacher says. Everyone gradually slows down and stops - the children go out, pick flowers, berries, mushrooms ... The teacher sounds the horn again and the game continues.

    "On a flat path" (
    walking, running) The teacher pronounces the following text: On a flat path, 2p children walk in steps Our legs walk: One-two, one-two. On pebbles, on pebbles, they jump on two legs, moving forward; On pebbles, on pebbles ... In the pit - bang! squat down “We got out of the pit,” the teacher says, and the children get up. After several repetitions, the teacher pronounces another text On a flat path, 2p Our legs are tired, 2p Here is our house - Here we live. With the end of the text, the children run into the house - a predetermined place behind a bush, under a tree, etc.
    "Shaggy Dog"
    One of the children portrays a shaggy dog. The rest quietly go and say: Here lies a shaggy dog. With his nose buried in his paws, Quietly, quietly, he lies either dozing, or sleeping. Let's go wake him up! And let's see what happens! The children wake him up (clap their hands, BALL! Get up!) The children run away, and the dog catches up.
    "We are not afraid of the cat"

    The cat sits on the floor and sleeps. The host says: Mice, mice, come out, frolic, dance, Come out quickly, The mustachioed cat-villain is sleeping! The mice surround the cat and begin to dance with the words: Tra-ta-ta, tra-ta-ta, We are not afraid of the cat! At the signal of the leader: "the cat woke up!" - the mice run away to their house, and the cat tries to catch them "One, two, three - run to the tree!"
    "We stomp our feet"
    The teacher, together with the children, becomes in a circle at a distance of arms straightened to the sides. In accordance with the spoken text, the children perform the exercises: We stomp our feet We clap our hands Shake our heads We raise our hands We lower our hands We give our hands And with these words the children join hands, forming a circle, and continue:
    AND
    run around 2 p. After a while, the teacher says:
    "STOP!"
    Children, slowing down, stop ..

    p / and "Find a mate"

    Target:

    Game progress:For the game, you need handkerchiefs of two colors (according to the number of children) (half of the handkerchiefs of one color, the rest of the other). Each player receives one handkerchief. At the signal of the teacher, all the children scatter, trying to occupy the entire area of ​​\u200b\u200bthe hall (platform). To the words "Find a couple!" or the beginning of the sound of a piece of music, children with handkerchiefs of the same color stand in pairs. If the child cannot find a mate, the players say: “Vanya (Kolya, Olya), do not yawn, quickly choose a couple!”.

    p / and "Cars"

    Target:Learn to respond to the signal.

    Game progress:Each player receives a steering wheel (cardboard or plywood). At the signal of the teacher (raising the green flag), the children scatter in all directions so as not to interfere with each other. On another signal (raise the red flag), the cars stop. The game is repeated.

    p / and "Let's find a sparrow"

    Target:Rest after physical activity.

    Game progress:The players close their eyes, and the teacher at this time hides a sparrow on the site. On a signal, the children open their eyes, calmly walk around the playground and look for him. Whoever found it lifts it up, the game repeats again

    p / and "Airplanes"

    Target:Improve the accuracy of orientation in space.

    Game progress:Children stand in several columns on different sides of the hall. The place for each column is indicated by an object (cube, pin, stuffed ball). The players pretend to be pilots. At the signal of the educator: “To fly!” - children perform circular movements with bent arms in front of the chest - “start motors”. On the next signal: "Let's go!" - children raise their hands to the sides and run - "fly" in different directions throughout the hall. At the signal: "Landing!" - children - "airplanes" find their place (near their cube) and are built in columns.

    p / and "Cucumber, cucumber ... .."

    Target:Strengthen the muscles of the legs, form a sense of rhythm.

    Game progress:On one side of the hall is a teacher (trap), on the other side are children. They approach the trap by jumping on two legs. The teacher says:

    Cucumber, cucumber,

    Don't go to that end

    The mouse lives there

    Your tail will bite off.

    Children run away beyond the conditional line, and the teacher catches up with them. The teacher pronounces the text in such a rhythm that the children can jump twice for each word.

    p / and "Sparrows and a cat"

    Target:Cultivate speed and agility.

    Game progress:"Cat" is located on one side of the hall (platform), and the children - "Sparrows" - on the other.

    Children - "sparrows" approach the "cat" together with the teacher, who says:

    Kitty, kitty, ice rink,

    Kitten - black tail

    He lies on a log

    He pretended to be asleep.

    To the words “As if sleeping”, the “cat” exclaims: “Meow!” - and starts to catch "sparrows", which runs away from him to his house (beyond the line).

    m/p "Where did you knock?"

    Target: Cultivate mindfulness and organization.

    Game progress:Children stand in a circle (or sit). The driver goes to the middle and closes his eyes. The teacher silently walks around the circle behind the children, stops near one of the children, taps with a stick and puts it in the child’s hands, steps aside and says: “It’s time!”. The one standing in the circle must guess where they knocked and go to the one who has the wand hidden. Having guessed, he takes the place of the child who had a wand, he becomes the leader. If the child does not guess, then he leads again. If he makes a mistake a second time, then a new driver is chosen. Children must be quiet while playing.

    p / and "At the bear in the forest"

    Target:Teach children to move in accordance with the text, quickly change directions.

    Game progress:On one side of the hall (platform) a line is drawn - this is the edge of the forest. Behind the line, at a distance of 2-3 steps, a place for a bear is outlined. At the opposite end of the hall, the line "house" of children is indicated. The teacher appoints one of the players as a bear (you can choose a rhyme), the rest of the players are children, they are at home.

    The teacher says: "Go for a walk." Children go to the edge of the forest, pick mushrooms - imitate the corresponding movements - and say:

    "At the bear in the forest

    Mushrooms, I take berries,

    The bear doesn't sleep

    And growls at us."

    The bear rises with a growl, the children run away. The bear tries to catch (touch) them. He takes the caught child to his “pine forest”. The game resumes. After the bear has caught 2-3 children, another bear is assigned or selected.

    p / and "Cat and Mice"

    Target:To fix stepping over the gymnastic bench or crawling under it.

    Game progress:On one side of the hall, slats are placed on chairs or racks are placed with a cord stretched at a height of 50 cm from the floor level - this is the house of mice. At some distance from the house of mice, there is a cat (a child in a cat's hat) on a chair.

    The teacher says:

    Who takes care of the mice

    He pretended to be asleep.

    Children crawl under the slats (or cords), get up and run in all directions.

    The teacher says:

    Hush, mice, don't make noise

    And don't wake up the cat.

    Children - "mice" easily, trying not to make noise, run around the hall. After 20-25 seconds, the teacher exclaims: "The cat woke up!". The driver is a “cat”, shouts: “Meow!”, And runs after the “mice”, and they hide in the “minks” (they crawl under the rails, and run into the minks through the unobstructed part). The game is repeated several times. Another child is selected for the role.

    p / and "Find your color"

    Target:Develop spatial and visual orientation.

    Game progress:Players are on the court with multi-colored ribbons in their hands. In different parts of the site, 4 hoops with flags in the center are reclining, the colors of which correspond to the colors of the ribbons. At the command "STEP MARCH!" children walk on the playground in all directions, and at the command “FIND YOUR COLOR!” are built in a circle at the hoop with flags of their color. The game is repeated 3-4 times, the teacher changes the location of the flags and marks attentive players.

    p / and "Lovishki"

    Target:To develop in children dexterity, ingenuity.

    Game progress:Children are on one side of the hall beyond the conditional line. They are given the task: to run to the next conditional line (on the other side of the hall) so that the driver, who is in the center of the hall, does not have time to knock anyone down. After the words of the teacher: "One, two, three - run!" The kids run to the other side. The one touched by the trap is considered caught and steps aside. After two runs, those caught are counted and another driver is selected.

    m/p "Guess where it's hidden?"

    Target:Cultivate mindfulness and organization.

    Game progress: Hide a toy and describe to your child what it looks like. For example: “Yellow; the body is round; round head; the beak is sharp." (Chicken.) If one of the children guesses what or who you described, you give him the hidden object.

    When the children in the group learn to guess objects from a verbal description, they will hide and describe the object themselves. The adult divides them into two groups. Children from different groups take turns describing different objects to another group, which must guess which object it is.

    The game can be diversified by hiding objects in a “wonderful bag” and offering the child, after he guesses, to find this object by touch .

    p / and "Colored cars"

    Target:Cultivate mindfulness and organization.

    Game progress: Children stand along the walls of the room. These are the cars in the garage. Each player holds a flag in his hands (a ring, a cardboard disc of blue, yellow or green). The teacher stands in the center of the room facing the players, in his hands he has 3 flags of the corresponding colors. He raises 1 of the flags (or 2 or all 3 are possible), children who have an object of this color scatter around the site, imitate the driving of a car, and honk. When the teacher lowers the flag, the cars stop, turn around and head to their garages. Then the teacher raises a flag of a different color, and the game resumes.

    m/p "Guess Who Called"

    Target:Increase the activity of the hearing aid.

    Game progress:Children sit in a circle. One child stands or sits in the center of the circle and closes their eyes. The teacher, without naming the child, points to one of the children who are sitting behind his back. The one pointed to stands up and loudly calls out the name of the child who is sitting in the middle of the circle. If the child guessed who called him, he opens his eyes, and they change places with the one who called his name. If the teacher did not guess correctly, he suggests that he not open his eyes, but once again listen to who calls his name.

    p / and "Horses"

    Target:Form coordination of motor actions.

    Game progress:Children are divided into two equal groups: some guys portray horses, others - grooms. Each groom has a skipping rope. At the signal of the educator, the "grooms" harness the "horses" (they put on the reins - jump ropes). According to the next instruction of the teacher, the children first move in steps, raising their legs high at the knees, then go on a run (in different directions) so as not to interfere with each other. After a while, the "horses" stop, they are unharnessed and released into the meadow, the "grooms" also rest. At the signal of the teacher, the children change roles and again perform walking and running exercises. The game is repeated several times with different game plots (horses go for hay, for firewood, etc.).

    p / and "Salki"

    Target:Cultivate speed, improve response to a sound signal.

    Game progress:According to the counting rhyme, the driver is selected ("salka"). The platform on which they play is conditionally established. Everyone scatters around the site, the driver announces "I'm a tag!" and starts to catch up with all the players. Whomever he catches up and “touches” (touches), he becomes a “feed”, loudly announces this, and begins to catch up with the players. We continue to infinity.

    m/p "Find and keep silent"

    Target:Develop spatial orientation and a sense of endurance.

    Game progress: Children stand along one side of the playground facing the teacher. At the signal of the teacher, they turn to face the wall. The teacher at this time hides a handkerchief (or something else). Then the children open their eyes, turn around and start looking for the handkerchief. The finder, without showing the appearance that he has already found, approaches the teacher and quietly says in his ear where he found the handkerchief, and takes his place in the line (or sits on a bench, chair). The game continues until most of the children have found the handkerchief.

    p / and "Rabbits"

    Target:To develop in children the ability to move in a team; find your place on the site; exercise in climbing, running, jumping on 2 legs.

    Game progress:Hoops are placed on one side of the site - rabbit cages. Chairs are placed in front of him, to which hoops are vertically tied. A chair is placed on the opposite side - the watchman's house, the teacher sits on this chair. Between the house and the cages of the rabbits is a meadow. Children in small groups of 3-4 people become circles.

    “Rabbits are in cages,” says the caretaker, who plays the role of a watchman; children squat down. The teacher alternately approaches the cages and releases the "rabbits" with the words: "Walk, eat grass." "Rabbits" crawl into the hoops and start running and jumping.

    After a while, the teacher says "Run into the cages!" "Rabbits" run home, each returns to its cage, crawling back into the hoop.

    "Rabbits" are in the cage until the guard releases them again.

    p / and "Fox and chickens"

    Target:Fix jumping off the gymnastic bench.

    Game progress:On one side of the hall is a "chicken coop" (you can use a gymnastic bench). In the "chicken coop" on the "roost" sit "hens". On the opposite side of the hall is the "burrow" of the fox. All free space is the yard.

    One of the players is appointed as a fox, the rest of the children are chickens. At the signal of the educator, the chickens "jump from the perch, run around the yard, flap their wings, peck grains. On a signal: "Fox!" - "chickens" run away. The Fox is trying to catch the Chickens. She takes the “chicken” that did not have time to escape into her hole. The game is restarted. When the "fox" catches 2-3 "hens", another "fox" is selected.

    p / and "Ball through the net"

    Target:Strengthen the ability to throw the ball over the net.

    Game progress:A rope or net is stretched between trees or gymnastic racks at the level of the child's chest.

    Lines are drawn on both sides of the rope (net) at a distance of 1 m from it. Groups of children (4-6 people on each side) stand on lines opposite each other.

    The one who stands on the edge, we get the ball. At the signal of the educator, “start!” he throws the ball over the net to a child standing opposite. He, having caught the ball, throws it to the one standing nearby, etc. When the ball reaches the last to the last player, the teacher notes what mistakes one and the other group of players had. When repeated, another group starts the game.

    Tasks. Introduce children to the rules of the game, teach them to perform actions on a signal. Invite the guys to tell what qualities a player must have in order to win.

    Observation: thaw.

    Tasks. Continue to acquaint children with different weather conditions in winter, the properties of water. Draw the attention of children to how the weather changes and the state of the water on the street in the evening (it got colder, the water turned into ice). Teach children to talk about the relationship between air temperature and water conditions. To form skills of safe behavior during ice.

    Unregulated motor activity.

    Tasks. To identify the level of knowledge of children about winter sports, outdoor games, about the preferences of children in choosing types of physical activity, partners in games. Contribute to the prevention of nervous strain.

    Working with children in a group

    Activities

    No. 1. Acquaintance with fiction: A. Vvedensky's poem "The Riddle".

    Tasks. Talk with children about the genre features of riddles, teach them to distinguish riddles from other miniatures, talk about the rules for constructing a riddle.

    Conversation on the topic: "Power is not right."

    Tasks. Invite children to consider various situations from the life of the group, from cartoons and fairy tales beloved by children. Learn to highlight

    actions committed from a position of strength, without taking into account the interests of the other side, show the negative consequences of these actions.

    No. 3. Introduction to art: a conversation about winter, looking at a reproduction of a painting by A.A. Plastov "First Snow".

    Tasks. To teach children to look at a picture, to evoke an emotional response, to cultivate aesthetic feelings, to develop a coherent speech of children.

    Individual work on FEMP: didactic game "Tell me about your pattern."

    Tasks. Exercise children in orientation on a sheet of paper, teach them to describe the location of the details of the pattern.

    Role-playing game "Cosmonauts".

    Tasks. To teach children to agree on the plot and rules of the game, to use the necessary attributes or substitute items.

    No. 6. Listening to music: D. Kabalevsky "Ancient dance"; G. Sviridov "Ancient dance".

    Tasks. To teach children to compare contrasting musical works of the same genre.

    Work in the corner of musical education: "Cornflower" (Russian folk melody).

    Tasks. To develop a sense of rhythm in children, learn to clap a rhythmic pattern, perform accompaniment on noise instruments (maracas).

    Day 14

    Morning

    Activities

    Conversation "Unintentionally and intentionally."

    Tasks. Tell the children about the motives behind different actions. To show with examples how, out of good motives, actions are sometimes performed that seem bad to others, and vice versa. Learn to see not only the act, but also what caused it.

    Work in the corner of nature: looking at the album "Pets".

    Tasks. Clarify and expand children's ideas about pets, their appearance; to teach children to recognize animals and their cubs, to name them correctly.

    Didactic game "What's wrong"

    Tasks. Strengthen children's ordinal counting skills. Develop visual memory, attention.