Games for the first junior group. Outdoor games in younger groups Outdoor games in 1 ml g

Card index of outdoor games for 1st junior group.

"Visiting the dolls" (walking games)

Children sit in a row on chairs or stand along the wall. The teacher invites them to visit the dolls. The children slowly walk with him to the dolls, greet them, play, and after the teacher’s words: “It’s late, it’s time to go home”- they leave, each to his place.

Recommendations. Several dolls can be placed throughout the room before the game starts. When the game is repeated, the children visit all the dolls: they walk with them, dance, then put them back in their place and return to their chairs.

"Along the Path" (walking games)

Two parallel lines are drawn on the floor or ground at a distance of 25-30 cm from each other. (or put two ropes) 2.5-3 m long. The teacher invites the children to walk along the path. They walk slowly along the path back and forth.

Recommendations. Children should walk carefully, trying not to step on the line, not to interfere with each other, and not to bump into the child walking in front. The teacher can increase or decrease the width and length of the path depending on the children’s capabilities.

"Catch up with me" (walking games)

Children sit on a bench or stand along the edge of the playground. The teacher offers to catch up with him and runs away. The children catch up with him and try to catch him. When they run up to the teacher, he stops and says: “Run away, run away! I’ll catch up!”. The children run back to their places.

"Bring the item" (walking games)

The teacher invites one of the children to bring a toy lying on a chair at the opposite end of the room. When the child brings the toy, the teacher thanks him, invites him to examine and name it and take it to his place. The next child brings another toy.

Recommendations. The game can also be organized for a group of children. In this case, toys (rings, cubes, flags) there should be as many as there are children playing. All children bring one toy at a time and then take them to their place.

"Bubble" (walking games)

Children and their teacher join hands and form a small circle. Perform appropriate movements.

Blow up, bubble,

Blow up big

Stay like this

Don't burst out.

The players step back and hold hands until the teacher says: “The bubble burst!” Then they lower their arms and squat down, while saying "Pop!". You can also offer children after the words “The bubble burst!” move towards the center of the circle, still holding hands and making the sound "sh-sh-sh"- air comes out. Then the children inflate the bubble again and move back, forming a large circle.

"Along the Long Winding Path" (walking games)

The teacher lays out a cord 5-6 m long in a zigzag pattern on the floor. Children walk along a winding path.

Recommendations. It will be more interesting for children to do the exercise if at the other end of the path you put some object that is interesting to them: a bear, a doll, a rattle. The teacher says: “Lena, go pet the bear, rattle it with a rattle”.

The teacher makes sure that children do not step on the cord or rope. If any of them is experiencing difficulties, the teacher should help, hold their hand, and encourage them.

"Who is quieter" (walking games)

Children move in a crowd together with the teacher around the playground in one direction. They walk on their toes so that they cannot be heard.

"For a walk" (walking games)

The teacher invites the children to stand in pairs if they wish and go for a walk around the playground. At the teacher’s signal, they must gather in a certain place.

Recommendations. On the playground, you can place two chairs at a short distance from each other - this is the gate through which the kids must pass when going for a walk. The teacher helps the children become pairs, shows how to walk in pairs: do not pull each other, do not lag behind.

"Train" (walking games)

Children stand one after another. The teacher says: “You will be the carriages, and I will be the locomotive!” The locomotive blows its whistle - and the train begins to move - first slowly, then faster. The movements are accompanied by sounds made by the players. From time to time the locomotive slows down and stops, while the teacher says: "Stop!". Then the locomotive blows its whistle again - and the train moves on.

Recommendations. First, a small group of children is involved in the game. When the game is repeated, the number of participants can be increased. At first, the children hold on to the clothes of the person in front, then they walk freely one after another, move their arms, imitating the movement of the wheels of a steam locomotive, and say in time: “Choo-choo-choo!”.

At first, the role of the locomotive is played by a teacher or a child of an older group. After several repetitions, the role of leader is assigned to the most active child. The locomotive must move slowly so that the carriages do not lag behind.

Children line up one after another at random. If the game is played multiple times, you can invite the kids to go out at the bus stop for a walk, pick flowers, pick berries, play, and jump. Having heard the whistle, the children must quickly form a column behind the locomotive.

"Bouquet" (walking games)

Children sit on chairs, each of them holds flowers of the same color in their hands. (for some children daisies, for others - cloves). The teacher stands in front of the children 5-6 steps back and says: “I want to collect a bouquet of white flowers” (shows the children the chamomile). Children approach the teacher and raise their hands high - they arrange a bouquet of daisies. Then the children return to their seats. Then the teacher shows a red carnation and says that he wants to collect a bouquet of red flowers. Children come up to her with a carnation and arrange the bouquet in the same way. The teacher names the children who completed the task and made no mistakes. The game repeats itself.

“Find the flag!” (walking games)

Children sit on chairs with their eyes closed. The teacher hides the flags a few steps away from them. In the words of the teacher: “Look for the flags!” the children get up and go looking for them. The one who finds the flag takes it and sits down in his place. When all the flags have been found, the children walk around with the flags to the sounds of the teacher’s tambourine. The child who first found the flag leads the way. After walking, the game repeats.

"Who woke up the bear?" (walking games)

Children sit on chairs in a semicircle, and one child with a teddy bear in his arms sits with his back to the children. One of the children screams loudly “ku-ka-re-ku!” Child addressing the bear with words "Let's go look for the cockerel", walks around all the children and, stopping in front of the one who was crowing, says: "You woke up the bear". If he guessed right, they change places and the game repeats.

"Aircraft" (running games)

The teacher calls two or three children and invites them to prepare for the flight, having first shown how to start the engine and fly.

The called children come out and stand on one side of the playground or room. The teacher says: “Get ready for flight! Start the engines!. Children make rotational movements with their arms in front of their chest and pronounce the sound "rrrr". After the teacher's signal "Let's fly!" spread their arms to the sides (like the wings of an airplane) and fly - they scatter in different directions. At the teacher's signal “Landing!” they head to their places. Then another subgroup plays.

When you repeat the game, you can call a larger number of children, and after repeated repetitions, invite everyone to fly on airplanes.

"Catch up with the dog" (running games)

The teacher holds a toy dog ​​in his hands and offers to catch up with it. First, children sit on chairs or on a bench. On signal “Catch up with the dog!” The teacher begins to move around the playground in different directions, the children catch up with him. When most of the children run up to the teacher, he says: “Now you run away, and the dog will chase you!”. The children run away and sit down in their places.

"Catch the ball" (running games)

Children play on the playground, whoever wants with whomever they want. The teacher invites the children to run and play ball. Calling their names one by one, the teacher rolls the balls on the floor. Children catch them and bring them to the teacher.

Recommendations. In the game, 8-10 children can simultaneously move around the playground in different directions. At the 3rd year of life, children are able to run after a ball up to 20 times in a row with lively interest, joyfully and enthusiastically. It is also convenient to use rubber rings instead of a ball.

"Crested Hen" (running games)

The teacher is a chicken, the children are chickens. One child sits on a bench - this is a cat who is dozing in the sun. The teacher says:

The crested hen came out,

There are yellow chickens with her.

The chicken clucks: “Ko-ko,

Don't go far."

Approaching the cat, the teacher continues:

On a bench by the path

The cat has settled down and is dozing.

The cat opens its eyes

And the chickens catch up.

The cat opens its eyes, meows and runs after the chickens, who run away with the mother hen.

"Sun and Rain" (running games)

"Sun! Go for a walk!”- children walk and run all over the playground. After the words “Rain! Hurry home! they run to their places. When the teacher says again: "Sun! You can go for a walk!”, the game repeats.

"Sparrows and the car" (running games)

Children sit on a bench on one side of the playground - these are sparrows in their nests. The teacher stands on the opposite side. It depicts a car. After the teacher’s words:

At the teacher's signal (sit down)

"The game with scarves" (running games)

Children sit on chairs on one side of the playground. Each of them has scarves in their hands. The teacher stands aside in a drawn circle and asks: “Children, do you all have scarves?” The children answer that they all have them. In the words of the teacher:

You quickly run here,

And show us your scarves!

Children run to the teacher, stand next to him and show the scarves in their right and left hands. In the words of the teacher: "Let's go, let's run" children go wherever they want. At the end of the game, to the teacher’s tambourine, the children squat down and cover their faces with a scarf. The teacher quietly runs to another circle, which is drawn further from the children, and says: "Look kids, this is where I am" and again the covenant to the children. The game repeats itself.

"Jump up to your palm" (jumping games)

Children take turns jumping up, trying to reach their heads into the teacher’s palm.

Recommendations. The exercise is performed individually with each child. The hand should be kept at a short distance from the child's head. If the baby reaches his palm without difficulty, the teacher can raise his hand higher. The bouncing exercise should be performed in a comfortable manner.

You can invite the kids to jump like balls or like bunnies. Several children can participate in the game. The teacher shows and prompts: “Jump higher and land softly!”.

"Ring the bell" (jumping games)

The teacher holds a bell tied to a ribbon in his hand. Each child jumps up and touches the bell with both hands two or three times. Children take turns doing the task.

Recommendations. Instead of a bell, the teacher can hold a rattle in his hands or a ball in a net. The teacher makes sure that the children, when jumping up, try to touch the object with both hands - this will ensure uniform development of the muscles of the shoulder girdle.

"Run - Jump" (jumping games)

Option to complicate the game "Ring the bell". Children can be asked to run and jump to reach the ball or bell.

"The little white bunny is sitting" (jumping games)

Children are located on one side of the playground. The teacher says: “Come on, bunnies, to the clearing!”. Children go to the middle of the room and squat next to each other. The teacher reads a poem:

White bunny sitting

And he wiggles his ears.

Like this, like this

He wiggles his ears.

(Children move their hands, raising them to their heads.)

It's cold for the bunny to sit

We need to warm our paws.

Clap, clap, clap, clap,

We need to warm our paws.

(According to "clap" and until the end of the phrase the children clap their hands.)

It's cold for the bunny to stand

The bunny needs to jump.

Skok-skok, skok-skok,

The bunny needs to jump.

(The words "skok-skok" and until the end of the phrase the children jump on both legs in place.)

Someone scared the bunny

The bunny jumped... and galloped away.

(Children run to their places.)

“The gray bunny washes himself” (jumping games)

Children stand in a circle. In the center of the circle is a baby bunny. Children together with the teacher say:

The gray bunny washes himself,

Apparently he's going to visit

I washed my nose, I washed my tail,

I washed my ear and wiped it dry!

The bunny performs movements in accordance with the text. Then he goes to visit, jumps up, moving towards one of the children standing in a circle. The child to whom the bunny came stands in the center of the circle, and the bunny stands in the circle.

"Jump the Cord" (jumping games)

Children sit on chairs. The teacher places a colored cord on the floor (length 3-4 m). Children approach the cord and, at the teacher’s signal, try to jump over it.

"My funny ringing ball" (jumping games)

Children stand next to the teacher. He performs exercises with the ball, shows the children how easily and high the ball jumps if you hit it with your hand, and says:

My cheerful

ringing ball,

Where did you run off to?

Red, yellow, blue,

Can't keep up with you! (S. Marshak)

Then the teacher calls the children, invites them to jump with the ball and repeats the exercise, accompanying it with words. Having finished, he says: “I’ll catch up now!”. Children run away from the teacher.

"The Birds Are Flying" (jumping games)

Children stand on a small elevation - a board, cubes, bars (height 5-10 cm)- on one side of the site. The teacher says: “The sun is shining outside, all the birds are flying out of their nests, looking for grains and crumbs.” Children jump from heights, fly (run, waving their arms, squat, peck grains. In the words of the teacher “It’s raining! All the birds hid in their nests!” children run to their places.

"Crawl to the rattle"

Children sit on chairs placed along one of the walls of the room. In front of them, at a distance of 3-4 m, flags or rattles are placed on the floor. The teacher asks the children to crawl to the rattle on all fours, take it, stand up and rattle, then put the toy on the floor and return to their place.

"In the collar» (games with crawling and climbing)

Children sit on chairs. In front at a distance of 2.5 m there is an arc - a collar. Further, at a distance of another 2 m, there is a stand with a net, and there is a ball on the floor near the stand. The teacher calls one of the children and asks them to crawl under it on all fours, crawl to the ball, then stand up, pick up the ball with both hands and lower it into the net.

"Don't step on the line" (games with crawling and climbing)

The teacher draws two parallel lines 3-4 m long on the floor at a distance of 40-50 cm from one another. Children take turns crawling on all fours between the lines, trying not to touch them. At the end of the hallway, the child should stand up, raise both arms up, stretch or clap their hands above their head, then return to their seat.

"Be careful" (games with crawling and climbing)

A gymnastics bench is placed in front of the children. The teacher invites one of the children to come to the end of the bench and stand on all fours (leaning on your knees and palms) and crawl to the end, holding onto its edges. At the end of the bench, the child must stand up and step down from it.

"Chickens in the garden" (games with crawling and climbing)

A small space is fenced off on the site using posts and a cord - "garden". The chicken children are on one side of the fence, on the other side there is a teacher-guard. When the teacher sits on a chair, the chickens make their way into the garden, crawling under the fence. They run, peck, cackle. The watchman notices the chickens, drives them out of the garden - claps his hands, saying: “Shoo, shoo!”. The chickens run away; at the same time they crawl under the fence again. The watchman walks around the garden and returns to his place. Then the game resumes.

"Ball in a Circle" (throwing and catching games)

Children sit on the floor in a circle and first, as directed by the teacher, then roll the ball themselves to each other.

Recommendations. The teacher stands outside the circle and, if there is any difficulty, tells who to roll the ball to. Explains that the ball must be pushed with both hands and harder; shows how best to do this; serves the ball to the children if it rolls out of the circle.

"Get into the Gate" (throwing and catching games)

Children are sitting on a bench. One by one, they get up and go to the place designated by the teacher, in front of which at a distance of two or three steps there are arc collars. The child bends down, takes one of the balls lying on the floor and rolls it, trying to get into the collar. After rolling three or four balls, the child goes and collects them.

Recommendations. The ball can be pushed with one or two hands. Two or three children can perform the exercise at the same time; for this it is necessary to have two or three arches. When children have mastered hitting the goalposts, you can make the task more difficult, for example, asking them to knock down the pins.

"Roll the ball" (throwing and catching games)

Children sit on the floor in a circle or semicircle. The teacher rolls the ball to each child in turn. Children catch the ball and then return it.

"Throw it higher" (throwing and catching games)

Children stand in a circle so as not to hinder each other’s movements. Everyone has a ball in their hands. The exercise is to try to throw the ball as high as possible.

"Rent a hoop" (throwing and catching games)

The child, standing facing the teacher at a distance of three to four steps from him and holding a hoop, rolls it to the teacher, and then catches the hoop directed by the teacher.

Card index of outdoor games for 2nd junior group

“Walk through, don’t hurt me” (walking and running games)

Skittles are placed on the floor (clubs) in two rows. The distance between the rows is 35-40 cm, and between the pins of the same row - 15-20 cm. Children must walk or run along the corridor without touching the pins.

"Walk - don't fall" (walking and running games)

The teacher places a board 25-30 cm wide on the floor, and behind it lays out cubes and bars at a distance of 25-30 cm from one another. Invites children to walk along a difficult path, first along the board, trying not to stumble, then stepping over cubes and bars without touching them.

"Run to the flag" (walking and running games)

Children sit or stand on one side of the room. On the opposite side, at a distance of 6-8 m from them, flags are laid out on chairs or on a bench (cubes). Children, at the suggestion of the teacher, go to the flags, take them and go to the teacher. Then, at his signal, they run to the chairs, place flags and return back.

"Cat and Mice" (walking and running games)

Children sitting on a bench are mice in holes. On the opposite side of the room sits a cat, whose role is played by the teacher. The cat falls asleep (closes his eyes, and the mice scatter throughout the room. But then the cat wakes up, stretches, meows and begins to catch mice. The mice quickly run away and hide in holes (take their seats). The cat takes the caught mice home. When the rest of the mice hide in their holes, the cat walks around the room again, then returns to its place and falls asleep.

"Birds in Nests" (walking and running games)

Children sit on chairs placed in the corners of the room - these are nests. At the teacher’s signal, all the birds fly to the middle of the room, scatter in different directions, crouch down, looking for food, and fly again, flapping their arms and wings. On signal “Birds, go to their nests!” return to their places.

"Sparrows and the car" (walking and running games)

Children sit on a bench on one side of the playground - these are sparrows in their nests. One child stands on the opposite side. It depicts a car. After the teacher’s words: “The sparrows flew onto the path” children rise from their chairs and run around the playground, flapping their winged arms.

At the teacher's signal “The car is moving, fly, little sparrows, to your nests!” the car leaves the garage, the sparrows fly into their nests (sit down). The car returns to the garage - the sparrows have flown.

"Find your house" (walking and running games)

The teacher invites the children to choose houses. These can be chairs, benches, cubes, hoops, circles drawn on the ground. Each has a separate house. At the instructor’s signal, the children run out of the houses, disperse around the playground and frolic until the teacher says "Find your house!". At this signal, the children run to their houses.

"Shaggy Dog" (walking and running games)

Children sit or stand on one side of the hall. One child on the opposite side pretends to be a dog. The children quietly approach him in a crowd, and at this time the teacher says:

Here lies a shaggy dog,

With your nose buried in your paws,

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him and wake him up

And let's see: “Will something happen?”.

Children approach the dog. As soon as the teacher finishes reading the poem, she jumps up and barks loudly. The children run away, the dog chases them and tries to catch someone and take them home. When all the children hide, the dog returns to its place and lies down on the rug again.

“Pass and don’t get knocked down” (walking and running games)

Several pins are placed in one row on the floor or cubes are placed at a distance of at least 1 m from one another. Children must go to the other side of the room, going around the pins (snake) and without touching them.

"Tram" (walking and running games)

3-4 pairs of children stand in a column, holding each other's hands. With their free hands they hold on to the cord, the ends of which are tied, that is, some children hold on to the cord with their right hand, others with their left. This is a tram. The teacher stands in one of the corners of the room, holding three flags in his hands: yellow, green, red. He explains to the children that the tram moves when the signal is green, when it is yellow it slows down, and when it is red it stops. The teacher raises the green flag - and the tram moves: children run along the edges of the hall (sites). If the teacher raises a yellow or red flag, the tram slows down and stops.

"Taxi" (walking and running games)

Children stand inside a large hoop (1 m in diameter, hold it in their lowered hands: one at one side of the rim, the other at the opposite side, one behind the other. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path. Through They switch roles for a while.

“Cucumber, cucumber.” (walking and running games)

Children stand behind a line on one side of the playground. There's a mouse on the opposite side (teacher or one of the children). Everyone walks along the site towards the mouse and says:

Cucumber, cucumber,

Don't go to that end:

There's a mouse living there

He'll bite your tail off.

With the end of the words, the mouse begins to catch the running children.

"We Stomp Our Feet" (walking and running games)

The teacher and the children stand in a circle at a distance of arms straight out to the side. In accordance with the spoken text, children perform exercises:

We stomp our feet

We clap our hands

We nod our heads.

We raise our hands

We give up

We shake hands.

With these words, the children give each other their hands, forming a circle, and continue:

And run around

And we run around.

After a while the teacher says: "Stop!" Children slow down and stop. When running, you can invite children to lower their hands.

"On a smooth path" (jumping games)

The children, together with the teacher, mark the place where they will have a home on one side of the site and set off on their way. The teacher pronounces a text, according to which the children perform different movements: walk, jump, squat.

On a smooth path,

On a flat path

Our feet are walking

One-two, one-two! (They go.)

By pebbles, by pebbles,

By the pebbles, by the pebbles

In the hole - bang! (They jump.)

On a smooth path,

On a flat path

Our legs are tired

Our legs are tired.

(Children walk and then squat.)

This is our home

This is where we live.

(Everyone runs into the house.)

"From bump to bump" (jumping games)

On the site, the teacher draws circles with a diameter of 30-35 cm. The distance between them is approximately 25-30 cm. These are hummocks along which you need to get to the other side of the swamp. You can step over the bumps, run across, jump over.

"Through the Stream" (jumping games)

Two lines are drawn on the site at a distance of 15-20 cm - this is a stream. Indoors, you can place two cords on the floor at the same distance from one another. Several children are asked to come closer to the stream and jump over it, pushing off with both legs at the same time.

"Frogs" (jumping games)

In the middle of the site they draw a large circle or place a thick cord in the shape of a circle - this is a swamp. Frog children are located along the edge of the swamp, and other children sit on chairs placed away from the swamp. The teacher, together with the children sitting on chairs, says the following words:

Here are the frogs along the path

They jump with their legs stretched out,

Kva-kva-kva, kva-kva-kva,

They jump with their legs stretched out.

Children standing in a circle jump, moving forward, pretending to be frogs. At the end of the text, children sitting on chairs clap their hands - they scare the frogs; frog children jump over the line - in a swamp and squat down. Then the game repeats.

"Catch a mosquito" (jumping games)

Children stand in a circle at arm's length, facing the center of the circle. The teacher is in the middle of the circle. In his hands he holds a rod 1-1.5 m long, to which a figurine of a mosquito is tied with a cord. (made of paper or cloth). The teacher circles the cord slightly above the heads of the players - a mosquito flies overhead, the children jump, trying to catch it with both hands. The one who caught the mosquito says: "I caught".

"The Cat and the Sparrows" (jumping games)

Children stand on benches or cubes (10-12 cm high), lying on the floor on one side of the playground - these are sparrows on the roof. On the other side, away from the children, a cat sits and sleeps. "Sparrows fly out onto the road"“, - says the teacher, and the children jump off the benches, blocks, and scatter in different directions. The cat wakes up, he stretches, says "Meow meow" and runs to catch the sparrows that are hiding on the roof. The cat takes the caught sparrows to his house.

"Little Bunnies" (jumping games)

All children are bunnies. They are located on a hillock. They can serve as a slide on the site or in the room. The teacher says:

In a field on a hill

The bunnies are sitting

They warm their paws,

They move them.

Children make appropriate movements (clap hands, move hands). After some time, the teacher and children say:

The frost has become stronger,

We'll freeze sitting like this.

To warm up quickly,

Let's jump more fun.

Children run down the slide, begin to run, jump, and tap their paws on paws. At the teacher’s signal, they return to the slide.

"Rabbits" (jumping games)

On one side of the room there are chairs arranged in a semicircle, with the seats inside the semicircle - these are rabbit cages. On the opposite side is the watchman's house. In the middle is a lawn where rabbits are allowed to roam. Two or three children stand behind the chairs and, at the teacher’s direction, squat down - the rabbits sit in cages. The caretaker approaches the cages and releases the rabbits onto the lawn: one after another, the children crawl under the chair and then jump, moving forward across the entire lawn. At the teacher's signal "Run to the cages!" return to their seats, crawling under the chairs again.

"Hares and the Wolf" (jumping games)

Children-hares hide behind bushes and trees. There is a wolf behind a bush to the side. Hares run out into the clearing, jump, nibble grass, and frolic. At the teacher's signal: "The wolf is coming!"- the hares run away and hide behind the bushes, under the trees. The wolf is trying to catch up with them.

You can use small text in the game:

The bunnies are jumping: hop, hop, hop,

To the green meadow.

They pinch the grass, eat it,

Listen carefully

Is there a wolf coming?

Children perform the actions described in the poem. With the end of the text, a wolf appears and begins to catch hares.

“Crawl through - don’t hit me”

Children are located on one side of the room. Chairs are placed at a distance of 3-4 m from them, with gymnastic sticks or long slats on their seats. Two or three children must crawl under the sticks, trying not to touch them, crawl to the bench on which the flags lie, stand up, take the flags and wave them, then run back.

"Run like a mouse, walk like a bear"

(games with crawling and climbing)

Children sit against one wall of the room. The teacher places two arcs in front of them: the first arc is 50 cm high, behind it at a distance of 2-3 m is the second, 30-35 cm high. The teacher calls one child and invites him to walk under the first arc on all fours, like a bear, i.e. resting on your feet and palms. Under the second arc - run like a mouse (on your palms and knees, then return to your place.

"The Mother Hen and the Chicks" (games with crawling and climbing)

Children pretending to be chickens, together with a hen, are behind a rope stretched between chairs at a height of 35-40 cm. This is their home. On the opposite side of the platform sits a large bird. The hen calls the chicks: "Ko-ko-ko". At her call, the chickens crawl under the rope, run to the hen and walk with her, look for food, squat, bend over, and run from place to place. At the teacher's signal "The big bird is flying!" the bird catches the chickens, and they run away from it and hide in the house.

"Mice in the Pantry" (games with crawling and climbing)

Children stand behind chairs (benches) or sit on them on one side of the platform - these are mice in minks. On the opposite side, at a height of 40-50 cm, there is a rope stretched, behind it is a storage room. A teacher, playing the role of a cat, sits to the side of the players. When the cat falls asleep, the mice sneak into the pantry, crawling under the rope. In the pantry they find treats for themselves, squat down, chew crackers, run from place to place to find something tasty. The cat wakes up, meows and runs after the mice. Mice escape from the pantry (crawl under the rope) and hide in holes (the cat does not catch mice, she only pretends that she wants to catch them). Having not caught anyone, the cat returns to its place and falls asleep. Game continues.

"Throw it - catch it"

(throwing and catching games)

One child or several children take a ball and stand in an empty place on the court. Everyone throws the ball directly above their head with both hands and tries to catch it. If the child cannot catch the ball, he picks it up from the floor and throws it again.

"Catch and Ride"

(throwing and catching games)

A teacher stands opposite the child at a distance of 1.5-2 m from him. He throws the ball to the child, who catches it and rolls it back to the teacher.

"Knock down the mace (pin)»

(throwing and catching games)

A line is drawn or a rope is placed on the floor or ground. Two or three large clubs are placed at a distance of 1-1.5 m from it (distance between them is 15-20 cm). Children take turns approaching the designated place, pick up the balls lying nearby and roll them, trying to knock down the club. After rolling three balls, the child collects them and gives them to the next player.

(throwing and catching games)

Children stand on one side of the hall or playground behind a drawn line or a placed rope. Everyone, at the teacher’s signal, throws the balls into the distance. Everyone should notice where their ball fell. At the teacher’s signal, children run to their balls, stop near them, and raise the balls above their heads with both hands. The teacher marks those who threw the ball the farthest. After this, the children return back behind the line.

"Get in the circle"

(throwing and catching games)

Children stand in a circle at a distance of two or three steps from a large hoop or circle with a diameter of 1-1.5 m lying in the center. They have bags of sand in their hands, at the teacher’s signal they throw them into the circle, at the same signal they come up and pick up the bags and return to their places.

"Find Your Place"

Each player chooses a house for himself - a place where he can hide. Indoors it can be a chair, bench, cube; You can draw circles on the area. The children are in their places. At the teacher’s signal, they run out onto the playground and run easily in different directions. On signal "Find your place!" return to their places.

"Find what's hidden"

(games for spatial orientation)

Children stand in a circle or in a line. The teacher places three to five objects on the floor in front of them (cubes, flags, rattles, balls, rings) and invites you to remember them. Then, at the teacher’s signal, the players turn their backs to the center of the circle or face the wall. The teacher hides one or two objects and says: "One two Three! Turn around and look!”. Children turn their faces to objects and, looking closely at them, remember which ones are not there. The teacher invites the children to find these objects in the room. When the items are found, the game repeats.

"Guess who is screaming and where"

(games for spatial orientation)

Children stand in a circle with their backs to the center. The teacher stands in a circle. He appoints a driver, who also stands in the middle of the circle. One of the children is asked to shout, imitating a domestic animal or bird: a cat, a dog, a rooster. The child standing in the center of the circle must guess who shouted and where.

"Find your color"

(games for spatial orientation)

The teacher distributes flags of three or four colors: red, blue, yellow, green. Children with flags of the same color stand in different places in the room, near flags of certain colors. After the teacher's words "Go for a walk" children disperse around the playground in different directions. When the teacher says: "Find your color", children gather around the flag of the corresponding color.

"By the Bear in the Forest"

(folk games and fun)

On one side of the site a circle is drawn - this is the bear’s den; on the other, the house in which the children live is indicated. The teacher chooses a bear that sits in a den. When the teacher says: “Go, children, for a walk!”, they leave the house and go into the forest, pick mushrooms, catch butterflies. They say in unison:

By the bear in the forest

I take mushrooms and berries,

And the bear is sitting

And he growls at us.

After the word "growls" the bear begins to catch the children running away home. Anyone whom the bear touches is considered caught: the bear takes him to his den. You cannot catch children behind the house line.

After the bear catches several players, the game resumes. Another child is assigned to the role of the bear. The game is repeated 3-4 times.

"Hide and Seek"

(folk games and fun)

The teacher invites several children to hide (behind a gazebo, behind bushes, and he closes his eyes so as not to see where they are hiding. After a while he asks: "Ready?". Children answer: "Ready!". The teacher goes to look for them. He looks into different places, pretending that he will never find the children. At the same time he can pronounce the following words: “Where did the children hide? Where are our children?. Sometimes the kids can’t stand it and, happy that the teacher can’t find them, run out of the shelter and run up to him. In this case, the teacher happily attracts them to him and says: “Here they are, our children!”.

"Blind Man's Bluff"

(folk games and fun)

The teacher invites the children to disperse around the room. He closes his eyes or ties them with a scarf and pretends that he is trying to catch the children: he carefully moves around the room and catches children where they are not. Children laugh. The teacher asks: “Where are our children?”. Then he takes off the bandage, turns towards the children and says: “Here they are, our children!”.

"Bubble"

(folk games and fun)

To play, you need to prepare plastic tubes or straws for the number of children, and dilute soapy water in a small saucer. All children receive straws and try to blow a soap bubble. If this is successful, they enthusiastically blow soap bubbles, watch them fly, run after them, and see whose bubble flies further and does not burst.

Transcript

1 Card index Outdoor games of the first junior group

2 Card 1 Goal. Exercise children in walking. Low mobility game “Visiting the dolls” Rules of the game. Children sit on chairs placed along one of the walls of the room. The teacher says that now everyone will go to visit the dolls and asks where they live. Children point to the doll corner. The teacher says: “Come on, children, let’s take a walk, but we won’t go anywhere along the way, we’ll go straight to the dolls.” The kids get up and slowly, together with the teacher, go to visit the dolls. They greet them and talk. When the teacher says: “It’s late, it’s time to go home, let’s go quietly,” they return to their places. Directions. Before starting the game, you need to place several dolls in another place in the room. When the game is repeated, these dolls are visited. Equipment. Dolls. Card 2 Goal. Exercise children in running and catching. Outdoor game “Catch the ball” Rules of the game. Children play on the playground, whoever wants with whomever they want. The teacher calls several kids, invites them to run after the ball and play with it. Calling out the children's names, the teacher rolls the balls one by one in different directions. The child runs after the ball, catches it and brings it to the teacher. The teacher throws the balls again, but in a different direction. Directions. A two-year-old child is able to run with interest after a ball thrown by the teacher many times in a row. 8-10 children can participate in the game. You can scatter all the balls so that the kids run after them at the same time. Instead of balls, rubber rings and soft bags are also used. Equipment. Balls.

3 Card 3 Low mobility game “On the path” Goal. Exercise children in walking along a narrow path. Rules of the game. The teacher draws two parallel lines on the floor (or places two ropes) 2.5-3 m long at a distance of cm. He says that the kids will go for a walk in the forest. You must walk carefully along the narrow path. Children walk slowly one after another between the drawn lines. Then they return. Directions. The teacher makes sure that the children do not step on the line, do not interfere with each other, or bump into the person in front. Equipment. Two ropes. Card 4 Low mobility game “Through the stream” Goal. Exercise children in walking on an elevated support and maintaining balance. Rules of the game. There is a board on the floor (width cm, length 2 2.5 m). This is a bridge over a stream. On one bank of the stream, colorful flowers grow: poppies, cornflowers, daisies (multi-colored patches are scattered on the carpet). The children cross to the other side of the stream, pick flowers (squat, bend over), then return home. The game is repeated 3-4 times. Directions. The teacher makes sure that the children step on the bridge, saying: “The stream is fast, deep, we must walk carefully, not to get our feet wet.” Equipment. The board is cm wide, 2-2.5 m long.

4 Card 5 Goal. Exercise children in walking and running. Outdoor game “Who is quieter?” Rules of the game. Children go with the teacher. Suddenly he says: “Well, now let’s see which of you can walk quietly, on your tiptoes. Like this” (shows). Children rise on their toes and try to walk as quietly as possible. They continue walking in the same direction. The teacher quietly steps aside and says: “Now everyone run to me.” Children run to the teacher, surround him, he talks to them, notes that they diligently and well completed the exercise. Directions. Some 3-year-old children, when walking on their toes, unnaturally bend their heads and pull them into their shoulders. It seems to them that they walk more quietly this way. We need to point out mistakes to kids and try to correct them. Walking on toes strengthens the arch of the foot, so it is useful for the physical development of the child. However, children should not be tired of doing this exercise for a long time. The game is repeated 3-4 times. Card 6 Low mobility game “Step over the stick” Goal. Exercise children in walking and stepping over. Rules of the game. Two sticks are placed parallel to each other on the floor in the middle of the room (at a distance of 1 m). A chair with a flag on the seat is placed on one side of the room. The children are on the other side of the room. The child stands 2-3 steps from the sticks, facing them. According to the teacher’s instructions, he walks to the first stick, steps first over it, then over the second stick. He goes to the chair, takes the flag, raises it up and waves it. Then he places the flag on the chair, steps aside and returns to his place. The next one performs the task. Directions. If after several repetitions this task turns out to be too easy for the children, and they quickly and confidently complete it, you should complicate the exercise: place 4-6 sticks or several hoops parallel to the floor and invite the kids to step over them. Equipment. Gymnastic sticks, hoops.

5 Card 7 Goal. Exercise children in running. Outdoor game “Catch up with me” Rules of the game. Children sit on chairs or benches on one side of the playground or room. "Catch up with me!" - says the teacher and runs to the opposite side of the playground. The children are trying to catch him. When the children run up to him, the teacher stops and says: “Run, run, I’ll catch up!” The children run to their places. Directions. At first, it is advisable to play the game with a small subgroup of children, then the number of players can be increased to people. The teacher should not run away from the children quickly. When the children catch up with him, you should praise them and say that they are running well. Equipment. Chairs, benches. Card 8 Outdoor game “Sparrows and a car” Goal. Exercise children in running. Develop attention in children. Rules of the game. Children sit on chairs or benches on one side of the room or playground. These are sparrows in nests. The teacher stands on the opposite side of the playground, pretending to be a car. In response to the teacher’s words: “Sparrows, let’s fly to the path,” the children run around the playground, waving their arms like birds’ wings. After a while the teacher says: “Be careful, the car is driving, fly, little sparrows, to your nests.” The car, leaving the garage, drives towards the sparrows. The sparrows fly away to their nests (sit on chairs). The car returns to the garage. Directions. First, a small number of children (10-12) are involved in the game, then the whole group. The teacher first shows how sparrows fly and how they peck grains. Children, imitating sparrows, perform all these actions, then you can include the role of a car in the game. The teacher does it himself. Only after repeated repetitions does he entrust it to an active child. The car does not drive too fast to allow all the birds to find their nests. Equipment. Chairs, benches.

6 Card 9 Goal. Exercise children in walking and running. Outdoor game "Train" Rules of the game. The teacher invites several children to stand one after another. He says: “These are trailers, and I will be the locomotive,” and he himself stands in front of the children. The locomotive blows its whistle, the train begins to move, at first slowly, then faster (the sounds “choo-choo-choo” are pronounced; the kids gradually speed up their pace and run). Then the teacher slows down and the train gradually stops. The teacher says: “The train has approached the station. This is the stop.” Then he “blows the whistle” and the train moves on. Directions. First, a small number of children line up in a column, the rest sit on chairs and watch. When repeating the game, the number of participants can be increased to. The role of the locomotive is performed by the teacher; only after repeated repetitions of the game can this role be transferred to the most active child. The locomotive must move slowly so that the carriages do not come apart from each other. Card 10 Goal. Exercise children in walking and running. Outdoor game “Sun and Rain” Rules of the game. Children sit on benches or chairs. The teacher says: “Sunny! Go for a walk!” Children walk and run all over the playground. After the words “Rain! Hurry up and run home!” they return to their places. When the teacher says again: “The sun is out! You can go for a walk” - the game is repeated. Directions. At first, a small number of children participate in the game, then more. The teacher can use a large colored umbrella. Kids hide under it instead of sitting on chairs. During the walk, you can invite children to pick flowers, berries, walk in pairs, spin, etc. When repeated, the game becomes more complicated; 3-4 houses are placed in different places of the room or playground. The child must remember his house and run into it when given a signal. Equipment. Chairs, benches.

7 Card 11 Outdoor game “Add to the Rattle” Goal. Exercise children in crawling. Rules of the game. Children sit on chairs placed along one wall of the room. At a distance of 4 m, a flag or rattle is placed on the floor. The teacher names one of the children and invites him to crawl on all fours to the rattle, take it, stand up and rattle it (or wave a flag over his head), then put it on the floor and return to his place. Children take turns doing the task. Directions. In the exercise game, several people (3-5) or all of them can act simultaneously. (Then a separate toy should be prepared for each.) Such a task makes the kids want to crawl to the goal as quickly as possible. The game is lively. However, in this case, the quality of the crawling movement decreases. The child is in a hurry and loses proper coordination. Therefore, the teacher should not specifically focus children’s attention on the speed of movement. Before starting the exercise, kids who are not involved in the exercise happily say in chorus: “One, two, three crawl!” - and happily clap their hands when finished. This way the whole group participates in the game. Equipment. Chairs, benches, flags, rattles. Card 12 Goal. Exercise children in crawling. Outdoor game “Put the ball down” Rules of the game. Children sit on chairs placed along one of the walls of the room. At a distance of 4-5 m there is a stand with a net suspended at the height of the child, and a ball lies on the floor near the stand. Between the children and the stand, approximately in the middle, there is an arc of the collar. The teacher names one of the children and invites him to crawl on all fours to the arc, then under the arc to the ball, stand up, lift the ball with both hands and lower it into the net. Directions. For collars, you can use a chair, a table (crawl between the legs), or a hoop. Children of three years old should be taught to crawl and climb in different ways: crawl on all fours, walk under an obstacle, bending down, but without touching the ground with their hands. At the same time, kids learn to distinguish between the concepts of “crawl” and “pass.” Equipment. Stance, ball, arc.

8 Card 13 Outdoor game “Climb through a log” Goal. Exercise children in crawling and climbing. Rules of the game. Children stand along one wall of the room. In front, at a distance of 2.5-3 m, there is a log, and further on the floor there are toys (according to the number of children). The teacher invites the children to crawl on all fours to the log, climb over it and, continuing to move on all fours, crawl to the toy, take it in their hands, stand up, lift the object above their heads with both hands, show it to the teacher, then put it back in place. Directions. Other objects such as an oblong box, a bench, or a soft cushion are also used as obstacles. All children can do the exercise at once. The teacher needs to ensure that, when approaching an obstacle, the child does not squat down, but crawls over it on all fours. Equipment. Log, toys. Card 14 Goal. Exercise children in crawling. Outdoor game “Don’t step on the line” Rules of the game. The teacher draws two parallel lines 3-4 m long on the floor (at a distance of cm from each other). The players take turns crawling on all fours between the lines, trying not to step on them. At the end of the corridor, the child stands up, raises both arms up, stretches, then returns to the starting position. Directions. You can also use a board placed on the floor to play.

9 Card 15 Goal. Exercise children in crawling. Outdoor game “Be careful” Rules of the game. Children sit on chairs placed along the gymnastics bench. One by one they come to the end of the bench, get on all fours, leaning on their hands and knees, crawl along the bench to the end, holding on to its edges. At the end of the bench you need to stand up and get off it. Directions. The teacher helps the child and holds him. Exercises can also be done on an inclined board; You can crawl up and down. Equipment. Chairs, bench. Card 16 Goal. Train children in climbing. Low mobility game “Monkeys” Rules of the game. The teacher invites two children (monkeys) to approach the stepladder, stand facing it and climb the 3-4th rail (tree) for fruits or nuts. Then the next couple climbs onto the stepladder. When kids learn to confidently climb up and down a stepladder, you can invite them to climb the gymnastics wall. Equipment. Ladder.

10 Card 17 Low mobility game “Ball in a circle” Goal. Exercise children in rolling a ball. Rules of the game. Children sit on the floor in a circle and roll the ball to each other. Directions. The teacher stands outside the circle and watches the game, explains that the ball must be pushed with both hands, and shows how best to do this; serves the ball if it rolls out of the circle, etc. Equipment. Ball. Card 18 Outdoor game “Catch the ball” Goal. Exercise children in throwing and catching. Develop attention in children. Rules of the game. Children stand in a circle. The teacher is in the center, in his hands is a large ball (diameter cm). The teacher says: “Yura, catch the ball!” - and throws the ball to the boy. He catches the ball and throws it to the teacher. Directions. The teacher makes sure that the children energetically throw the ball with both hands from below, catch it by slightly stretching their arms forward and grabbing it with their hands, without pressing it to their chest. Equipment. Large ball (cm diameter).

11 Card 19 Low mobility game “Roll the ball” Goal. Exercise children in rolling the ball. Rules of the game. Children sit on the floor in a circle (legs apart or crossed), the teacher stands in the center of the circle with a ball in his hands. He rolls the ball to each child in turn. The kids catch the ball and roll it to the teacher. Directions. When children master these movements, instead of a teacher, a child can be in the center of the circle. Equipment. Ball. Card 20 Low mobility game “Hit the goal” Goal. Exercise children in rolling the ball. To develop children's eye. Rules of the game. Children sit on a bench, a line is drawn not far from them, and at a distance of 2-3 steps from it there is a gate (arc). The child stands up, approaches the line, bends down, takes one of the balls lying on the floor and rolls it, trying to get into the goal. After rolling 3-4 balls, he collects them. The next one performs the task. Directions. The ball can be pushed with one or two hands. When children master hitting the goal, you can give them the task of knocking down a pin, etc. Equipment. Arc, ball.

12 Card 21 Game of low mobility “Aim more accurately” Goal. Practice throwing for children. To develop children's eye. Rules of the game. Children stand in a circle, each holding a small ball or bag of sand in their hand. In the center of the circle is a box or large basket (the distance from the target to the children is no more than 1.5-2 m). At the teacher’s signal, the children swing and throw the ball into the box. When approaching the box, they take one ball at a time, return to their places and throw it again at the target. Directions. No more than 8-10 people participate in the game at the same time. If the child does not hit the target with the ball, he only picks up his own ball. When throwing at a target, most children throw the object with one hand from the shoulder. Children should also be shown the method of throwing with one hand from below, since this method is easiest for them to hit the target accurately. When throwing at a target, children of this age most like games - exercises in which the ball, bag, or ball hits the real one, and not the conditional one. Target. It is best if the item can stay in it (basket, mesh). The teacher must take this circumstance into account when organizing games with throwing at a target. Equipment. Ball, sandbag, basket. Card 22 Outdoor game “My funny ringing ball” Goal. Exercise children in jumping and running. Rules of the game. Children sit on chairs on one side of the room or playground. The teacher stands in front of them at some distance and does exercises with the ball. It shows how easily and high a ball can jump when you hit it with your hand. At the same time, the teacher says: My cheerful ringing ball, Where did you start galloping? Red, yellow, blue, Can't keep up with you! Then he calls 2-3 children and invites them to jump with the ball. Again he does exercises with the ball, accompanying them with reading poetry. Having finished the poem, he says: “I’ll catch up now!” the kids stop jumping and run away from the teacher, who pretends to catch them. Directions. When the game is repeated, the teacher calls on more children. When finishing the game, you can invite all the kids to be balls at the same time. The teacher should pronounce the text at a fairly fast pace, corresponding to the children jumping (and they are quite frequent). If children cannot reproduce the movements of the ball, they need to be shown it. Equipment. Ball, chairs.

13 Card 23 Outdoor game “Birds in nests” Goal. Exercise children in running and jumping. Rules of the game. Children stand on a small elevation with a board, cubes, bars (height 5-10 cm), located on one side of the room or playground. The teacher says: “The sun is shining outside, all the birds are flying out of their nests, looking for grains and crumbs.” Children jump from heights and run, waving their arms - they fly. They squat, peck grains (tapping their fingers on their knees). In response to the teacher’s words: “It started raining, all the birds hid in their nests!” - the children run to their places. Directions. Before playing the game, it is necessary to prepare such a number of cubes and bars that there is enough for all the children. They should be laid out on one side of the playground or room at a sufficient distance from each other so that each child can jump gently; if necessary, it helps to stand on a higher ground after running. When repeating the game, the signal can be given in one word: “Sunny!” or “Rain!” Equipment. Cubes, bars. Card 24 Low mobility game “Where is it ringing?” Target. To develop children's ability to navigate in space. Develop children's hearing. Rules of the game. Children stand or sit in a group on one side of the room. The teacher invites them to turn to the wall and not turn around. At this time, the junior teacher with a bell hides behind a closet on the opposite side of the room. The teacher suggests listening to where the bell rings and finding it. The children follow the sound of the bell, find it and gather around the teacher again. The junior teacher hides in another place. The game repeats itself. Directions. The teacher distracts the children so that they do not look where the junior teacher is hiding. Ring the bell first quietly, then louder. When the game is repeated several times, one of the children participating in the game can ring the bell instead of the nanny. Equipment. Bell.

14 Card 25 Low mobility game “Find the flag” Goal. To develop children's ability to navigate in space. Rules of the game. Children sit on chairs on one side of the room. The teacher invites them to close their eyes, while in the meantime he places flags (according to the number of children) in different places in the room. Then he says, “Find the hidden flags.” That. Whoever finds the flag approaches the teacher. When all the children have found them, he suggests walking around the room with the flags and then sitting down in their seats. The game repeats itself. Directions. Checkboxes must be the same color, otherwise conflicts may occur when selecting a checkbox. The flags should be laid out so that children can easily find and reach them. Equipment. Flags.


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Kostenko Olga Ivanovna
Job title: teacher
Educational institution: MBDOU DSKV No. 12
Locality: Art. Dolzhanskaya Yeisk district, Krasnodar region
Name of material: Methodological development
Subject: Card index of outdoor games in the first junior group
Publication date: 21.05.2017
Chapter: preschool education


CARD INDEX OF OUTDOOR GAMES

FIRST JUNIOR GROUP
.
"Cucumber"
They choose Cucumber and Mouse from the playing children. Everyone stands in a circle, Cucumber in the center of the circle. Children walk in a circle saying: “Cucumber, cucumber, don’t go to that end. The mouse lives there and will bite your tail off.” - Put your hand under the elbow and shake your finger. With the end of the words, the mouse catches a cucumber.
"Cat and Mice"
GOAL: Development of attention, dexterity, speed. PROGRESS OF THE GAME: An adult portrays a cat, a child - a mouse. The child sits “in a hole” (behind a high chair), the “cat” walks around the room, saying:
-
The cat is walking around the yard, Vaska the cat is looking for mice, The cat is looking for mice. The mouse sits quietly, She looks at the cat, Looks at the cat. The adult sits on a chair and closes his eyes - “sleeping.” The “mouse” child comes up, runs and plays around the “cat”. The “cat” stretches, opens its eyes, “meows” and rushes to catch the “mouse”. The "mouse" child runs into the "hole"
"Run to the flag."
The teacher gives the children flags of two colors: red and blue. Holding a red flag in one hand and a blue flag in the other, he spreads his arms to the sides; Children freely group themselves in front of a flag of the corresponding color. Then the teacher invites the kids to take a walk and run around the playground. While they are walking, the teacher goes to the other side and says: “One, two, three - quickly run here!” - At the same time, he spreads his arms with flags to the sides. Children run to him and gather near the flag of the corresponding color. When everyone has gathered, the teacher suggests raising the flags up and waving them. The game is repeated 3-4 times
h.

"By the Bear in the Forest"

Target:
consolidate the ability to move randomly, imitate game movements, move in accordance with the text.
Progress of the game:
The children are located on one side of the hall, and the driver is on the other. The players move towards the sleeping bear with the words: I take mushrooms and berries from the bear in the forest. But the bear is not sleeping, he’s still looking at us! And then how he growls! And he will run after us! The bear growls and tries to catch the children, but they run away. Having caught someone, he takes him to him. The game repeats itself.
Outdoor game “Birds in Nests”
Goals: to teach to run without bumping, to develop memory, attention, speed of movements, orientation in space, to cultivate an attentive attitude towards peers Progress: Draw several circles on the ground - these are nests. The adult says the words: “Here the birds were flying, small birds. Everyone was flying, everyone was flying - flapping their wings. They sat down on the path and ate grains. Peck-peck-peck-peck, how I love grains. Let's clean the feathers so that they are cleaner. Like this, like this, so that they are cleaner! We jump on the branches to be stronger kids. Jump-hop, jump-hop, jump on the branches.” - At the signal: “Fly home to your nests!” children return to their “nests”.
Outdoor game “Sparrows and a car”
Goal: to teach children to run in different directions without bumping into each other, to start moving and change it at the teacher’s signal, to find their place. develop speed, attention, cultivate an attentive attitude towards peers. Procedure: Children sit on chairs or benches on one side of the playground or room. These are sparrows in nests. The teacher stands on the opposite side. It depicts a car. After the teacher’s words “Let’s fly, sparrows, onto the path,” the children rise from their chairs, run around the playground, waving their winged arms. At the teacher’s signal, “The car is moving, fly, little sparrows, to your nests!” the car leaves the garage, the sparrows fly into their nests (sit on chairs). The car returns to the garage.

“The children went to kindergarten”
Objectives: to clarify knowledge about voices; learn to act according to the text of the poem. Progress of the game Educator. The children went out into the green garden to dance and dance. (Children move freely, dance) The geese began to cackle and cackle in surprise. (Children shout: “Ha-ha-ha!”) The gray horse neighed in the stable: “Igo-go!” Igo-go! (Children repeat: “Igo-go! Igo-go!”) Why do you need to spin, for what, for what? (All the children are spinning.) And the cow was surprised: “Moo-moo-moo!” Moo-moo-moo!" (Children repeat: “Moo-moo-moo!”) Why are you so happy? I don’t understand, I don’t understand! (The teacher pretends to gore everyone. The children scatter to the sides.) The game is repeated 2-3 times
"Run to what I call"
Goals: to recall the names of objects, to teach how to run in a “flock”. Rules: be able to listen to an adult. Progress of the game Children stand near the teacher and listen to what he says. The teacher explains: “Where I tell you, you will run there and wait for me.” Then he says: “One, two, three. Run to the sandbox!” Children run in a flock to the sandbox. The teacher follows them, does not rush, gives them time to rest. He praises that everyone ran correctly and says: “One, two, three, run to the veranda!” Then the game repeats. Children run to the swing, to the table, to the slide, etc.
"Birds and Rain"
Goals: learn to act on an adult’s command; practice pronouncing sounds. Material: emblems with images of birds. During the game, V. distributes bird emblems to the children, clarifies who has which, and explains: “Everyone must listen to the words as the game progresses and perform the named actions.” V. begins: “The birds fly (children run around the playground), peck grains (children sit down, “peck”), fly away again. Suddenly an angry autumn wind blew in, howled and made noise. (“Vvv!” - say the children.) Frequent rain started dripping, knocking on the roof: “Knock!” Knock! Knock! - will repeat
children. “Hide, birds! “Otherwise all the feathers will become wet,” the adult calls. - All the birds hid: some under a bush, some under a leaf (the children sit down). The rain passed, and again the birds flew, sang a cheerful song, and were happy.” (Children imitate the voices of familiar birds.) The game continues. You can complicate the plot by the appearance of a dog or a car on the site. Each time the “birds” fly away in different directions.
"Father Frost"
Goal: to instill the ability to perform characteristic movements. Progress of the game The teacher invites the children to start the game. Everyone remembers together that Santa Claus lives in the forest and brings gifts to children in winter. The teacher says in a rude voice: I am Frost Red Nose, overgrown with a beard. I'm looking for animals in the forest. Come out quickly! Come out, bunnies! Children jump towards the teacher like bunnies. The teacher tries to catch the children: “I’ll freeze you!” I'll freeze you!" The children run away. The game repeats itself. Each time “Santa Claus” invites new “animals” (bears, foxes), forest birds to come out of the forest. Children imitate their movements and then run away from “Santa Claus”.
Crow and dog
Goals: teach to imitate the movements and voices of birds; move without interfering with each other. Material: big fluffy dog, crow emblems. Progress of the game The teacher says: Near the green Christmas tree, crows are jumping and cawing: “Kar! Kar! Kar! Children jump, pretending to be crows, making croaking sounds. The teacher approaches the “crows,” picks up a toy dog ​​and says: Then the dog came running and the crow scattered everyone: “Aw! Aw! Aw!” The Ravens scatter in different directions.
The game is repeated 2-3 times at the request of the children.
“Inflate, my balloon!”
Objectives: learn to perform various movements, forming a circle; practice pronouncing the sound [w]. Progress of the game The teacher (V.) says: “Let's, guys, let's inflate a balloon. Let’s inflate it so that it becomes big and big and doesn’t burst.” Everyone stands in a circle close to each other, holding hands. V. slowly, melodiously pronounces the words, stepping back: Inflate, my balloon! Blow up, big one... Everyone stops, holding hands and forming a large circle. V. continues: Stay like this and don’t burst! V. clarifies: “Look what a big balloon we inflated!” And all together: “Sh-sh-sh-sh!” Without letting go of their hands, everyone runs to the middle. “Our balloon is deflated!” - states the teacher. - “Let’s cheat again!” - and repeats the words of the game. The third time, the children, holding hands, disperse, forming as wide a circle as possible. V. commands: “Clap!” Children unclasp their hands and run in different directions: “The balloon has burst!”
"The snow is spinning"
Goal: to teach how to correlate your own actions with the actions of the participants in the game. Material: headbands with snowflake emblems. Progress of the game The teacher (V.) reminds the children that the snow is light, it slowly falls to the ground, spins when the breeze blows. Then he offers snowflake headbands to all participants in the game. V. invites the children to spin around, saying: “Snow, snow is spinning, the whole street is white!” Then, with a gesture inviting the children to come closer, he says: “We all gathered in a circle, spinning like a snowball.” Children perform actions arbitrarily and slowly squat at the end. V. says: “A cold wind blew. How? V-v-v-v! (“V-v-v!” - say the children.) The snowflakes scattered, scattered in different directions.” Children run around the playground. The game is repeated 3-4 times at the request of the children.
"Horned goat"

Goal: learn to perform actions in accordance with the words of the poem. Material: emblems with the image of a goat's face. Progress of the game The teacher (V.) suggests: “Let's play. We will all be goats. Show how the goat walks and wanders, how it stomps its legs and bats its eyes. How does he cast his voice? Show me what kind of horns the goat has. Wow, how horned everyone is! How will you butt heads? Now let's play." Educator: A horned goat is coming, a butted goat is coming for the little guys. With your feet, stomp, stomp, and with your eyes, clap-clap-clap. Who doesn't eat porridge or drink milk? I'll gore you! I'll gore you! Children perform appropriate actions. The teacher pretends to butt the children. Children run up to “butt heads” and shout: “Me-e-e!” The game is repeated 2-3 times.
"Locomotive"
Goals: to teach to move at different paces, change direction, show objects, convey the characteristic movements of animals and birds; practice pronouncing sounds. During the game, V. tells the children: “Everyone needs to stand behind each other - we will be trailers. There are gifts in the trailers. There is a locomotive ahead." V. plays the role of a locomotive: he stands in front of the children, facing them and, moving slowly, says: Chukh-chukh! Chug-chug! The train is rushing at full speed. The children move after V. and say: “Choo-choo!” Then everyone sings out together: “Uh-oh!” V. continues: I puff, puff, puff. I drag a hundred carriages. All together: “Oooh!” V. turns first one way and then the other. Continues: “We have arrived.” “Shhh!” - the children repeat after him. V. Little engine, little engine, what did he bring us as a gift? Children: Balls! Children begin to bounce like balls. V. says: “Oooh! Everyone
the locomotive is calling!” Children line up one after another. The locomotive blew its whistle and the carriages drove away: Choo-choo! Choo-choo! I'll take you far! Woohoo! Choo-choo! The children repeat after V.: “Choo-choo! Choo-choo!” Game continues. The little train brings children rabbits, frogs, and bear cubs as gifts. Each time, children perform imitation movements and practice sound pronunciation characteristic of this or that “gift.”
"The mice dance in circles"
Purpose: to train children in performing movements. During the course of the game, V. says that all the children will be mice, and one of them will be Vaska the cat. V. takes the child, who has agreed to be a cat, to a secluded corner of the playground and asks: “Do you know how a cat meows?” Further, V. explains to everyone: “We are mice, we will dance in a circle, run, play, have fun, but as soon as Vaska the cat wakes up, immediately run away so that the cat does not catch you, the mice. Show how mice run. Quickly, quickly and quietly, quietly, so as not to wake the cat. How do they squeak? The “mice” lead a round dance: children move quietly around the playground and sing along with the adults. V. sings: A cat is dozing on the stove. Hush, mice, don't make noise, don't wake up Vaska the Cat. When Vaska the cat wakes up, he’ll break up our round dance! - The mice don’t listen, they run and squeak. Vaska the cat woke up, the round dance ran away! The "cat" meows and tries to catch up with the "mice". They run away.
“Birds, one! Birds, two!
Goals: to train children in performing movements; teach counting. Progress of the game V. says: “Now we will play. How many legs does a bird have? What about the eye, the little wing?” Birds, one! (Children push one leg forward.) Birds, two! (They put out the other leg.) Skok-skok-skok! (Children jump on both legs.)
Birds, one! (Children raise their “wing.”) Birds, two! (They raise the “wing.”) Clap! Clap! Clap! (Children clap their hands.) Birds, one! (Children cover one eye with their hand.) Birds, two! (Close the other eye.) The “birds” open their eyes and run around, flapping their “wings,” chirping, squeaking. Teacher: “Everyone was flying!” If desired, the game is repeated 2-3 times. The little white bunny is sitting.. Purpose: to train children in performing various actions, in accordance with the text. Children standing in a circle say words and make movements that illustrate the text. -The little white bunny is sitting, He is moving his ears. Like this, this is how He is moving his ears. It's cold for the bunny to sit, I need to warm up my little paws, Clap, clap, clap, clap I need to warm up my little paws. It's cold for the bunny to stand. The bunny needs to jump, jump, jump, jump, jump, the bunny needs to jump. Someone scared the bunny, the bunny jumped and ran away! (children run to their “homes” and sit on chairs). The game is repeated several times.
"Sunny bunnies"
Objectives: clarify directions: up, down, to the side; learn to perform a variety of movements. Material: small mirror. Progress of the game The teacher (V.) holds a small mirror in his hand and says: “Look, a cheerful sunbeam has come to visit us. See how happy he is, jumping up, then down, then to the side. And he started dancing! (He leads the sunbeam along the wall of the veranda.) Let’s play with him.” V. says: The runners are jumping - Sunny bunnies.
Jump! Jump! Up - down - sideways! (Children are trying to catch a sunbeam.) We call them - Don’t go. Were here - And they are not here. Jump! Jump! Up - down - sideways! Jump, jump around the corners. Were there - And they are not there. Where are the runaways - the Sunny Bunnies? Children join the game and look for a sunbeam.
“We hear - we do”
Purpose: to check your understanding of the meaning of familiar poetic texts. Progress of the game The teacher tells the children: “Guys, I will recite poems, and you do what you hear.” Educator. A clubfooted bear is walking through the forest. He collects cones and sings a song. (Children waddle and sing: “La-la-la!”) Our legs walk along a narrow path (Children walk.) Over pebbles, Over pebbles (Children jump.) And into the hole - bang! (Children crouch.) The geese were washing their feet in a puddle by the ditch. (Children “wash their paws.”) One is gray, the other is white. They hid in a ditch. (Children crouch.) The birds flew, Small birds, They all flew, They all flew, They flapped their wings. (Children perform the movements.) The game can be continued by reading other poetic texts
"Chicks"
Goal: learn to perform imitative movements, imitate the vocal reactions of birds. Material: emblems with images of chickens and hens. Progress of the game: The adult pronounces the text, the children perform the movements. Children go in droves
teacher Educator. The chicken went out for a walk and nibbled some fresh grass. And behind her are the chickens - the Yellow Guys. Ko-ko-ko! Ko-ko-ko! Don't go far. Row with your paws, look for grains! Children perform imitation movements. Educator: “Did you find any grains? Peck! Now drink some water – beaks up! Well done!” The "chickens" are running and squeaking. Game continues.
My cheerful ringing ball" (jumping)

Target
. Teach children to jump on two legs, listen carefully to the text. The teacher performs exercises with a ball; he shows the children how easily and high the ball jumps if you hit it with your hand, and at the same time he says: My cheerful ringing ball, where did you run off to? Red, Yellow, Blue, Can't Keep Up With You! (S. Marshak) Then the teacher calls 2-3 children, invites them to jump at the same time with the ball and repeats the exercise, accompanying it with words. Having finished, he says: “I’ll catch up now!” The kids stop jumping and run away from the teacher, who pretends to catch them.
" Train"
Children line up in a column one at a time. The first is a steam locomotive, the rest are carriages. The teacher blows the whistle, the children move forward, slowly at first, then faster and finally running (pronounce choo-chu-chu). THE TRAIN IS ARRIVING TO THE STATION, says the teacher. Everyone gradually slows down and stops - the children go out, pick flowers, berries, mushrooms... The teacher sounds the beep again and the game continues.

"On a Level Path" (
walking, running) The teacher pronounces the following text: On a level path, 2p children walk at a pace Our legs walk: One-two, one-two. They jump on pebbles, on pebbles, on two legs, moving forward; Over the pebbles, over the pebbles... Into the hole - bang! squat down. “We got out of the hole,” says the teacher, and the children get up. After several repetitions, the teacher pronounces another text Along a level path, 2p Our legs are tired, 2p This is our house - This is where we live. With the end of the text, the children run into the house - a predetermined place behind a bush, under a tree, etc.
"Shaggy Dog"
One of the children portrays a shaggy dog. The others walk quietly and say: Here lies a shaggy dog. With his nose buried in his paws, he lies quietly and quietly, either dozing or sleeping. Let's go and wake him up! And let's see, something will happen! The children wake him up (clap their hands, BALL! Get up!) The children run away, and the dog catches up.
“We are not afraid of the cat”

The cat sits on the floor and sleeps. The presenter says: Mice, mice, come out, Have fun, dance, Come out quickly, The mustachioed villain cat is sleeping! The mice surround the cat and begin to dance with the words: Tra-ta-ta, tra-ta-ta, We are not afraid of the cat! At the presenter’s signal: “the cat has woken up!” - the mice run away to their house, and the cat tries to catch them “One, two, three - run to the tree!”
"We Stomp Our Feet"
The teacher and the children stand in a circle at a distance of arms straightened to the sides. In accordance with the spoken text, the children perform exercises: We stamp our feet We clap our hands Shake our heads We raise our hands We lower our hands We give our hands And with these words the children join hands, forming a circle, and continue:
AND
We run around 2 times. After a while the teacher says:
"STOP!"
Children slow down and stop...

Elena Chuvilina
Card index of games for children of the first junior group

Walking

1. Let's stand in a circle

Target. Teach children to hold hands and form a circle. Walk forward and backward.

Material. Toy – beetle (picture).

Progress of the game. Children sit on chairs in a semicircle. The teacher has a beetle in his hands. Asks any child: What is this? Bug. What beetle? Little red. And you want to play with a beetle. We stand in a circle, holding hands. Place a beetle in the center of the circle. Children first go forward to the beetle, and then back. They squat down around the beetle and repeat: “Zhu-zhu-zhu.” The game is repeated 3-4 times.

2. Driving

Target. Teach children to walk while holding the steering wheel.

Material. A picture of a driver sitting in the cab of a truck, toy trucks, steering wheels for each child, a toy cat.

Progress of the game. The children are sitting on the rug. They are shown a picture. The teacher asks: “What is drawn here? What does the driver do? What's in his hand? (Steering wheel), etc. The teacher picks up the truck and the cat and begins to read A. Barto’s poem “Truck”:

No, we shouldn't have decided

Ride a cat in a car:

The cat is not used to riding -

The truck overturned.

Then the children are given steering wheels. Children walk freely around the group, steering, honking like a car (beep).

3. Soap bubbles

Target. Teach children, holding hands, to form a circle, narrow and expand it.

Material. Bubble

Progress of the game. Children sit on the mat. The teacher has soap bubbles in his hands. It shows how soap bubbles appear. Children see the bubble grow and then burst (Poof). The teacher reads E. Fargen’s poem “Soap Bubbles”:

Be careful - bubbles...

Oh, what!

Oh look!

They're getting bloated!

They sparkle!

They're having a blast!

Mine is with plum!

Mine is the size of a nut!

Mine didn't burst for the longest time!

Children are asked to draw a soap bubble. Children stand in a circle, holding hands and walk to the center (the bubble becomes smaller); then it begins to grow from the center, the children expand the circle. When the circle has become large, the teacher says: “Poof!” - the bubble burst; children squat down and quietly hiss: “Shhhh.” The game is repeated 3-4 times.

4. Cat's house

Target. Teach children to act on cues.

Material. Toy house, cat, watering cans, buckets, spatulas, red handkerchief, bell, tambourine.

Progress of the game. The teacher knocks on the tambourine, the children walk freely around the group and clap their hands. The teacher begins to read the text:

Tili-bom! Tili-bom!

The cat's house caught fire.

After these words, he throws a red scarf over the house, continuing to read the text:

A chicken runs with a bucket

Flood the cat's house. With the last words, the teacher rings the bell. The children stop, take watering cans and buckets and begin to put out the fire.

Together with the teacher, the children say:

Once! Once! Once! Once!

And the fire went out!

The game is repeated 2-3 times.

5. Butterflies

Target. Teach children to run around the group, teach them to sit down, stand up, and squat on command.

Material. Paper butterflies on the rims, a tambourine, a bell.

Progress of the game. The teacher shows pictures of butterflies. Bright, colorful butterflies that fly and land on flowers. The teacher lays out flowers on the floor. Children have headbands on their heads. The teacher rings the bell, the children begin to fly like butterflies. When the teacher starts banging the tambourine, the children sit on the flowers.

6. Cockerel and chickens.

Target. Teach children to move freely in a group, teach them to gather in a circle when given a signal.

Material. Glove toy – cockerel, headbands with images of chickens for children, whistle.

Progress of the game.

Children squat on the carpet, pretending to be chickens. The teacher is at the end of the room and hums a song to the cockerel:

Cockerel, cockerel,

Shout: - Ku-ka-re-ku!

After the last words of the song, the teacher claps his hands, and the chickens, hearing the claps, must run to the rooster and quickly gather around him. They all walk together in small steps to the center of the room. Then you can choose one of the children to be the rooster. The chickens sit on the mat and sleep. And the child-cockerel, together with the teacher, clap their hands, so they begin to run around the room. After the cockerel blows the whistle, the chickens go to sleep on the mat. The game is repeated 3-4 times.

7. Run, bunny

Target. Teach children to run in a given direction, act on a sound signal, and squat.

Material. Umbrella, bunny mask, plate, carrot, bell, image of bunny on headbands for children.

Progress of the game.

The teacher puts on a hare mask and offers to play with the bunny. The teacher is a hare, and the children are bunnies. The teacher asks a riddle:

A ball of fluff,

Long ear

Jumps deftly

Loves carrots.

Who is this? - asks the teacher. At the end of the room there is a vegetable garden, and carrots grow there. At the signal of the bell, the children run to the garden to get carrots. They squat down and eat carrots. The teacher goes to the other end of the room and calls the bunnies to his place: “Come to my house! Now it’s going to rain.” She opens her umbrella and the children - the bunnies run towards her under the umbrella. The teacher sings a song:

Rain - rain,

Pour it full,

Small kids

Children squat down and start tapping the floor with their fingers, repeating: “Drip-drip-drip!” The game is repeated 3-4 times.

8. Light and dark

Target. Teach children to change direction while running and navigate in space.

Material. Two pictures: the first one shows day (the sun is shining, birds are flying); on the second - night (dark, dark sky, stars, birds sleeping, pictures of birds on the rim.

Progress of the game. Children sit on chairs. The teacher shows the children pictures (birds are flying, the sun is shining, it’s light - it’s day). The second picture is night. (the birds are sleeping, it’s dark). Children put on headbands and are invited to play the game “Light and Dark”.

Children are squatting. When you hear the word “light,” birds fly, flapping their wings—children run; at the word “dark” they squat down and “sleep”. It is necessary to ensure that children act only on a signal: “light” - they fly, “dark” - they fly to the nest and sleep.

The game is repeated 2-3 times.

Jumping

9. Jump, little bunnies!

Target. Learn to jump forward on both feet.

Material. Bunny mask, bunny headbands, toy bunny.

Progress of the game. A bunny came to visit the children. He greets the children and then shows how he can jump on two legs. To jump far and quickly, you need to move a lot. The teacher invites the children to jump like a bunny. As soon as the teacher says “jump,” the children jump forward on two legs. Then the teacher claps his hands and says “Oop-op-op!” The children turn and jump back to their mother bunny. The game is repeated 2-3 times.

10. Frogs

Target. Teach children to jump on both feet across the track.

Material. A picture of a swamp where frogs jump, 2 ropes.

Progress of the game. Children sit on chairs. The teacher makes a path out of ropes. Shows a picture and asks a riddle:

Jumps along the path

Legs stretched out:

“Kwa-kwa-kwa,

Kwa-kwa-kwa!” -

Stretching out your legs.

The teacher shows how to jump on the spot. Children will repeat this movement several times. The teacher makes sure that the children do the jump correctly. The game begins at a signal: when the children hear the pipe, they begin to jump. After the game they play with rubber frogs or those made of paper.

11. Get the bell

Target. Teach children to hop on two legs and reach hanging objects.

Material. Stretched rope with hanging bells.

Progress of the game. The teacher invites the children to play the game “Get the bell.” The children come up and push off with both feet, jump up and take out the bell with their hand. If he got it, the bell will ring. The game continues 2-3 times. Next time you can replace the bells with another item.

Throwing, catching, rolling

12. Take the ball

Target. Teach children to pass and pick up a ball while standing still with both hands.

Material. Picture “Children playing with a ball”

Progress of the game.

First, children sit on chairs and learn to pick up a ball. The teacher reads N. Bromley’s poem “Balls”:

One two three four five-

They don't lie still

They run away somewhere.

You probably guessed it -

These balls are guys!

One two three four five,

I'll play with them!

After the poem, the children stand in a circle and pass the ball to each other. You need to hold it tightly with both hands until another child takes it. The game is repeated 2-3 times.

13. Roll the ball

Target. Teach children while sitting to roll the ball forward with both hands for a distance.

Material. Rubber toys (animals, balls for each child, tambourine.

Progress of the game. Children sit on chairs. At a distance of 1.5 meters ahead, the teacher places toys on the floor. But before the game starts, the teacher shows how to correctly push the ball away from you towards the toys. It must be performed after hitting the tambourine. The teacher and the children say:

I'm rolling my ball

I'm rolling again

I'm heading there

I'm heading here.

The game is repeated 2-3 times.

14. Catch the ball

Target. Teach children to throw up and catch a ball.

Material. Balloons, a toy dog.

Progress of the game. Children sit on chairs. The teacher shows how to throw the ball from bottom to top. Children place a ball on their upturned palms, which must be thrown up correctly. First he teaches you to repeat after him 1-2 times. Then the children begin to play freely with balloons.

Outdoor games for children 2-3 years old.

Sunny bunny
Take a lantern and show your child how it makes a yellow spot appear on the wall: “This is a sunbeam.” Invite your child to catch the “bunny” with his palms. If the “bunny” ends up on the floor, you can catch it with your feet.
Runners are jumping
Sunny bunnies,
We call them - they don’t come,
They were here - and they are not here.
Jump, jump around the corners,
They were there - and they are not there.
Where are the bunnies? Gone
We didn't find them anywhere.
(A. Brodsky)
By the bear in the forest
This game requires the participation of two adults. “The bear” (one of the adults) sits on a chair in the corner of the room and “sleeps.” Another adult, together with a child (or children), walks through the forest, collects “mushrooms” and “berries”, they call out to each other: “Ay! Ay! Then the adult and children, holding hands, begin to approach the “bear” with the words:
By the bear in the forest
I'll get a lot of cones
And the bear is blind -
Doesn't run after me.
The twig will break off -
The bear will chase me!
On the last word, the “bear” growls (gently!, so as not to scare the kids) and runs after the players, catching them.
Bear and children
One of the adults is designated as the “bear.” Another adult and children are squatting at one end of the room. “The Bear” walks around the room, pretends to be looking for children and says:
The bear was walking through the forest,
For a long, long time he searched,
The bear was looking for children,
He sat down on the grass and dozed off.
Then the “bear” sits down on a chair at the opposite end of the room and takes a nap.
Adult and children say:
The children began to dance,
Mishka, Mishka, get up,
They started knocking their feet.
Catch up with our kids.
At the last word, the children run to the other end of the room and squat down there.
One, two, three - catch it!
Children stand on one side of the room. They say: “One, two, three – catch it!” - and run to the opposite wall of the room. The driver, who is in the center of the room, must have time to catch the players before they reach the wall.
Salki with snake
Cheerful music for children is playing, children are running, jumping and having fun. The music stops, and the children squat down and hide (so that the snake does not “notice” them). A snake (toy) crawls past the children, and the children need to hold on and not rush to run away from the snake. In this game, children develop endurance.
Geese, geese
The children stand against one wall of the room. The driver (adult) is in the middle.
The presenter says: “Geese, geese.”
Children: "Ha, ha, ha."
Host: “Do you want to eat?”
Children: “Yes, yes, yes.”
Presenter: “Well, fly if you want, just take care of your wings.”
The children run to the opposite wall (their house is there), and the leader must have time to make as many children as possible.
Wolf and sheep
Children stand in a circle, in the middle of which sits a “wolf” (the chosen child).
The rest of the children - the “sheep” - quietly approach the “wolf”, and you can invite the children to perform various movements (squat, clap their hands, etc.).
When one of the “sheep” touches the “wolf”, he jumps up and begins to catch the children. The caught “sheep” becomes a “wolf” instead, and the game continues.
Mice dance in circles
Children - “mice” - dance in a circle, in the middle the “cat” (one of the children) “sleeps”
Mice dance in circles
The cat is dozing on the bed.
“Hush, mice, don’t make noise,
Don't wake up Vaska the cat.
How Vaska the cat wakes up
He’ll break up our round dance!”
At the last words, the “cat” wakes up and catches the “mice.” Children can hide if they sit on chairs (climb into holes).
Little mice
The “cat” (designated adult) sleeps on a high chair. Children - “mice” - slowly walk beside him, pronouncing the words of the nursery rhyme and performing the corresponding movements:
One day the mice came out
See what time it is.
One two three four,
The mice pulled the weights.
Suddenly a terrible ringing sound was heard:
“Bom-bom-bom-bom!”
The mice have run away!
The “cat” “wakes up” and catches up with the “mice”. Children need to have time to sit on chairs.
Birds in nests
Children - “birds” - stand on small elevations (cubes, bars 5-10 cm high) located on one side of the room. The adult says: “The sun is shining outside, all the birds are flying out of their nests, looking for grains.”
“Birds” jump or descend from heights, “fly”, flap their “wings”, squat, “peck” “grains”. At the adult’s signal: “It’s raining!” - the birds fly away to their nests.
Pancakes and pancakes
A large hoop is placed in the center of the room (this is a “pancake”), and around there are several small hoops (“pancakes”). Children run around the room, then the adult says: “Damn,” or “Pancakes.” Children need to stand in the appropriate hoop.
Throw the toys
If you have a lot of soft toys at home, you can play a very fun game. Divide the carpet in the room in half (to mark the border, place a long rope in the middle of the carpet).
Distribute soft toys equally between you and your child. You throw your soft toys into your child’s territory, and he throws them into yours. Task: throw all the soft toys onto the other player's square.
Day Night
The driver says: “Day,” - everyone runs, “Night,” - they freeze in place. The driver must notice who is moving. Whoever moves becomes the driver.
Cars
Each player is assigned a "car".
His “garage” can be a chair or a hoop lying on the floor. The “cars” “drive” around the room, “steer” and try not to crash into each other.
You can complicate the task and place a wide, long plank (bridge) on the floor, place obstacles in the form of chairs, boxes, etc. At the signal: “Cars, into the garage!” - everyone is trying to quickly occupy their “house”.
Train
Children stand one after another in a column and place their hands on the shoulders of the child in front. It turns out to be a “train” that slowly moves around the room with the words:
Here our train is moving, the wheels are knocking,
and on this train
the guys are sitting.
"Choo-choo-choo, choo-choo-choo"
- the locomotive is running
far, far away,
he took the guys
far, far away.
But here's the stop:
“Who wants to get down?
Get up guys
let's go for a walk!
(A. Anufrieva)
At the last words, the children run away and can pretend that they are picking mushrooms and berries. At a signal from an adult, they again stand one after another, pretending to be trailers.
Mosquitoes and frog
An adult is designated a “frog”, children – “mosquitoes”. Each child has a handkerchief in their hands. Children run around the room, flapping their “wings”. The adult says:
A mosquito sat on a bush,
On a spruce tree on a stump,
He dangled his legs under the leaf and hid!
Children, having heard these words, sit down on pre-prepared chairs and cover their heads and faces with handkerchiefs. The “frog” is looking for “mosquitoes”, saying: “Kwa-kwa! Where are the mosquitoes? Kwa-kwa!” Then the game repeats.
Birds and cars
Girls are designated “sparrows” and boys are designated “cars.” The adult says: “The birds flew out for a walk.” Girls - “birds” - “fly” around the room, “flapping their wings”, “pecking grains”. At the adult’s signal: “The cars are out!” - the “birds” quickly run away from the road, and the boys begin to imitate cars: “turn the steering wheel” and “drive” along the “road”. Next time the children can switch roles.
Bees
Children - “bees” - run around the room, “flapping their wings” and buzzing: “Zh-zh-zh.” A “bear” appears (an adult or a toy in the hands of an adult) and says:
Teddy bear is coming
It will take away the honey from the bees.
The bees answer:
This hive is our house.
Get away from us, bear,
W-w-w-w!
The “bees” flap their “wings” and buzz, driving the “bear” away from their “hives.”
Crows
Children pretend to be crows. Children squat down and pretend to be asleep. Adult says:
The crows are fast asleep,
Everyone is sitting in their nests,
And they will wake up at dawn,
They will croak in the yard.”
At the last word of the poem, the children wake up and say: “Kar-kar-kar,” and begin to “fly” around the room and flap their “wings.” The adult accompanies their actions with the words:
Let's fly, fly,
The crows flew: “Kar-kar.”
Aunt came out onto the path,
The crows are sprinkled with crumbs.
The crows flew in
They pecked everything down to the last crumb:
“Knock-knock-knock, knock-knock-knock,” -
Their beaks were chattering.
Children - “crows” - squat down and tap their fingers on the floor, saying: “Knock-knock-knock.” An adult takes a toy dog ​​and says:
Tuzik was walking around the yard,
The crow scared:
“Aw-aw, aw-aw!”
(A. Anufrieva)
The dog “catches up” with the “crows”, and the “crows” “fly away” to their “nests” and squat down.
Bunnies and houses
Hoops are laid out on the floor according to the number of children. Children - “bunnies” - jump and run around the room. To the words of an adult: “Gray wolf!” - children run into their “houses”.
Moths
Children pretend to be moths. An adult recites the words of the poem:
On the green in the meadow
Moths fly.
And from flower to flower
They flutter merrily.
Children run, wave their winged arms, and “flutter.”
Tanya went out onto the meadow,
She has a net in her hands.
Be careful, little moth!
Fly away quickly, my friend!
(A. Anufrieva)
The “moths” run away from an adult who is holding a bright net in his hands and is trying to catch them.
A toy for everyone!
Soft toys are laid out in different places on the floor. Children run around the room, trying not to touch the toys. At a certain signal: clapping hands, hitting a tambourine, ringing a bell - each child picks up one of the toys. Then he puts the toy back and the game continues.
Find your match
Children get into pairs. Each pair of children is given the same item, for example, one pair is given a red ribbon, the other pair is given a small ball, etc.
At a signal from an adult, the children separate and run around the room at random. At the second signal, each child must find his pair as quickly as possible. The couple that spent the longest time looking for each other loses. This game can be played without objects - the players must remember each other.